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Dev Diary #112 - Year in Review

Greetings!

The wintery season is upon us, and soon most of us will be joining our friends & family (or friends & foes?) for the holidays - this is an excellent time to reflect on the year that has gone by, and look at all that we’ve done. I also wish to leave you with a small teaser of things to come (nothing major though, as mentioned before that communication will begin sometime in Q1 next year!)

Read more about Dev Diary #112 on our forums!



Early in the year, we released Royal Court, the first major expansion for CK3. With kings squabbling over who has the grandest court, impressive artifacts being crafted and displayed, court position holders scheming, and cultures diverging, hybridizing, and shifting - to name only a few things that were in the update - it’s safe to say that the game got a shakeup with lots of new things to do. We also drew a lot of good learnings from it, both from the process (which was undoubtedly troubled, seeing the state of the world at the time) and the reception. Good lessons that we’ll bring with us in the future.

The Fate of Iberia followed and breathed new life into the Iberian peninsula. With content such as bonds of friendship stronger than iron, titles changing hands over a game of chess, and the revival of lost faiths (if you’re observant enough…) The Struggle, a central mechanical core surrounded by flavor, struck a balance that was enjoyed by many - a winning formula that we’re more than likely to follow in the future.

Friends & Foes was an experiment that played to the strengths of the game - by adding dramatic content, and proved how it’s always a nice thing to have more of it! Not only did it seem to be an appreciated format, but it was very motivating for us to make. For more news on this, stay tuned early next year…

And to round the year off we released the Robe update, which focused on adding graphical variety and fixing issues. It revamped the bookmark screen, added a full set of art for tenets, and made custom rulers saveable, in addition to balance and AI fixes. We will always strive to make sure the game is in a good, healthy state.

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Now, some of you know the above already, and want to see something new! As we won’t be back with Dev Diaries for a while (they’ll start back up sometime in January) I want to leave you with something that can be discussed for a while. We’ve seen a lot of discussions regarding Nicknames, or rather the lack of them, and have taken your feedback to heart!

In an upcoming update, we’ll be adding in a new system for gaining nicknames passively, not too unlike the system in CK2, but vastly improved (in CK2, it was just a highly obfuscated system with little-to-no fanfare at all). These nicknames can be earned at any point during the game, and will reflect your character’s status as well as they can. They can be bad or good, with most (if not all) being overwritable by more prestigious nicknames should you do something extraordinary (such as uniting the Spanish Thrones, or Uniting Africa, etc). Gaining a nickname comes with a small boon or penalty to prestige and opinion, just enough to make it matter.

A positive nickname, celebrated by a good friend.

A negative nickname, gained while in prison, with the news delivered by someone who’s not exactly a fan of yours.

This system focuses on nicknames that aren’t particularly active, it won’t give you ‘the Conqueror’ for example. It will, however, pick one of 200+ appropriate passive nicknames. These are in part existing nicknames in the database that didn’t exist outside of historical characters (‘the Fat’, ‘the Poet’, ‘the Brave’, ‘the Tyrant’, etc.), nicknames adopted from CK2 (‘the Zealot’, ‘the Lucky’, ‘the Resilient’, ‘the Strange’, etc.), historical nicknames that were never used before (‘the Desired’, ‘the Idle’, ‘the Wrathful’, ‘Longsword’, etc.), and community suggestions (‘the Navigator’, ‘the Berserker’, etc.). All of these nicknames have triggers so that they only appear where logical, for example; you can only gain ‘the Tyrant’ if you have a certain amount of tyranny opinion, and you can only gain ‘the Fat’ if your character is of the heavier persuasion. A lot of these also take your prestige or piety levels into account, so having a high prestige level can ‘protect’ you from gaining poor nicknames. There’s also a game rule that controls the frequency.

Some examples of nicknames you can get through this system.

We aspire to keep most nicknames in line with history, or what would be plausible. That said, feel free to suggest more nicknames! Who knows, perhaps you’ll suggest something that’ll make it in… just remember that they shouldn’t be too ‘active’, so no ‘the Conqueror’ or ‘the Destroyer’.

To make nicknames a bit more… spicy than they are, we’ve also added a small new feature that allows you to see what a nickname actually means! Charles the Bald, for example, wasn’t without hair but rather without a suitable crown for most of his life. By hovering over nicknames, you can now see an explanation.

