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Crusader Kings III News

[Update 1.7.1] CK3 — Live now!

Today we have released Update 1.7.1 which includes a lot of changes to issues that you have been reporting and a few that we found on our own!

► Discuss this update on our forums!



1.7.1 CHANGELOG


[h2]AI[/h2]
  • AI can no longer hire and fire court position in the same decision cycle, this should fix the issue where AIs could end up in massive prestige deficits


[h2]Balance[/h2]
  • Slightly relaxed requirements for Reviving Taltoism to make it not entirely impossible in 1066
  • Crusade Targeting - Fixed so that Crusades check for current military strength when excluding target kingdoms instead of max military strength
  • Crusade Targeting - Completely rebalanced Crusade Kingdom Selection; while Jerusalem will still be the most attractive target (for Christians), there will now be much more variation in targets and a faith will tend to defend what is assigned to be their Heartlands to a much greater degree
  • Crusade Targeting - Distance is now a much greater factor when determining a crusade target
  • Crusade Targeting - Catholic Crusades are now much less likely to select a kingdom in the African interior, and slightly less likely to pick a north African kingdom (if the Holy Land is taken, we want the crusades to focus on going deeper into the middle east rather than to die from attrition in the Sahara)


[h2]Bugfix[/h2]
  • Crusade Targeting - Fixed so that Crusades cannot target an area below 5 counties in size
  • AI House members in Feuds will now be much more likely to start schemes against their enemies
  • Characters will now be more reluctant to allow Feud enemies to raise their children
  • Characters will now be more likely to join schemes against Feud house members
  • Added explanation of score tooltip when ending a Feud
  • Feuds can now only be started against Houses with at least 5 adult members and with Heads within one title tier of your own
  • Added 25 year cooldown between Feuds
  • Reduced frequency of Feud start events
  • Added explanation of Feud reward modifiers to encyclopedia entry
  • Fixed Feuds starting from murders where the murderer is still a secret
  • Fixed an issue where Unpredictable Economical AI's didn't build enough new holdings
  • Handle dead/alive for memories more consistently
  • Fixed an issue where Cautious Economical AI's weren't cautious enough in the early stages of the game
  • Fixed yearly.9110 missing an equals sign, also adjusted down dynasty prestige
  • Fixed a missing equals sign in the Loyalty trait definition
  • Fixed bp1_yearly.5704 missing an is_adult check
  • Fixed pilgrimage.6007 so it does not fire for blind characters
  • Fixed issue where Feud scale tip tooltips would be repeated
  • Added additional missing checks for the A Man in Our Bed event
  • Fixed missing adult and other checks in the A Man in Our Bed event
  • Fixed Guanche Vaulter Infantry leaping across the world as mercenaries
  • Fixed rivals not being less likely to accept alliance proposals
  • Fixed Vengeance event firing alongside At My Mercy for Norse characters who captured a rival in battle
  • Fixed incorrectly displayed/repeating Coat of Arms during longer sessions


[h2]Localization[/h2]
  • Fixed MAX_RECURSIVE_DEPTH error in Chinese localization
  • Fixed grammar of Ibn Marwan of Badajoz's bookmark character


With that out of the way, keep up the reports, keep checking out our socials for further info, and we will keep working hard on our next updates and news for the future!

Crusader Kings III Minor Update - Post 1.7

We have released a minor update addressing an issue affecting certain processors after the 1.7 "Bastion" Update. This fix was considered high priority, so it is being released ahead of a broader update we will be releasing in the near future.

  • CK3 - Stability - Game doesn't launch when starting the game on an older CPU (non-AVX)


► Read more on our forums.

Crusader Kings III: Friends & Foes out with free update and Free Weekend

Crusader Kings III has a big free update out now, plus the Crusader Kings III: Friends & Foes event pack is out now. You can also try the game free this weekend.

Read the full article here: https://www.gamingonlinux.com/2022/09/crusader-kings-iii-friends-a-foes-out-with-free-update-and-free-weekend

Crusader Kings III: Friends & Foes is now available!

Beware, ruler - tread carefully with those you call friend or enemy; they are two sides of the same coin. Your relationships matter more than ever, and with Crusader Kings III: Friends & Foes, witness those closest to you come alive in the most intimate detail.

https://store.steampowered.com/app/2114760/Crusader_Kings_III_Friends__Foes/

Over one hundred unique new experiences of medieval larger-than-life drama wait to be discovered in the new event pack. From rival noble houses holding lifelong grudges to childhood bullies, summer crushes, and spoiling spouses with lavish gifts. Your ruler’s everyday existence has never been more fraught - or more exciting - than with Crusader Kings III: Friends & Foes.

False Friends and Open Enemies


Family, friends, and those out for your blood are fully brought to life in this rich and stirring event pack.

  • Your ruler’s day-to-day is filled with a myriad of new events. Experience over one hundred player-driven stories involving childhood, memories, nemeses, wrangling unruly sons, or wooing your significant other with sumptuous attention.
  • With a little help from your friends, uncover novel ways to become pals with those you hold dear or even achieve the coveted best friend status.
  • Be prepared for ever more dangerous rivals, sharpening their vengeful knives to get back at you. Or pre-empt your nemesis with devious new options… if you dare.


Memories, Those Sweet Memories!


Know thy past to understand the present.

  • Your characters will reminisce about their personal history with those closest to them, be it a romantic getaway or the painful humiliation that is the seed of a well-nurtured murder plot.
  • Childhood is a place where happy memories rest… or not. Experience a character’s youth in full, from brutish bullies to wistful teenage love.
  • Past deeds will not be forgotten. Be watchful of the wrath of rival noble houses, plotting to right a perceived wrong, even after many generations.


The Crusader Kings III: Friends & Foes event pack sets the mood with several new music pieces to accompany your ruler’s conspiring and scheming. New soundtracks are general, Western European, and Arabian-themed tunes.

And remember, your majesty: keep your friends close and your enemies even closer.

Dev Diary #107: 1.7.0 "Bastion" Update Notes

Heya everyone!

This is your friendly neighborhood Tech Lead Zack. Someone made the rather unwise decision to allow me to write this dev diary for the "Bastion" update (I think everyone else was sick) and I intend to milk it as much as I can. "Bastion" goes live later today with Friends & Foes and I'm so happy to finally be able to share it with you. I'm the Tech Lead "in charge" of Friends & Foes which means that I work with the team to determine what tech ( see: code ) we can actually add to the update, that it works as it should and that we at the end of the day have a functioning build to deliver to you ( among other things, I also sit in a lot of meetings where I usually have a lot of wise and important things to say ;) ). This is the first Event Pack that we have done for CK3 so me and the team have been treading a lot of new ground, which has been very exciting, and I also think that it's the best one so far!

Read the full update on our forums!