Dev Diary #51 - It’s Time to Duel ⚔️
It’s not always about being number one.
It’s about dueling with bravery, honor, and respect + Patch Notes teaser!
► Read our Dev Diary #51 - It’s Time to Duel

As if you didn't have enough problems with backstabbers, finding someone to marry and keeping your kingdom together - winter is coming to Crusader Kings III in the 1.3 update.
Read the full article here: https://www.gamingonlinux.com/2021/03/brace-yourself-winter-is-coming-to-crusader-kings-3
But soft, what light through yonder window breaks? Why, it's poetry, of course - the kind that the deranged characters in Crusader Kings III come up with, anyway. The latest dev diary for Paradox's medieval grand strategy game explains how the poetic trait will work when it arrives, but it also informs us that everyone is getting a pope hat.
First, let's talk about rhyming, Middle Ages style. Unlike the Crusader Kings II version of the 'poetic' trait, Crusader Kings III's incarnation will involve procedurally generated verses, which can be used to impress, seduce, or even torture other characters. Crusader Kings III's poems will be built around five themes: romance, legacy, mourning, strife, and incompetence (that last one is for when the poet is particularly vexed with someone they know doing something particularly stupid).
Paradox says at present, the poetry system takes into account characters' biographies and then picks an appropriate theme, which it will then use to select intro and outro lines for a nice little couplet, as well as a title for the work.
RELATED LINKS:
Crusader Kings 3 DLC guide
Crusader Kings 3's 1.3 'Corvus' patch is here, as is the first DLC
The best Crusader Kings 3 mods
How long do you think it would take to convert the entire world map of Crusader Kings III to a single culture? Not as long as you'd expect, it turns out, as a known CK3 speedrunner has managed the so-called 'one culture' feat in a fraction of the strategy game's game time.
Most large-scale projects in grand strategy games are meant to take up most of the timespan available to achieve. In Crusader Kings III's case, assuming you start in the 867 start date, that could mean you've got a cool 586 years to play around with. Reddit user Doctorsandwich8 felt they didn't need that long, and managed to convert every province that exists in the game to the 'Outremer' culture in just 44 in-game years. 44.
This is a feat that took over 100 hours of planning, and you can read a full write-up of their methodology over on the r/crusaderkings subreddit. This is the fourth such speedrun they've done, following on from their 'one ruler world conquest' (which took 23 years), 'one religion' (which took 29 years), and finally a game where they managed to get the Mongol Empire to use Primogeniture succession rules, which quite frankly is just nonsense. Wonderful nonsense.
RELATED LINKS:
Crusader Kings 3 DLC guide
Crusader Kings 3's 1.3 'Corvus' patch is here, as is the first DLC
The best Crusader Kings 3 mods