Charles wasn’t so bald after all, and now you know why.

Quite self-explanatory, but still informative.

Finally, a word from our community manager Pariah about a QnA session we will be having with some of the devs on our Discord server:

Originally posted by Pariah
As the holiday season approaches, we will also be holding a QnA session where you can feel free to ask any burning questions or just anything on your mind about the game. While we can’t give away any company secrets or tell you exactly what we are working on next, it will be a chance to sit down and discuss things with members from most if not all disciplines of the game!

The QnA session will be taking place on our Discord server on Tuesday December 13 from 16:00 - 18:00 CET, which is a terrific place to help supplement these Forums. The Discord is filled with tons of your fellow Crusader Kings community and always a good place to find knowledge and conversation. If you are not already part of our terrific Discord family and would like to get in ahead of the QnA, you can find a link HERE!


That’s it for this year - we’ll see you in 2023! Have a God Jul and a Gott Nytt År as we say here in the frigid north!

"Robe" 1.8.0 Release & Changelog

Hello everyone!

I’m Henrik – nice to e-meet you – I’m a crazy plant person and producer at Paradox Interactive. I'm here to let you know that we have a release coming up for you today:

1.8.0 “ROBE” FREE UPDATE

The update should be rolled out to a store near you some time during the day. I promise to keep this short because I understand you’re here for the changelog. As my dear colleague, and ambassador of horchata, Hugo presented last week, we’ve taken some time to put together an update that, apart from a couple of new features, focuses a fair bit on improved stability and bug fixes. We hope you are as excited as we are to continue the endeavours as rulers of lands and kingdoms (hopefully) both beautiful and prosperous.

But enough me chit-chatting – to the details!

Read more about this update on our forums!



1.8.0 Changelog

[h2]Free Features[/h2]
  • You can now save and load Custom Rulers! Create templates you can easily re-use everywhere on the world map. All the attributes besides the Dynasty and the Coat of Arms are saved.
  • Completely reworked the Bookmark Screen; its now reorganized to allow more room for bookmarks, and they are now sorted by the year they belong to (867 and 1066). This comes with new and improved art for elements and buttons, as well as showing which DLC you have active.
  • Added new and unique illustrations for every Tenet currently in the game!
  • Added 17 new Custom Faith icons for use when creating new faiths, ranging from Ankhs and Boromian Circles to Doves and Chi Rhos!


[h2]Hardware[/h2]
  • Added support for Vulkan rendering on Macintosh hardware


[h2]Game Balance[/h2]
  • Disinheriting is now free for children with a disputed heritage or known bastard. There is however a global opinion penalty which is always applied when taking the interaction
  • Mozarabs can now use a strong hook to force/coerce the pope into binding with rome
  • Updated the consequences for revoking hostile Holy order, it now adds Fervor to their Faith, and potentially a negative county modifier
  • Literalism is legal for all faiths to adopt
  • If the game rule "strict regional heresy" is activated, the Mozarab faith will only appear in Iberia and North Africa
  • Added additional reward to forming the Kingdom of Aragon
  • Rulers will no longer be deposed if they happen to inherit a tyranny war from a lower tier ruler
  • Added gold cost to the "truly special board" in the board game event “A Stroke of Luck”
  • Breaking away from Rome now requires you to be in poor standing with your HoF
  • Properly set low obligations on Custom Rulers who are vassals of the HRE
  • ‘A Beautiful Specimen’ will be only triggered for lovers and soulmates now; not powerful vassals
  • Iberian Conciliation achievement is now classified as "Hard" instead of "Medium"
  • Auto-fire the Court Chaplain if they are excommunicated, except if you are also excommunicated yourself
  • Contracting Assistance is now scaled by army size.


