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Dev Diary #70 - The Facts about Artifacts ✨

Hello everyone!

We're back to talk about what is genuinely my favorite feature of The Royal Court — Artifact generation!
One of the goals we had for Artifacts in CK3 was to ensure that the artifacts your rulers acquire will feel truly distinct from another. No longer will you have a royal treasury filled with identical swords — now you will have a royal treasury filled with an assorted variety of different swords!

► Read our Dev Diary #70 - The Facts about Artifacts

💡 To experience the full threads and comments, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion



Artifact Features​
All Artifacts in the game can have a set of Features that determine both how they were created as well as what they were made from. For example, ‘Oak’, ‘Ash’, and ‘Pine’ are all features of the ‘Wood’ type, which is used to make wooden furniture, spear shafts, book covers, etc., while ‘Engraved’, ‘Filigreed’, and ‘Painted’ are ‘Decoration’-type features which skilled craftspeople can use to decorate artifacts to make them more suitable for royalty.

The main use of Features is to create immersive descriptions for the artifact. Whenever a new artifact is created (such as from an Inspiration), it will gain a set of appropriate Features based on various factors including culture, geography, craftsmanship quality, wealth of the capital city, and event decisions made during the creation process. These Features are then used by the artifact’s description to emphasize any distinctive characteristics that it has! Note that that these Features will not be represented in the 2D and 3D art of the Artifact, as we have far more varieties of Feature than we could reasonably produce art for.


A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.​

The thing I love about this system is not just that it will generate and display differences between two different axes your ruler commissions from a blacksmith — it is that those differences will be even more pronounced between Artifacts created in the different regions of the world. This means Artifacts that you loot from your defeated foes while on crusade or during overseas raids will be far more distinct from other Artifacts in your treasury, serving as a memento of the great distances you or your ancestors traveled on their journeys.

Of course, we have many types of Artifacts apart from weapons, and some of the material and craftsmanship differences become truly pronounced when you start looking at the type of Artifacts that are created explicitly for rulers to show off with! For example, a crown crafted in Afghanistan might feature pieces of its legendary lapis lazuli, while one made in the Baltic region could instead feature an impressive chunk of amber as a centerpiece. Different varieties of gemstones, cloth, lumber, shells, and animal horns… the range of possible combinations is truly vast!


A screenshot containing 6 example Artifacts.
NOTE:Under active development. Values and content subject to change.​

Artifact Modifiers​
As you probably noticed in the above screenshots, every Artifact has a set of character modifiers which are applied to their owner while they have them equipped. Unlike in CK2, there are no ‘slotless’ Artifacts, so in order to gain any benefit from owning an Artifact at all you must have it equipped in one of your personal slots (Weapon, Armor, Regalia, Crown, Trinket) or court slots (Lectern, Throne, Wall Hanging, etc.). By ensuring you can only have a set number of artifacts benefiting a character at once, it becomes much easier for us to balance Artifacts and avoid the massive bonuses characters could gain in CK2 by accumulating vast libraries of forgotten lore, new inventions, and piles of statues.

One guiding principle we used while designing these Artifact Modifiers is the “no overtly supernatural effects” rule that guided us during the base game’s development. For example, a masterfully-forged weapon granting Prowess is straightforward and sensible, as characters fight better with a good weapon in hand. That same weapon boosting Advantage or Army Gold Maintenance is maybe less obvious, but can still be explained by serving as a symbol of hope and inspiration for the soldiers in an army and boosting their morale. Something like No Penalty For Crossing Rivers is nonsensical for an Artifact weapon though — we are not giving rulers access to the equivalent of a fully-functional Staff of Moses! Modders, of course, can add whatever modifiers they wish to an Artifact.


Historical Artifacts and Trinkets​
Of course, not all Artifacts will be artisanal masterpieces! The important thing for Artifacts is that they are meaningful to their owner in some way — this meaning doesn’t need to be purely economic or functional!

Instead, some Artifacts may have great historical value despite a plain appearance, such as Charlemage’s Throne. Other Artifacts might only hold sentimental value, such as a good-luck charm or a locket given to you by a lover which reduces Stress. Finally, some Artifacts may instead be relics of a rather… dubious provenance, yet still useful for those who believe in their power (or at least claim to).




