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🛠️ [Update 1.6.1] CK3 — Live now

Hey everyone,

â–ş Read the Update 1.6.1, live now.



###################
# Expansion Features
###################

  • Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia



###################
# Free Features
###################

  • West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
  • New content related to the Canary Islands
    • The Guanche Culture has been added
    • Found the Kingdom of Canarias Decision
    • A new Megalith Tenet
    • A new Pagan Faith: Achamanism
  • New game rule to control the fall of the Umayyads. You can choose between:
    • From game start
    • Only after the death of the initial Caliph
    • Only after 1020
  • Added more Andalusian Arabic names to the database



###################
# Game Balance
###################

  • Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
  • Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
  • Adjusted the weight gain from Feasts
  • Lowered the cooldown between 2 games of chess from 5 to 1 year
  • Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
  • Improved the balancing of the Dissolution faction
  • Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
  • Târgoviste is now the de-jure capital of Wallachia
  • Galician now uses Monastic Communities instead of Agrarian
  • The Struggle Clash CB now has a cost after the Struggle ended
  • Adjusted the reward for Secure the Mediterranean
  • Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
  • The Sephardi culture is now Involved in the Struggle
  • Refined the odds and cooldown for the new events




###################
# AI
###################

  • They will wage holy wars again
  • Added a blocker for the AI to not give away their relics





###################
# Bugfixes
###################

  • Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
  • Restored the missing assets from Northern Lords in the Barbershop
  • Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
  • Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
  • Reviving Adoptionism now grants you the heresiarch trait
  • Fixed some map names being displaced
  • Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
  • Regnal numbers will no longer appear after the first
  • word* in a first name, instead appearing after the entire first name
  • Conquest CB now provides more feedback about it's requirements during the struggle
  • Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
  • Fixed Map Mode in struggle interface not being localized
  • There is a proper feedback if you don't have enough money to wage in a board game
  • Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
  • Fixed Portugal going to Hispania when created after Compromise
  • Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
  • Improved script logic of Status Quo de jure transfers and title creation
  • Elvira Jimena is definitely unlanded now
  • Removed the remains of debug option in the “By Another Man” event
  • You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
  • The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
  • Fixed a bug which caused tall characters to float over MENA and Indian thrones
  • You can now challenge someone to chess, even if they have an active event they need to answer to.
  • The break truce catalyst now works against Count as well
  • Demanding payment works against any involved Ruler (or any other use of a hook)
  • Titles which will be destroyed by the Dissolution Faction are properly displayed
  • We now keep the chosen education traits for custom children rulers
  • An indecent event has been blocked against children
  • All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
  • Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
  • Removed redundant option in fp2_struggle.2050 if el cid is your vassal
  • Displays the activity cost in the interaction window for "Invite to Activity"
  • Properly displays the icon and related description for the Share Secret interaction
  • Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
  • Only trigger the development gain for city holdings for the Prestigious Development Perk
  • Lubb Musa is now properly described as having a clan government in the bookmark screen
  • Holy order are properly ignored for Struggle Ending Decisions
  • Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
  • Fixed issue where betting land causes the county to get permanently set as "in wager"
  • Enforce Truce can properly be enforced post-Struggle
  • Bells of Santiago is now active for Iberian cultures once the Struggle ends
  • The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
  • Fixed some clipping issues
  • Fixed a localization error in the tooltip of the hybridization cost
  • Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
  • Fixe Out of Syncs due to players having different languages
  • The Iberian sword will be held properly and without its stand during duels
  • History’s best friends is now only triggered when seducing / romancing your best friend
  • Children cannot become Thief-Slayers anymore: they are forbidden from dueling
  • Adjusted the margin in the character window to allow hovering over and lock tooltips
  • Fixed connectivity issues between counties
  • The missing name "AtĂł" (for occitan0066) is now in the list of names
  • Lots of localization fixes in the different languages


Dev Diary #102: Stabilizing the Iberian Peninsula ⚖️

Hello there,

We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today.