[h2]AI[/h2]
  • Fixed a case where a raiding unit could not find a path to go home in case when the capital was moved. In that case the unit will be disbanded
  • The AI will not try convert children of a vassal with religious protection anymore
  • The AI will marry young men to old women less often: the weight of alliances and the impact of age has been rebalanced
  • The AI will now send fewer requests for chess challenges
  • Blocked the AI from sending two interactions simultaneously, which could cause UI issues
  • AI characters are a lot less likely to accept a war assistance contract against you if they are allied with you


[h2]Interface[/h2]
  • Fixed issue with change/revert buttons in interaction lists only being responsive on a small part of it
  • Fixed so the Army Reorganization scroll area no longer scroll to the top when unit is moved
  • The bookmark lands of Emir Yahya now match the actual in-game shape
  • Holy orders no longer cause "Grant to..." button to disappear in the county capital
  • Offer Guardianship notification and window now use the ‘Offer Guardianship’ title instead of ‘Send Proposal’
  • Unselectable beneficiaries will now be shown in the list with a tooltip explaining why they cannot be selected
  • Adultery events (adultery.2001 & adultery.2002) now have improved texts for duels
  • You can now always open the list of potential agents, even if none will accept to join the scheme. This can be used to, for example, plan who to seduce or fabricate hooks against to further your interests.
  • Vassal contract modification window now warns when current liege is not the rightful liege
  • Activated Regnal numbers for Count-tier characters to avoid non immersive lineages
  • The "Is imprisoned = no" condition for all court positions is now hidden
  • Court positions no longer display requirements that are the opposite of what they seek
  • Added a section for showing the DLCs that are installed and active. It can be found in the main menu and the bookmark area


[h2]Bug Fixes[/h2]
  • Fixed issue where players couldn't accept/decline artifact gifts
  • Fixed issue with event learning_theology_special.1001 where doctrines from the same group wouldn't be removed before applying the new one
  • Fixed German court grandeur tooltip for being above expected level
  • Fixed issue where achievements would still be enabled after creating a custom ruler and not starting the game as them
  • You no longer get "the Thief Slayer" nickname if you already have a positive nickname.
  • Fixed issue where artifact repair cost would show wrong value in the repair window, now shows same value as in the repair button tooltip
  • Fixed issue where ironman would reset when going into select any ruler
  • Fixed issue where overwriting same ruler multiple times would block achievements to be enabled
  • Bestow Royal Favor chancellor task is now canceled if the target vassal declares war on you
  • Fixed an issues that would cause some hedonistic sins to be incorrectly categorized as virtues or vice versa
  • Created missing localization for threatened_by_buildup_opinion
  • Petitioning liege in Russian now uses correct localization macro
  • Struggle messages will now only be shown for interlopers and involved characters
  • Fixed chinese localization doing infinite recursion on localization macro
  • Moved the locators for special buildings in Tenerife to spawn buildings on landmass rather than in the water
  • We now properly communicate in advance that the Subjugation war is only available once per lifetime
  • Notifications for struggle endings are no longer sent to every single player in the lobby, instead selecting those either involved in the struggle or within a certain proximity of the region.
  • fp2_struggle.2021.a.a is no longer blatantly misleading
  • The tooltip of Invite to Activity displays a proper explanation when none of them is available
  • "Desires of the Flesh" now checks what world region you are in before selecting a faith for you to follow
  • Properly handle Duchy and Kingdom Holy Wars within the Struggle
  • Removed duplicated check that were done for characters joining some factions
  • Holy Wars properly deactivated after the Detente ending for the relevant cultures
  • Fixed namespace issues with fp2_Struggle.2024 (now martial_chivalry.4001)
  • Explicitly say that a Faith or Culture needs to control 80% of the counties to get involved within the Iberian Struggle
  • Fixed issue where FP2 3D assets were being overwritten by their generic counterparts.
  • We now display the right cost for the "Invite to Activity interaction"; it used to be swapped
  • Head of Faith titles can no longer be granted to vassals
  • Prevent players from cloning their mercenary armies
  • Fixed localization in invitation to lieges council letter for Spanish
  • Character info is now hidden for the thief in fp2_struggle.2009
  • Player now receives heresiarch trait when converting to Adoptionism
  • The Found an Empire is now blocked for Involved and Interloper of the Iberian Struggle. The new condition is however only displayed for characters with an involved Faith or Culture, and living nearby
  • Fixed parsing issues with fund_inspiration.2080
  • Fixed an issue where multiplayer got out of sync when a player hot joined the session
  • Offering Relief events no longer gives you an improved opinion towards yourself. With that fixed, it's still important to remember to love thy self, you're doing good, keep it up!
  • Expanded acceptance criteria for christian bones, christian syncretists can now display christian bones in their court. Finally allowing Basque pagans to equip and enjoy christian bones.
  • Added the word “been” to “I have riding” to result in “I have been riding” in fund_inspiration.6001


