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Crusader Kings 3 DLC Royal Court will let you show off in a personal throne room

The next Crusader Kings 3 DLC has been announced at PDXCon Remixed, and it will further immerse you in the medieval power fantasy by introducing a new 'throne room' area where you can hold court, make decisions, and display treasured artefacts for mad props.


Crusader Kings 3: Royal Court is the first major expansion for the feudal grand strategy game, following on from the Northern Lords pack earlier this year. It's mainly concerned with giving players new ways to display their wealth and power, but it also introduces new court positions, new culture mechanics, and the aforementioned seat of power.


This visual space is only available to characters who hold the rank of King/Queen or Emperor/Empress, and it will come in four broad cultural 'styles' that will be customisable, and where you can display any treasures or powerful artefacts you find. Other characters will wait there in the hope of securing an audience with you via the new 'hold court' decision, where supplicants will come to you with pleas that you will need to make a ruling on.


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Crusader Kings III gets a first major expansion with the Royal Court

Due out sometime later this year, Crusader Kings III: Royal Court has been announced today as the first major expansion to the epic role-playing strategy game from Paradox.

Read the full article here: https://www.gamingonlinux.com/2021/05/crusader-kings-iii-gets-a-first-major-expansion-with-the-royal-court

CK3: The Royal Court - The Vision đź‘‘

Get ready for our next Expansion, Crusader Kings III: Royal Court!

How will you rule when your subjects come to you with their complaints?
Building the grandest court in the world may please your vassals and attract interesting people, but it also gives your complaining courtiers a place to find you. Make decisions that will smooth the troubled waters in your kingdom, while impressing visitors with your collection of masterpieces and relics.

The Royal Court expansion to Crusader Kings III adds new ways to interact with the characters in your kingdom or empire, as well as major changes to the cultural system of the game, adding greater dynamism and historical fluidity.

Features of Crusader Kings III: Royal Court include:
  • Throne Room: A visual representation of your royal court will reflect all the accumulated majesty and prestige of your dynasty.
  • Hold Court: Interact with vassals and courtiers as they come to you with their problems, seeking a royal judgment.
  • Grandeur: Increase the quality of life at your court with fancier trappings and better food, all the better to impress your rivals and attract higher quality guests.
  • Inspired People: Talented artists, craftspeople and thinkers can work on new projects, adding treasures and artifacts to your court.
  • Hybrid Cultures: Make the most of a multicultural realm, developing a new way of life that is specifically adapted to your population and geography.
  • Cultural Divergence: Split from your traditional culture, adapting it into something new that better fits your aspirations.


â–ş Read CK3: The Royal Court - The Vision

[previewyoutube][/previewyoutube]

Greetings!

What’s the most symbolic image of a medieval ruler you can think of? Maybe they’re riding a horse through a village, maybe they’re perched at the top of a tower overlooking their realm, or maybe they’re leading troops in battle… those are good, but there’s one thing that is depicted more than anything else, something quintessentially medieval, something that truly evokes the feeling of the era - a ruler on a throne, surrounded by courtiers, vassals, and petitioners.

This is something brand new to the Crusader Kings series, an area we’ve wanted to improve upon for a long time. We have your ruler in the interface, we have your realm on the map - but what really connects them? Now you’ll be able to see your monarch, on their throne, actually ruling!

Kings & Emperors will gain access to the Royal Court, a throne room where their loyal subjects can gather, where glorious artifacts can be put on display, and where the ruler can Hold Court in order to deal with the troubles and wishes of the realm. Similarly to medieval rulers of old, you can aspire to have the Grandest court in the world, or perhaps simply live up to the expectations put on you by your peers - no one respects a stingy monarch!

With the Royal Court, we want to immerse you in the life of a medieval ruler by letting you take the reins and experience rulership first-hand. You’ll not only see your ruler occupy the same space as your family and subjects, but you’ll have the opportunity to engage with many new and exciting systems - sponsor projects, spend gold on lavish amenities, solve strife between squabbling courtiers, appoint jesters, and much more! How will you rule your realm?

And what is a ruler without subjects, their people? After all, it's they who pay the taxes! Much like with faiths, cultures will be made more interesting and malleable - all in line with our vision of Player Freedom and Progression.

Different cultures will have different traditions, different opinions of each other, and even shift and change with time. No longer will cultures be static and similar - we want to give you, the player, the freedom and possibility to shape your own culture and guide its progress in a variety of exciting ways. Of course, culture will change at a slower pace than Faiths do - it’ll be gradual over time, tradition by tradition. Though sometimes larger shifts can occur due to isolation, or as the result of two different cultures intermingling.

