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Dev Diary #133 - Wet Nurses

Hello everyone! This is my first time writing a dev diary and I want to share with you almost everything I worked on for Wards and Wardens. Let’s set the stage first: you are a ruler and your seed is stronger than ever, flourishing with your many offspring. Children play and run around all over your court, but you have more pressing matters to attend to! Perhaps the mother of your children has become incapable, unable to provide milk for your infants. Who are you gonna call? Wet nurses, of course!

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[h2]Wet Nurse​[/h2]
Historically, a Wet Nurse was a woman of the court charged with the care of infants in need of breastfeeding, for whatever reason there might be. However, the position evolved over time and, in some circles, the wet nurse became an integral part of the family. She might care for older children and become an influential advisor, or even a second mother. Strong bonds were created not only between wet nurse and child, but also between children that were nurtured by the same nurse. Such children were called suckling siblings and were treated on the same level as blood siblings.
[Decision to search for a suitable candidate for Wet Nurse Court Position]

In the game, the Wet Nurse is represented as a Court Position. A child ruler, a ruler with children or one holding children hostage can hire a suitable woman as a Wet Nurse. In return, she provides illness resistance to children of the court and will inform her employer about significant milestones in childhood development, like a wee one’s first spoken words or first fallen teeth.
[Example of childhood development event: first fallen teeth]

Who can become a Wet Nurse, you may ask? Any able woman that has no particular noble roots. In history, these were commoners from the court: widowed mothers or just those in need of another source of income.
[Wet Nurse Court Position tooltip] [Wet Nurse aptitude tooltip]

[h2]Rites of Passage​[/h2]
As part of our focus on children in this Event Pack, we pay some attention to the moment they become adults. Changing your societal status in such a way is a big deal even today, as seen in school graduations, specific birthdays and religious thresholds. Usually, this transition is signified by a ceremony or a ritual. I decided to look into tribal rites of passage and ended up with a decision, an amalgamation of different rituals from all over the world, with the most common or interesting rituals selected to represent the practice.
[Rites of Passage decision window]

Possible rites:
  • Duel: using the existing duel combat system, the child has to fight against an adult from the same culture
  • Scarification: a facial ravaging that may result in the Scarred trait
  • Seclusion: using the travel system, the child ventures into the wild on their own and comes back wiser and more worldly
  • Hair-shaving: similar to the halq in Islam, the child sacrifices their fair hair for adulthood
  • Elemental Cleansing: a baptism by either water or fire


[Rites of Passage: fire cleansing ritual]

This decision is available for any landed tribal teenager or any landed tribal parent/warden of a teenager. So it is possible to welcome your feudal hostages into your tribe and make them go through the rites. Three of the rite types will be available, the selection determined by the ruler’s cultural ethos. Each has a different effect on a child's personality, their skills, and more.
[Rites of Passage setup event: choosing a ritual]

[h2]A Guardian’s Influence on their Ward’s Personality​[/h2]
Have you ever felt that being a guardian offers little impact on the personality traits of your ward? Well, not anymore! The guardian now has access to an interaction which allows them to choose one of their own personality traits and try to push it onto the ward. The interaction is available for the player as well as an AI guardian, so choose them wisely! Otherwise, your sadistic, shy or paranoid guardian might just pass on their vile traits to your precious genius heir. This interaction is even available for wardens, letting them influence their child-age hostages.
[Example of a successful Influence Ward’s Personality interaction for the shy trait] [Example of a failed Influence Ward’s Personality interaction for the callous trait]

The outcome is decided by the child, so the bulk of it is left to whatever RNG gods you believe in. However, the more alike the ward is to the guardian, the more likely the brainwashing is to succeed.
[Influence Ward’s Personality interaction window and acceptance tooltip]

All features mentioned above are part of the Event Pack “Wards & Wardens”. Next week will be the last DD before the release! In it, we will cover our new, beautiful art and animations.