[h2]Other[/h2]
  • Updated name of "Reconquista" cultural innovation to something more historically accurate
  • Added the Sayyid trait to some characters from the Hammudid house who were missing it
  • Added new outcomes to boardgames
  • Fixed line breaks in select Chinese localization keys
  • Aragonese now speak the Oc´Romance language
  • Set Wanda as a daughter of Krak I as it should be in 867
  • Tabletop Warriors now has a more natural reading description
  • Fixed the dynasty reference for the Chinese Xue Dynasty
  • Clarified the consequences of Dissolution faction
  • Added new localization for creating a new faith that keeps the former pope as the new pope
  • Refresh factions against liege after player character change
  • Fate of Iberia: the Struggle Ending Achievements now have greater clarity as to what ending they refer to
  • Zandaqa can now be rejected when pledging submission to a caliph


-HR (Not Human Resources)

Dev Diary #111: 1.8.0 “Robe” Feature Highlight



Hello crusaders! I’m Hugo Cortell, game designer and horchata drinking aficionado at Paradox Thalassic, and today I am here to present everything new and exciting with the upcoming 1.8.0 “Robe” free update.

We’ve worked hard to ensure that this update is a wonderful blend of bug fixes, refinements, and brand-new features. Since this is a “Feature Highlight”, I’ll be keeping it short and sweet and focusing on the latter two, but worry not, there will still be highlights with commentary for notable changelog entries.

Without further ado, let’s begin.

Read more about Dev Diary #111 on our forums!



New Bookmark Screen

The biggest thing you’ll notice when starting a new game with 1.8.0 will certainly be the new and shiny bookmark screen, which has been redesigned to more cleanly fit new scenarios.



Everyone loves a good image collage, right?

The new bookmark screen not only looks better but it is also more streamlined: for example, the scenario information box and the character information tab become a single togglable tab once you select a bookmark character, avoiding unnecessary clutter on the screen.



To top it off, alongside the new bookmark screen we have also updated the main menu to conveniently display all the downloadable content you own and easily access any that you may be missing out on. You’ll be able to find it on the bottom left corner of the main menu screen.




Custom Ruler Saving

To complement the new bookmark screen, we’ve also added the ability to save and load custom characters! At long last, you can finally use for multiple playthroughs that one character that you’ve spent so much time detailing to perfection.

Saving and loading is done through buttons that you’ll find at the bottom left of the ruler designer.
Selecting load will bring up a list of all saved characters and allow you to conveniently preview your selected creation before loading them into the designer itself.



Additionally, saved rulers are stored as individual files in
..\Documents\Paradox Interactive\Crusader Kings III\ruler
meaning that you will be able to easily share your magnificent creations & abominations with the rest of the CK3 community. I look forward to seeing a mix of gorgeous and cursed creatures in the forums once this release comes to be.

Unique Illustrations For Every Tenet

Yes, you heard right. Get ready for art galore because our artists have been hard at work making new illustrations for every single tenet in the game that was previously missing one.



We don’t want to spoil all of them here, so look forward to seeing them in-game for yourself when the update releases. The art team did a great job making these, especially considering how tenets can have very abstract concepts, which I am sure must have taken a lot of back-and-forths to get just right.

Changelog Highlights

We’ve worked very hard to fix as many bugs as possible for this release. I hope our commitment to making a high-quality product will be made apparent when you see the size of the final changelog in an upcoming dev diary. As mentioned at the start of the post, I’ll be sharing some highlights with commentary on some of the more interesting entries.
Please note that the current titles may not match their name on the final changelog.

[h3]Mozarabs can now use a strong hook to coerce the Pope into binding with Rome[/h3]
If you have a strong hook on the pope, you can now use it to skip the requirements for binding with Rome. Though the pope will not like that.

It goes without saying that if you fulfill all requirements, but also have a hook, it will pick the regular outcome before the coercion one.

[h3]Zandaqa can now have their pledge of submission rejected by the Caliph​[/h3]
Pledging submission to a caliph will send out an actual in-game letter rather than instantly consulting the AI upon selecting the option. If you enjoy playing as a Caliph in multiplayer mode, look forward to deciding the fate of the Zandaqa players for yourself.




Alright, that is everything I’ve got to show for now. I hope that we’ve managed to excite you for what’s coming in the immediate future for Crusader Kings. Let us know your thoughts below!

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