â–ş Read our Dev Diary #102: Stabilizing the Iberian Peninsula



Hello there,

We are wrapping up our work on Fate of Iberia as the summer break is on the horizon. We are releasing Update 1.6.1 today, which will notably contain:

â—Ź The content we revealed two weeks ago
â—Ź Tweaks to the Dissolution faction and a new set of game rules to tweak it for the Al-Andalus. You can now decide to either:
â—Ź Activate it from the start
â—Ź Block it until the death of the starting Caliph
â—Ź Block it until 1020




The full update notes are available at the end of this post. You can scroll through if you are impatient.

I wanted to seize the opportunity to thank you for your feedback on Fate of Iberia. We learned a lot through reading your threads and comments on our forum, as well as the discussions had on other platforms. We also enjoyed the funny anecdotes and were (happily) surprised by your love for cheese and the other stories you shared.

Most of all, your comments and feedback regarding the Struggle itself have been invaluable and will continue to help us in the future. If you have any grievances, or wishes regarding the system, please discuss them on our forum! While we are not always able to respond directly, we do keep a keen eye on what is being discussed!

Cheers,

P.S.: A crash was identified recently, which we were unfortunately not able to resolve in this update. We are however working on a resolution for this issue, which we will release as soon as possible.

The crash occurs if you let a Court Event sit in your Royal Court unanswered, meaning the game will crash when the event would time out.
This can be worked-around by answering your Court Events before they time out.

###################
# Expansion Features
###################

  • Additional events about Conversos, Sephardic Jews, and other religious themes for owners of Fate of Iberia



###################
# Free Features
###################

  • West African pagans now have an alternative path to feudalism, allowing them to obtain it by building successful kingdoms rather than requiring faith reformations
  • New content related to the Canary Islands
    • The Guanche Culture has been added
    • Found the Kingdom of Canarias Decision
    • A new Megalith Tenet
    • A new Pagan Faith: Achamanism
  • New game rule to control the fall of the Umayyads. You can choose between:
    • From game start
    • Only after the death of the initial Caliph
    • Only after 1020
  • Added more Andalusian Arabic names to the database



###################
# Game Balance
###################

  • Hostility ending conditions were modified. You can now either own 2 kingdoms or unite the Spanish Thrones. Moreover, uniting the spanish thrones lower the conversion of counties to 75% instead of 100%
  • Added Prestige to the King of Asturia in 867 to avoid starting with -600 prestige
  • Adjusted the weight gain from Feasts
  • Lowered the cooldown between 2 games of chess from 5 to 1 year
  • Readjusted education tier threshold to make the level 4 more likely to happen while still being rare
  • Improved the balancing of the Dissolution faction
  • Blocked the demands from Claimant if the Realm is managing Civil Wars which could lead to a loss of territory
  • Târgoviste is now the de-jure capital of Wallachia
  • Galician now uses Monastic Communities instead of Agrarian
  • The Struggle Clash CB now has a cost after the Struggle ended
  • Adjusted the reward for Secure the Mediterranean
  • Adjusted the chance for the poetry to be lauded / mocked in order to improve with your Diplomacy instead of worsening
  • The Sephardi culture is now Involved in the Struggle
  • Refined the odds and cooldown for the new events




###################
# AI
###################

  • They will wage holy wars again
  • Added a blocker for the AI to not give away their relics





