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Next Crusader Kings 3 DLC adds petty drama and better duels

With each passing week, we learn more about Crusader Kings III and its upcoming Royal Court expansion. Recent dev diaries have finally shown us what the new 3D throne rooms will look like, and this week we're learning more about what you can actually do in them. Are you ready for some petty drama and courtly intrigue?


The new expansion will introduce a new type of event called the 'court' event, which is meant to reflect the more humdrum activity of court life. "Similar to random yearlies, court events reflect the life of your court just existing," the dev diary explains, "with all the petty drama and courtly intrigue you'd expect from a medieval monarch's household. They primarily involve characters consistently within your court (rather than far-flung vassals or guests), and often tie into court grandeur and different levels of amenities."


These only trigger within the court area, and are completely optional - you can ignore them, and the safe neutral options will be chosen by default when the timer runs out. Duels are also getting a rework, with new visuals, animations, and even dynamic weapons depending on what your character has possession of.


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Dev Diary #75 - In the Event of Court Events 📜

In today’s dev diary, we’ll be going over the new court-type event. New stories & drama to be lived!

â–ș Read our Dev Diary #75 - In the Event of Court Events

💡 To experience the full threads and comments, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion




many of you will likely have seen them a bit already in a few preceding dev diaries, but for the rest, allow me to formally introduce court-type events:



This new event type is seen exclusively within the court view, where they replace standard character-type events.

We added these because one of the major design limitations with character-type events is that they’re uhh
 they’re small. Really, really, really small, and having comparatively little space to work with means they impose a lot of restrictions on their use.

Those of you who mod, or have dabbled at modding, will likely know what I’m talking about: generally, a character event can only fit about three paragraphs of copy and 3-4 options before it starts to look a little naff. Less if there are characters or titles involved with very long names, or if you have to do a lot of paragraphing.

There are good reasons for them to be this small - they get in the way less when popping up, it encourages concise delivery of information, and it frames the portrait characters in each event nicely.

For the court scene, these considerations are (generally) moot, so we wanted to play around with a more liberal event format. We don’t need to worry about framing characters in the traditional sense since we show them in the scene, the player always opts into a court-type event and thus can’t have one pop-up unexpectedly, and though information (and options) still need to be reasonably concise, it’s nice to have a little room to flex the meaning of “concise” somewhat.




From a player’s perspective, you’ll mostly interact with court-type events through the not-at-all-confusingly-named court events pool. Similar to random yearlies, court events reflect the life of your court just existing, with all the petty drama and courtly intrigue you’d expect from a medieval monarch’s household. They primarily involve characters consistently within your court (rather than far-flung vassals or guests), and often tie into court grandeur and your different levels of amenities.




Other than their tone, size, and occasional number of options, the biggest differences that players will notice are their usage of different camera shots instead of backgrounds and portraits





 and their optional nature. Unlike yearly events, court events are opt-in, meaning that you don’t have to take them if you don’t want to, in which case their default (neutral-ish) option will be selected after a long-ish time-out period.

To open a court event, you simply click on a button that’ll appear floating over one of your court’s relevant characters. Whenever you’ve got court events you could be checking, you’ll be notified via the Royal Court button in the right-hand panel.




From a scripting perspective, court-type events share a fair amount of DNA with character-type events, but differ mostly in the form of their court_scene block.

Usually, I’d go on to explain everything in a bit more depth inside the dev diary itself, but since court-type events can be tricksy to script till you get the hang of ‘em, we’ve included an example court-type event inside one of the event files that breaks down their make-up:



^^ Hopefully, this should be a solid annotated example, but just in case, here’s a few pre-emptive clarifications:
1) Every court-type event must have a button character, even if that character is just your character, so that must always be set up.
2) The group parameter defines which spot in the scene that character stands in. These groups themselves are scriptable (with a bit of work) elsewhere, so you can arrange characters inside the court however you like. The groups shown in the example actually contain multiple different preset positions within the court scene, one of which is selected randomly for each event when it tries to fire.
3) For animations, we can access all the standard ones, plus a slew of new animations created specifically for the court scene.

Finally, just for fun, let’s have some more court events:


Oh, right, yes, I titled the dev diary “and friend” too, didn’t I? Welp, the new court-type isn’t the only event type we’re adding with this expansion (just the most exciting). We also have the new duel event type!

Duels were added as part of our first flavour pack, but I’m sure you’ve all noticed that the space for ‘em is pretty limited, and the animations don’t work so well for this context. Welp, we’ve revamped both of those with this new type, giving duels a face-lift:




 Naturally, the weapon held by either character does correspond to their signature weapon type, or whatever weapon artefact they have equipped (if they’ve got one).