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Dev Diary #132: Eccentricity & Adoption

Hello everyone! Summer break is now wrapping up in Sweden and everyone's coming back into the office, so now's the time to start diving into our dev diaries for our upcoming event pack, Wards & Wardens! Today's DD comes from one of our Game Designers working on Crusader Kings III, and covers what you can expect to see with the new Eccentric trait and Adoption systems coming to the game with W&W later this August.

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Eccentric

Hello hello hello, welcome to another Wards and Wardens dev diary! Today I'm going to be talking you through two new features: adoption and the Eccentric trait! We'll start off with the simpler of the two features: Eccentricity.

[h2]Why add a new trait in Wards and Wardens?[/h2]
Friends and Foes added the Loyal and Disloyal traits, but unfortunately these came quite late in development and as a consequence they were quite under-utilized, so we decided to have the discussion around new traits quite early this time around and we went over a few different ideas including Superstitious, Silly vs Serious, but we kind of knew all along that what we really wanted was something analogous to the Wild Wasteland trait in Fallout or CK2 Lunatic.

For those unfamiliar, Lunacy in CK2 was usually where we made our more… out there content. There are still echoes of this here and there in CK3, but for the most part, Lunacy isn't really the same as it was.


The decision was made quite early in CK3's development that the lunatic trait would be analogous to real-world mental illness so this kind of content was typically deemed inappropriate. As a result of that decision, we've not really had an easy way to gate the sillier side of things when it comes to the player character. This has been a bit of a divisive subject on the forums, so we felt we needed some way to gate the content without resorting to game rules.

[h2]What is Eccentric? Who is Eccentric?[/h2]
Eccentric is a personality trait meaning it is an essential part of a character's personality. Eccentrics are erratic and irrational, but there is a method to the madness so they may be able to see things that other characters don’t.
Numbers are subject to balancing

Wards and Wardens being all about children and childhood made it the perfect fit for a new Personality trait, and as with all other Personality traits in the game, Eccentric can be acquired during childhood.



People have been known to lose their marbles later in life, so a particularly stressed character may have a mental break which causes them to start seeing things in a more Eccentric way.


As you can see in the below screenshot, a non-Eccentric child would just guess at the options presented to them, but an eccentric may think of something a bit more creative.


There has also been an audit of some existing content to add checks for the Eccentric trait where sensible. The now-infamous Cat-apult event, for example, has now been made into an Eccentric event.

Something I'd like to nip in the bud quite early is that the Eccentric trait is not intended to reflect any real-world disabilities, illnesses, or neurodivergence. I think it's wonderful if you are able to project some of your own experiences onto the trait, but making a direct and conscious effort to make the Lunatic trait analogous to real-world mental illnesses is the reason why we ended up making Eccentric to begin with and we'd rather not have to come up with another trait for our silly content.

Eccentric is a free feature and will be available to everyone, but some unique content related to the trait will be exclusive for DLC-owners.

Adoption

Now onto the next feature of this diary and one that's quite exciting to me personally is the Adoption interaction! Now many many patches ago we introduced the Same-Sex marriage rule and ever since then it's just kind of been there and we've yet to introduce a way to actually make same-sex play… well, playable.

[h2]Who can adopt?[/h2]
Under the default game rules, Adoption is available to characters who are in a same-sex marriage, the childless and elderly/infertile, and Compassionate characters. Compassionate has long been a bit of a weak trait to have, so it's nice to give them a powerful way to secure succession and bring talented orphans into the family.


[h2]Who can be adopted?[/h2]
Children can be adopted as long as: they're not a ruler, they're not in prison or otherwise unavailable, nobody in their family is a ruler, they're not already part of your house, and they're not in the realm of someone of their dynasty. This does mean you're technically allowed to adopt noble children, and children whose parents are still alive, but they are highly reluctant to accept adoption in those circumstances.