Growing Pains​
Work on the Royal Court expansion is progressing, and it's looking better each day that passes. Now, we want to be upfront and say that it's going to take longer than many of us expect for the expansion to be released. There are many reasons for this; the expansion is very technically challenging and we're doing things we've never done before from the ground up. We want a Royal Court that looks as grand as the mechanics that support it.

We've also had the recent organizational changes that affect how we work, as many of you know we've split into three studios - and with change comes a period of adaptation. The team has grown significantly in recent times. A lot of time has been spent onboarding new members to the team, and we've onboarded more people than we ever have before. While it may have a negative short-term impact, it's definitely going to be a solid investment for the future of CK3, not only for the release of Royal Court, but also our future expansions, and beyond. Of course the extended period of working from home makes things take longer than expected. This is something we have touched on before due to how the working conditions have been recently.

Rest assured that we're still working as hard as we can and things are progressing nicely, and are aiming for a release later this year. We will of course have more exciting details to share in upcoming dev diaries.

For now we’ll leave you with this little extra teaser:



Crusader Kings 3's Royal Court will let you pack your throne room with stolen treasure

The forthcoming Royal Court DLC for Crusader Kings III is going to make your throne room into an actual space rather than the abstract concept accessible through menus it is now. Once that happens, you'll obviously need to decorate - and what better to appoint a grand strategy game's throne room with than the ill-gotten riches you've plundered from other characters?


In the latest Crusader Kings III dev diary, we're treated to a preview of some of the artefacts as they'll (likely) appear once the Royal Court expansion arrives. There are statues, illuminated manuscripts bound up in precious tomes, and reliquaries filled with what may or may not be bits of saints. You'll be able to place objects like these on various pedestals and arrange them around your throne room for your guests to admire.


Paradox says it's used as much historical reference material as possible to create the artefacts you'll see in the game, and the results are stunning in several of the examples the studio has provided. The tapestries in particular are remarkably colourful and detailed.


Read the rest of the story...


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Dev diary #69 - Nice, Throne Room Artifacts ✨

Hello everyone!

In this dev diary it is time for us to have a look at some of the artifacts that you may come across, steal or create yourself for your Royal Court. With the introduction of the new throne room scenes we are for the first time in Crusader Kings taking a step into the interiors of our courts. This has given us an opportunity to move artifacts from only being seen as 2D icons in an inventory screen like in CKII, to being visual 3D objects you can show off to increase the grandeur of your court, or give it your own flair.

Also, as always, the pictures in this dev diary are of work in progress.

► Read our Dev Diary #69 - Nice, Throne Room Artifacts

💡 To see the images, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion



Artifacts presented in your court​
Within your court you will be able to show off the artifacts in your possession, from the smaller artifacts on pedestals and reliquaries holding the venerated remains of saints, to fine martial weapons forged or taken, to grand statues or fine furniture. These artifacts can be equipped in a number of slots around your court rooms for viewing of the ruler and his guests. Below is a small selection of the smaller artifacts, usually presented on different pedestals befitting your court.​

DD69_tome.jpg (As always, you can see the images on our forums)
A Pratiharan volume about revelry.

DD69_reliquary.jpg
A reliquary containing a piece of the crown of thorns, you think.

DD69_urn.jpg
A fine urn taken from the Abbasid court.

DD69_ivory_box.jpg
A chest of valuables made in the finest of ivory


Designing artifacts of the middle ages​
The artifacts we’ve added to the game cover a variety of different categories, small and large, and even to adorn your walls. The creation of these artifacts have gone through a few stages of development before making it into the Royal Court.

Research
As in all our games we go through a stage of historical reference hunting to find artifacts relevant to the time period and within the cultures we are depicting. This can be both easy at times and complicated at others depending on the amount of material that has survived the decay or been documented since the middle ages.​

DD69_ivory_chest_references.jpg
Carved and painted Ivory chests.​

During this stage we both look at the aesthetics and historical references we can find and verify. When reference poor areas are worked on, we still try to extrapolate good looking and aesthetically plausible designs. However in some cases like in the Middle East and other areas there is for example close to no and at best sparse levels of statues or paintings of people. Depending on where this can be for religious or cultural reasons and in those cases where other cultures would show human statues, we’ve instead shifted to area appropriate symbolisms, patterns and art.