###################
# Bugfixes
###################

  • Fixed crash when hovering unavailable court amenity upgrades in Tribal Court
  • Restored the missing assets from Northern Lords in the Barbershop
  • Reduced crippling empathy in characters receiving stress when their dying rival/nemesis has ANY ritual best friend anywhere
  • Fixed a bug when University (and all special buildings) doesn't apply county holder character modifiers (county_holder_character_modifier)
  • Reviving Adoptionism now grants you the heresiarch trait
  • Fixed some map names being displaced
  • Adjusted the culture of the two Visigothic characters that snuck back in after Visigothic was removed
  • Regnal numbers will no longer appear after the first
  • word* in a first name, instead appearing after the entire first name
  • Conquest CB now provides more feedback about it's requirements during the struggle
  • Added de jure kingdom splitting logic for edge case where there are kings which don't hold their capital duchy
  • Fixed Map Mode in struggle interface not being localized
  • There is a proper feedback if you don't have enough money to wage in a board game
  • Rite tenet now actually reduces hostility with same-HoF faiths to Astray, instead of leaving you hopelessly enamored of a Head of Faith who still says you're a heretic
  • Fixed Portugal going to Hispania when created after Compromise
  • Fixed edge cases where empires were created for competing kings, due to order of kingdom creation
  • Improved script logic of Status Quo de jure transfers and title creation
  • Elvira Jimena is definitely unlanded now
  • Removed the remains of debug option in the “By Another Man” event
  • You can now choose to banish El Cid even if he becomes your vassal. Doing so will make you a tyrant and may lead to becoming rivals or worse with El Cid.
  • The Secret to Freedom is now more likely to trigger. Prisoners may earn stress if they are the kind that does not usually reveal secrets.
  • Fixed a bug which caused tall characters to float over MENA and Indian thrones
  • You can now challenge someone to chess, even if they have an active event they need to answer to.
  • The break truce catalyst now works against Count as well
  • Demanding payment works against any involved Ruler (or any other use of a hook)
  • Titles which will be destroyed by the Dissolution Faction are properly displayed
  • We now keep the chosen education traits for custom children rulers
  • An indecent event has been blocked against children
  • All non-muslim iberian culture uses the Mediterranean Court Room now instead of fallbacking on the Indian Court Room
  • Added a cooldown to "invite to activity" to avoid spamming and weird edge cases
  • Removed redundant option in fp2_struggle.2050 if el cid is your vassal
  • Displays the activity cost in the interaction window for "Invite to Activity"
  • Properly displays the icon and related description for the Share Secret interaction
  • Split the Involvement and Phase conditions for the Ending Decision into two to avoid being involved as an implicit condition
  • Only trigger the development gain for city holdings for the Prestigious Development Perk
  • Lubb Musa is now properly described as having a clan government in the bookmark screen
  • Holy order are properly ignored for Struggle Ending Decisions
  • Iberian Foothold is available when owning the land for 15 years or more, not only for 15 years only
  • Fixed issue where betting land causes the county to get permanently set as "in wager"
  • Enforce Truce can properly be enforced post-Struggle
  • Bells of Santiago is now active for Iberian cultures once the Struggle ends
  • The new Dynasty track stays available after ending the struggle for Dynast living in Iberia or with an Iberian Heritage culture.
  • Fixed some clipping issues
  • Fixed a localization error in the tooltip of the hybridization cost
  • Fixed an error in an option’s tooltip for the Meet Peers event “Playing House”
  • Fixe Out of Syncs due to players having different languages
  • The Iberian sword will be held properly and without its stand during duels
  • History’s best friends is now only triggered when seducing / romancing your best friend
  • Children cannot become Thief-Slayers anymore: they are forbidden from dueling
  • Adjusted the margin in the character window to allow hovering over and lock tooltips
  • Fixed connectivity issues between counties
  • The missing name "AtĂł" (for occitan0066) is now in the list of names
  • Lots of localization fixes in the different languages



Dev Diary #101: The CK3 Beta Program 👾

Howdy all,

The number #101 really set the expectations to be both the start of something new, as well as a continuation of a long standing tradition, right?
So that is exactly what this entry will be about - the renewal of the Crusader Kings III Beta program.

â–ş Read our Dev Diary #101: The CK3 Beta Program

Our Beta program has been around since before the launch of the game. We have had people joining us in different periods over the years, and there are still people with us that have been around from the very start! Their feedback is not only super insightful and valuable, but has also helped shape the landscape of the game. These things can sometimes seem trivial, but can also sometimes be the difference between a successful piece of content and something that might otherwise have been well received in a different block of content. Their efforts truly are the backbone of the testing process as well as the voice of the people!

As part of the continuous development of the program, we have now decided it’s time again to open up for new applicants!

[h2]What does it mean to be a Beta tester?[/h2]

As a Beta tester you get access to content currently in development. The role is to play early versions, give feedback on experience playing with the new features and if you encounter any issues whilst playing. Since Crusader Kings is a Paradox game at its core, we have another layer in our beta program that is the Historical aspects of the game. Since we try to a large extent to be historically accurate, there is usually a lot of discussions and feedback on those areas of the game as well.