[h2]Noble Adoption[/h2]
If you want to role-play a culture where adoption is commonplace (as it was in some off-map and out-of-period cultures), you can take up the Noble Adoption cultural tradition!


[h2]Hold on a minute, isn't this anachronistic?[/h2]
Sort of! While adoption amongst nobility was exceptionally rare, it wasn't completely unheard of. As such, we've restricted access to adoption quite a lot as described and the AI is quite reluctant to do it.

[h2]Can the restrictions be loosened?[/h2]
Absolutely! Adoption comes with three new game rules that can forbid it or make it easier!


Just like the Eccentric trait, Adoption is part of the free update releasing with Wards & Wardens on August 22nd. Next week we will talk about the new Court position and share more details on what to expect from this event pack. See you then!

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1.9.2.1 Hotfix Update

Hello everyone! We hope you're all enjoying Tours & Tournaments and the accompanying 1.9 feature update.

Today we're releasing a small hotfix to address an issue that could prevent characters from hosting more than one Grand Wedding. Thank you to everyone for submitting your feedback, suggestions, and bug reports!

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[h2]1.9.2.1 Changelog[/h2]

  • Fixed an issue that prevented characters from hosting more than one Grand Wedding.


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Dev Diary #131: CKIII University 101

Good afternoon, and welcome to your first class of the semester! My name is Dr. Areysak, and I’ll be your “CKIII University 101” lecturer.

I already see some raised hands. You, in the first row, ask away.

“Why a University Activity? What does it have to do with Wards and Wardens?”

Discuss Dev Diary #131 on our forums!



This is a very interesting question. During the early development of Wards and Wardens, talks of hostages’ education led us to a realization: everything that could influence a character’s education trait happens during childhood. Once a character reaches 16 years of age, they are locked out of any further improvement! And if the player character isn’t directly responsible for the education of their heir, a player can find themselves inheriting an already adult heir character with an education trait they have had no way to influence.

The University Visit activity is the solution we have chosen to open up new possibilities to the player to influence their character’s personal growth. Therefore, as a first aim, it fulfills a gameplay need; secondly, it allows us to expand upon one of the Middle Ages’ many successful inventions, Universities; thirdly, we got to add a new activity!

When we talk of Medieval Universities, we are immediately led to think of the famous names of Western Europe, such as Oxford, Cambridge, and Bologna. The name “University”, in fact, comes from Latin and was born to describe specifically the communities (= universitates) of Latin-speaking teachers and students that congregated in these European cities. However, similar institutions existed all over the Old World. Particularly famous are the Indian “universities”, such as Takshashila and Nalanda; the House of Wisdom in Baghdad was one of the most renowned centers of studies of its age, and Madrasas schools were widespread throughout the Islamic world. In this period, it’s also often difficult to separate, as we would do today, between lay and religious centers of studies, since Christian cathedrals, Muslim mosques and, in particular, Buddhist temples were themselves libraries, scriptoria (i.e., where manuscripts were copied), and educational institutions, or had these institutions develop in their immediate vicinity.

The Activity​


Let’s now have a look at the activity itself, though!

The University Visit is a minor activity that adult landed rulers can always initiate, as long as they have the gold! To keep it in line with the pre-existing decision to Go to University, it is quite expensive. To keep the challenge balanced, the final cost is dynamic (like with all activities) and changes with your tier and era.


(Activity selection interface showing the University Visit)

The activity takes 6 months, and can only be started once every 20 years, and only once per location.

In order to Visit a University, you have to select a valid location in your diplomatic range and travel there.


(Activity destination selection interface)

You might have noticed, however, that not all valid locations are University seats. As discussed above, large religious centers were often centers of study too, and have been included as potential destinations.