And that’s all from me, folks. As ever, I’ll be around in the comments for an hour or so to answer questions, but otherwise, see y’all next diary!


Crusader Kings 3's Royal Court has new ways to interact with your liege

Depending on your approach to playing Crusader Kings III, from time to time you may find yourself having to bend the old knee to some mightier queen or emperor. As it stands, however, there aren't many ways to interact with a liege, but the grand strategy game's upcoming Royal Court DLC is going to change that by adding in some new decisions for vassals to make.


The latest Crusader Kings III dev diary goes into some detail about the two new decisions. There's Petition Liege, which allows you to make some request of your feudal overlord every five years by spending some prestige, so long as they have something you can ask for. You might need their help paying off a debt, or to grant you a title you have a claim on. You also can ask for a position on their council, or to enforce peace within the realm - helpful if you've been running around the kingdom starting fights for the past twenty years.


Basically, this gives you a few options to try before resorting to war, which can be awfully costly when you're up against a powerful monarch who still enjoys at least some support from their other vassals. That'll remain an option, but going forward you'll at least have some quicker and easier things to try first if you're so inclined.


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Dev Diary #74 - Please Kaiser, Can I Have Some More? 👑

Greetings counts and dukes!
Today we will be looking at The Royal Court from a different perspective: your perspective!

While being a queen or emperor is great and all, sometimes it can be a bit of a drag to manage all those vying subjects. Sometimes, you just want to rule a small corner of a mightier realm, and enjoy the benefits of the Emperor’s protection in exchange for your service. While a duchess doesn’t have their own Royal Court, they can interact with their Liege’s via two new decisions.

â–ș Read our Dev Diary #74 - Please Kaiser, Can I Have Some More?

💡 To experience the full threads and comments, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion




Petition Liege
Player vassals can approach their King-or-above ranked Liege with a Petition at any time through a new decision, providing they have enough Prestige, there is something they can ask for, and they haven’t done so in the last 5 years.



The possibilities include asking for a position on your Liege’s Council, asking for a Title you hold a claim on, or dismantling an unruly Faction in your own realm. There are currently 14 different options, each having some equivalent in the Hold Court events brought to Lieges by AI vassals, ranging from helping you convert your lands to paying off your debts.

This will allow you to ask for things directly without resorting immediately to war, which will remain a last resort when you need to topple a king whose tolerance of border-gore clearly proves their illegitimacy.



It is up to the Liege whether to receive a Petitioner, though outright refusing will damage relations and be seen as slightly tyrannical. The request itself may also be rejected once heard, and the odds of acceptance by the AI will be tipped more in your favor if you make reasonable requests and maintain good relations; after all, your boss doesn’t want to be seen as unreasonable.



If they are astute, your Liege may also ask for something in return for granting your Petition, such as a Favor Hook or a bit of Gold—a counter you can of course reject, leaving you both empty-handed.

If a Liege is not being very forthcoming, you can also attempt to convince or outsmart a trusted advisor as a last resort, at the cost of some Prestige. You will need to pass a skill check in a relevant area, usually against one of your Liege’s councillors, or have an ally near to the throne—the King’s wife perhaps—whose assent will force your Liege’s hand.



If you are a Liege, you will currently only interact with this content if you happen to have another player as your vassal and they make their own—no doubt outrageous—requests.

The second decision is available to both players and the AI.


Pay Homage
Homage represents the formal pledge of loyalty by a feudal lord to their Liege, and provides Opinion, Renown, and Prestige to both parties, providing the occasion goes smoothly.



This decision costs some Prestige to initiate, is only available to Feudal and Clan vassals, and can only be undertaken once per Liege. If the ruler changes or dies, you can make a new pledge of allegiance to their replacement.

As with Petition Liege, this decision can be rejected outright, and is not totally without risk even if they let you through the door. There is a great deal of pressure for such an important event to go well, and not all lords and ladies are made for public speaking.

Things can go awry in a variety of ways, depending on the Petitioner’s skills and other factors: Have you put in the hours to learn Norman, or merely practised a few key lines the night before on the road to Windsor? Will your Shah empathise with your stammer, or imitate it in front of the entire Persian court? Will you forever more be called ‘the Clumsy’ by your vindictive Sultan, simply because you lost your balance once?



If something does go wrong, it is up to the Liege to decide if they will let it go—giving your rival the opportunity to publicly mock your clumsiness might not be the best idea. If they do decide to embarrass you, you will lose some Prestige and Opinion with your Liege, instead of gaining them.

Regardless of the outcome, both your Dynasties will gain a small amount of Renown, and the rewards are increased by offering gifts in addition to your pledge, such as a Contract change in favor of your Liege.

That broadly covers these two new decisions, so I’ll leave it there for now!


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