From the Devs side, we are a group of people that interact with the program continuously. Reading through feedback and thoughts, similarly how we monitor the forum and social channels, but with content not yet available to the public. We value the interaction and feedback from you guys a lot, and the Beta program is an important part of the Player / Developer interaction.

So, if you enjoy playing CK3 as much as we do, and perhaps have a niche knowledge that would benefit the group, such as a burning interest in the Kingdom of Ireland in 1101 or an extended knowledge of Medieval fashion choices in Iberia? Either way, if you think it sounds exciting to help us in the development process of upcoming content and love the Medieval period, we encourage you to send in your application to the program.

Please fill out the form HERE, and we will get back to you shortly!

Until then..

Tess & Troy

🛠️ [Update 1.6.0.1] CK3 — Live now

Hey everyone,

Update 1.6.0.1 is Live now!

â–ş Read the Update 1.6.0.1.



We have released Update 1.6.0.1 for PC at 10am CEST this morning.

The latter aims to fix the recent CPU Support Issue for Fate of Iberia (AVX issue) that you have reported after the release of Flavor Pack 2.


Update 1.6.1 will be released in the coming weeks, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (Sneak Peak Here).

Remember to pop by the bug forums if you have a problem, so we can investigate and fix the issues you experience with CK3.


Some of the issues that will be fixed in 1.6.1:

  • Crashes when changing Amenities in Tribal Royal Court // At the moment the workaround is to change from Tribal to Feudal, we know it is not the best but we are working on it.
  • Northern Hairstyles are not available for Northern characters
  • King of Asturias starts with negative prestige in 867 bookmark
  • Achievement "History's best friends" is achieved upon seducing/romancing anyone
  • More improvements & bug fixes


We are also adding a new game rule for the Dissolution Faction in 1.6.1, along with tweaks to the feature to rebalance it. Again, thank you for your feedback!


Thanks for your time and patience,

Dev Diary #100: A Royal Journey đź‘‘

Greetings!

Fate of Iberia was released just last week, and we hope you’re all enjoying shaping the peninsula according to your own ideas and ideals! Are you dominating it by force, or trying to reconcile the inhabitants’ differences? Have any of you encountered the elusive wandering monk yet?

Anyhow, we’re hard at work with the 1.6.1 update, where we’re tweaking some balance, fixing issues found by you in the community, and also adding in a few new goodies (more on that below). We’re also working on a fix for those of you who can’t start the game (the AVX issue), which will come out before the full 1.6.1 update. Remember to pop by the bug forums if you have a problem: it’s the best way to make sure we know about your game issues!

â–ş Read our Dev Diary #100: A Royal Journey

https://store.steampowered.com/app/1303184/Crusader_Kings_III_Fate_of_Iberia/



With Fate of Iberia in your hands, we’ve now concluded the Royal Edition, and we’re overjoyed to see so many of you playing and enjoying the game. Please, keep sending us great feedback, we appreciate it a lot - your thoughts are very valuable to us!

We are now setting our eyes on the future. We have many plans, both big and small - I cannot go into detail as it’s too early yet, but rest assured that we have many exciting things coming up! We’re taking a long, hard look at what we’ve done and achieved since the release of CK3; we’re evaluating, adjusting, and setting a course that we’re sure will be to your liking!

Now, to round this Dev Diary off, we’d like to tease some new content coming along with the 1.6.1 update:

For owners of Fate of Iberia, we’re adding a few religiously-flavored events about Sephardic Jews, Conversos, the direction of mosques, and so on - with interesting choices on how to handle various situations. Here’s one example (don’t want to spoil them all!)



Outside of Hispania, but still in the vicinity, we’re doing a small update to the Canary Islands, who will, among other things, receive their own pagan faith and some monolithic ambitions.



We’re adjusting how feudalization works in the West African sphere, enabling rulers to transition out of the tribal government while retaining their native faiths without requiring them to reform those faiths. This is to better model methods of urbanization and centralization in West Africa, though they will also retain access to the old path too.


That's it for this time, cheers for now!