(The tooltip of a large religious center)

Being a minor activity, the choice of intents and options is limited but flavorful.
There are only two intents available, but they represent two contrasting approaches to your university experience, and will significantly change both your approach to your studies and the results you can achieve. In fact, every activity event will have at least one special option unlocked by each intent!
“Study Hard” is quite self-explanatory: you went there to study, and study hard you will, no matter the stress cost you’ll have to pay! You try to make the most of your time at University, in order to maximize your chances of success at the end of the activity and increase your rewards.
In fact, the results (and rewards) you obtain at the end of your studies are measured by a value called “Studiousness”, which is a “success” chance similar, e.g., to a Pilgrimage’s Piousness. The activity can’t fail per se, but the entity of your rewards will depend on this value.

“Goliardic Lifestyle” is a completely different approach, inspired by the European Goliards, wandering students and clerics famous for their satirical poetry (for instance the Carmina Burana) exalting the art of drinking and carnal pleasures. With this intent, your aim is to gain as much first-hand experience of life, both inside and outside the walls of the University, indulging in so-called “Goliardic Shenanigans”. I’ll leave you the pleasure of discovering exactly what your character can get up to; the general idea of the intent, however, is to gain less success chance (and therefore less rewards at the conclusion of the activity), but more immediate bonuses such as lifestyle traits, lifestyle xp, and skill points.


(Intents view)

On the other hand, we only have one option with 3 levels, which represent how much money you plan to invest in study materials. The option chosen will influence your success chance and final rewards, including an Illustrious artifact! (cost values are still wip)


(Options view)


(Arrival event)

As you can see, your level of Studiousness is easily traceable from the activity view. To make the interactions more impactful, we have limited the number of guests, which are only a handful of students and teachers, which will be among the wisest minds on the map!


(Activity view and teacher’s character view)


(Event with Study Hard option)


(Event with Goliardic Lifestyle options)

Be ready to gain a whole bunch of stress! Nobody said that getting a degree was easy…

I did mention that your teachers will be among the most brilliant minds around, and I’d like to stress it again because if you manage to make a very good impression on them…


(Conclusion event)

You will be able to invite one of them to move back to your court with you!

But hold on, there is something weird with this teacher… What is that?!


(Teacher’s character view with education trait tooltip)

Is that… A fifth level of the Education Trait?!

YES!

Concurrently with the University Visit activity, we have added a new level to all education traits. This final level will be super rare, and mostly reserved for University teachers and University graduates who already started with the fourth-tier trait.

Rewards​


As you might have guessed from what has been discussed so far, the main reward for the activity is increasing your education trait one level up. However, there is only a chance to succeed in this endeavor! This chance is higher the lower you current level is (i.e., it’s easier to get from tier 1 to 2 than it is from 2 to 3) and the higher your Studiousness level is.


(Tooltip of Tier 4 of Studiousness with the rewards)

However, even if you were to fail at improving your education, you are ensured to gain a number of Perk points that increases with your achieved Studiousness, an assortment of xp and skill points depending on your event choices, and even an Illustrious book if you chose the most expensive option during the activity setup (and therefore went splurging on rare manuscripts)!


(A randomly generated Illustrious book)

Conclusions​

This concludes today’s lecture. I hear some buzzing from the end rows, are there any questions?

“But that’s not how Universities worked! No ruler would go to University like a commoner!!”

You are, of course, correct. We are perfectly aware of it. However, we believe that the combined bonuses offered by new gameplay possibilities (i.e., improving your character’s education and skills) and the historical flavor of showing a slice of the life at Medieval Universities more than warranted the exception!

I hope you are excited to Visit a University soon!

This is the last Dev Diary before the July break, so it seems fitting to just say:

School’s out! Have a nice summer! And see you all back in August!

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Crusader Kings III: Wards & Wardens releases August 22 focusing on child rulers

Crusader Kings III is expanding again with a new event pack in Crusader Kings III: Wards & Wardens releasing on August 22nd that will focus on your children.

Read the full article here: https://www.gamingonlinux.com/2023/06/crusader-kings-iii-wards-wardens-releases-august-22-focusing-on-child-rulers