DD69_statue.jpg
DD69_birdie.jpg
A marble statue from southern Europe, and an islamic golden falcon.

Creation
While using reference images is an easy task to do, we must also consider the original state of the artifact, since a reference from today could be of a possibly 800 years or more old object. So grime, damage and aging needs to be reconsidered and balanced, while still keeping the object in a used looking state. An artifact could still be owned by a ruling family for long enough to become an antique in its own time.

DD69_cabinet.jpg
An icon clad cabinet, don't tell the iconoclasts!


Dynamic objects​
Banners and some other items in the court have shader support to show the ruler's own flair, since they would be made to the ruler's specifications. The banners below for example read in the primary title held by the ruler to show off your heraldry.​

DD69_banners_a.jpg
DD69_banners_b.jpg
What is a lord without his banner to display his Coat of Arms?

There are also tapestries, where we use a similar system to the clothing shaders to generate interesting patterns and designs to adorn those stone walls in your great halls.​

DD69_tapestry_a.jpg
DD69_tapestry_b.jpg

Bringing some color to the hard stone walls in your halls.

And that brings this dev diary to an end, we will be showing off more of the courts in the future!


Dev Diary #68 - Inspiration Never Dies​ ✨

Hi everyone!

As you may already know, artifacts are making a triumphant return in Royal Court. The artifacts themselves will be familiar to those of you who have used them in CK2, but how you actually get your hands on them will be slightly different.
As such, I won’t talk much about the artifacts themselves for now, but I’ll be going over one of the major ways of how you will acquire artifacts.

► Read our Dev Diary #68 - Inspiration Never Dies​​

💡 To see the images, please visit our forums or website.
💡 Enjoy the FAQ Royal Court and read all there is to learn about our upcoming Expansion




Characters throughout the world can gain what we call an inspiration. Inspirations come about as a character is seeking to create something extraordinary, resulting in the character wanting to pursue the means of realizing their inspiration. They may want to write a great tome of knowledge, weave a tapestry, or forge a magnificent crown! There are many different kinds of inspirations, all resulting in various types of artifacts upon completion. An inspiration can be broad, such as someone wanting to merely forge a weapon, or very specific like a character wanting to forge a sword.

[Image of a character with an active inspiration]​

Inspirations only occur for landless characters. We want to extend the immersion of guests and courtiers by making them valuable to you even if you have no desire to push their claims, or use their skills as a councillor. Inspired characters will travel the world, from court to court, seeking a wealthy monarch to sponsor them and their creation. Realms with a high grandeur will be able to attract inspired characters more frequently than those with low grandeur. Granting them a higher chance at receiving skilled craftsmen that will be able to forge an artifact to meet your expectations.

Once an inspired character arrives at your court, you can choose to sponsor them by giving them the gold they ask for. A skilled character will demand larger amounts of gold, but will also yield better results in creating an artifact. Most of the time at least. No one is infallible after all. The skill that is relevant depends on the type of artifact they want to make. For example, a weapon and the quality it gets is dependent on the character’s Martial and Prowess skill. Writing a book, on the other hand, scales with Learning.

[Image of the Fund Inspiration interaction]​

After funding an inspiration, it will take some time for the character to create the artifact. During the creation progress various situations can happen, such as the character asking for better materials to work with. Below you’ll find such an example, in which my inspired character finds excellent material at the local market. Approve their request and pay for the material, and you’ll increase the overall quality of the artifact they’ll produce.

[Image of an inspiration event: Highest Quality]​

An inspiration gains progress similar to that of a scheme. You’ll gain progress depending on a chance each month, making the actual time it takes to complete vary. Once the inspiration reaches full progress, the character will approach you to present their creation.

[Image of an inspiration being completed]​

Mind you, this is not the only way in which you can get an artifact. Inspirations exist to serve as the most significant means of doing so, since they will generally grant you artifacts of a higher quality. You can still get artifacts by other means, such as getting them in events. I hope you enjoyed this brief look into how an artifact can come about. Stay tuned for more information regarding the Royal Court!


Anatomy of a Game: The Script System 💡

Anatomy of a Game: The Script System 📜
Today we are sharing more details about the Script System and how it works to let our Content Designers & modding community create their wonderful events and mechanics!
Read more on our forums