Grow the acceptance between cultures in your realm, diverge your culture to adopt a new Ethos, or create a Hybrid between two cultures in your realm - adopting the language, traditions and aesthetic choices you find the most compelling. There are many possibilities to explore, and no two games will ever look the same again!

All of this is a big undertaking, as it breaks new ground for the game in more than one way! It’s going to take a little bit longer, but as we get closer to launch we’ll start sharing many more details - both on what’s been mentioned here as well as other things coming in the expansion. We hope you’re excited to join us on this journey!

You can expect the expansion to release later this year.

đź“… PDXCON Remixed - Friday 21 May

PDXCON Remixed brings the fun and excitement of Paradox's annual PDXCON event into a digital setting, including fan-favorite features including the PDXCON Announcement Show where a new game from Paradox Development Studio will be revealed for the first time in a 72 hours non-stop Broadcast!

[previewyoutube][/previewyoutube]

Highlights:
  • Be first in the world to see the New Game from Paradox Development Studio
  • Meet our development teams and ask them your burning questions
  • Join workshops and meet-ups with fellow Paradox fans
  • Participate in challenges and win prizes
  • And much more…


#PDXCON - Crusader Kings III, Friday 21 May 📢
👑 Thy Name is CK3: Whose vanity character is the best? Who will reign supreme when in-game representations of the developers clash? Join us for an event where our team fights to the death, in the only way our legal team would allow! ⚔️
📜 Trials & Tribulations: Designing & building CK3 was a long and sometimes difficult process. Hear the stories of development from the team, and learn just how much cunning & strategy went into making ParadoxInteractive's hit title!👑
â–ş Join us on Twitch ParadoxInteractive!



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Dev Diary #60 - The cost of Warfare ⚔️

Today we are going to cover improvements around Warfare for the 1.4 Azure free patch: Enhanced Declare War window, Dynamic Mercenary Cost & Garrison, Factions Update!

â–ş Read our Dev Diary #60 - The cost of Warfare



đź’ˇ To see the images, please visit our forums or website.


Hello everyone!

I’m back with more info about what’s coming in the 1.4 Azure patch! Today we are going to cover improvements around Warfare. We prepared a few more things in addition to the starting Men-at-Arms. I hope you will find them interesting!


​Declare War Window 1.4​​
In addition to the Quality of Life improvements we presented last week, we also revisited the war declaration interface.

[Image of the new Declare War window]

[Image of the new Declare War window]​

As you can see, the information has been restructured and it should be easier now to:
  • Compare your strength with your target
  • Estimate if your opponents will have the funds to hire mercenaries
  • Select an available objective


Dynamic Mercenary Cost​
When it comes to Mercenaries, we adjusted how their cost is calculated. The price of a company is now affected by a few parameters:
  • The primary title
  • The size of the Realm
  • The current Innovation Era


The dynamic price will make it easier for lower tier realms to rely on Mercenaries and fight back their bigger neighbours. And it will be harder for extremely rich emperors to deny access to mercenaries by hiring all of them for a small sum. After all, why would the Count of Ulster be expected to pay the same price as the Emperor of the Holy Roman Empire - if you're a mercenary captain and you see that your client clearly is rich, you might just increase your prices...


​Dynamic Garrison​​
Your upcoming war will have a quite different pace. From now on, the garrison will be depleted at the end of a successful siege. It means that a freshly captured territory will be defenseless for a while, making recapturing it faster. After a siege, the garrison will recover over months or years, and the speed can be increased by improving the Holdings.

It will thus be easier to counter-attack and recover territories you lost recently, or to continue a war which was invalidated if you have another valid casus belli. This change will encourage you to defend your wargoals and the strategic territory with your armies.


​Factions update​​
In order to make your life harder when you start conquering the world, we tweaked the logic behind the creation of factions, and they should be more threatening now.

One of the big changes is their ability to synchronise their declaration. The power they need before pushing their demand is now dynamic and reacts to the state of the other factions. If a faction is threatening you, or is already at war with a ruler, it will be easier for another faction to push their demands. It should create more challenging situations, and you might want to concede to some factions to avoid struggling with too many opponents.

[Image: The faction is not strong enough to push their demands despite a lowered threshold due to existing factions]

[Image: After one of the other factions declared war, the faction is now strong enough and will push their demand while their ruler is fighting the others.]​

In addition to that, characters will be more inclined to join an Independence Faction if they own enough territories outside of the de jure area of the primary title of their Liege. Again, fast conquest will be more challenging, and consolidating your Realm will be more important.


And that’s it for today’s Dev Diary! But, before leaving you, a quick reminder: The PDXCON will be held this week-end! You can join us on our dedicated Discord Server! There will be a lot of nice streams and announcements; stay tuned for some news about Crusader Kings III !

Have a nice week, and see you soon!