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Crusader Kings III News

Update 1.17.1

[p]Hello everyone! We're releasing Update 1.17.1 today to address some outstanding issues with Coronations and the associated "Ascendant" update. Notably, this update includes a variety of tweaks and bug fixes for Oaths, as well as fixes for various issues reported by the community.[/p][p][/p][p]Please check the changelog below for more information.

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Update 1.17.1 Changelog
[p][/p][h2]Bugfixes:[/h2]
  • [p]Fixed Activity Pulse Action 'stopped to admire the venue' showing errors during the coronation from the guest's point of view.[/p]
  • [p]Fixed all instances of Coronation host mentioning a guest's realm while swearing an oath.[/p]
  • [p]‘Champion of the X Culture’ decision: The check for de jure duchy existence in the decision requirements is now visible[/p]
  • [p]‘Consolidate the empire/kingdom’ oath: The requirement now fully checks for the title for which the coronation was held, not the current primary title.[/p]
  • [p]‘Purge Pretenders’ oath: Fixed the requirement for the children having a claim on your primary title.[/p]
  • [p]‘Purge Pretenders’ oath: Fixed decision display issues, fixed wrong law displayed in the selection tooltip.[/p]
  • [p]‘Repent’ oath: One pilgrimage is no longer counted as multiple.[/p]
  • [p]Reduced the frequency of ‘The Witness’ event in coronations.[/p]
  • [p]Promising buildings:  Fixed the character selection[/p]
  • [p]Removed the requirements for the oath buildings and replaced them with piety/prestige costs[/p]
  • [p]‘Tales of Wars Lost’: fixed the reward giveaway[/p]
  • [p]Fixed the broken loc in the player notifications from the ‘Tales of Wars Lost’ event[/p]
  • [p]Fixed the primogeniture law being reset prematurely.[/p]
  • [p]Fixed empty strings and broken scopes in the ‘Concerns Among the Clans’ event[/p]
  • [p]Added some economic archetype checks in the oaths so that the AI can handle it a tad better[/p]
  • [p]Character Memories about Coronations are now more reliable[/p]
  • [p]The event ‘Fulfilled Oath’ will no longer display "Consolidate the None" upon completing the Reconquer Oath[/p]
  • [p]Forbid Pope and other Heads of Faith from bringing any demands in the ‘Petitioners’ event chain[/p]
  • [p]Disruption event for coronation guests, and thus the ‘Petitioners’ event for the host can only trigger if the detractors have higher military strength, or there is a faction targeting the host[/p]
  • [p]Emperors of a faith with ‘No Anointment’ doctrine are set as Crowned, not Anointed[/p]
  • [p]‘The Crown-Son’: Non-Christian characters will no longer hold a very Christian scepter[/p]
  • [p]Upon losing the last Kingdom title, all active oaths are removed, thus preventing a lot of edge cases[/p]
  • [p]All activities no longer block artifact interactions[/p]
  • [p]‘Install Claimants’ Oath: The decision now properly requires 3+ claimants installed via wars.[/p]
  • [p]Corrected the missing space in the ‘Install Claimants’ oath tooltip[/p]
  • [p]Fixed the reward hooks being given backwards; they are now correctly given to the claimants and their heirs.[/p]
  • [p]HRE Emperor Heinrich IV no longer ahistorically starts as crowned in 1066 bookmark[/p]
  • [p]Building Oaths now better display the requirements for buildings in held baronies[/p]
  • [p]When a ruler is deposed, the crown laws are properly reset for the heir[/p]
  • [p]The ‘Head of Faith Arrives’ event will no longer try to fetch a missing chaplain for Nomads[/p]
  • [p]Fixed coronation reward descriptions that made no sense for non-vassal characters[/p]
  • [p]Fixed misleading tooltips about the numerical requirements for various Oaths[/p]
  • [p]The Sayyid trait will no longer spawn new legend seeds if a holy legend seed already exists[/p]
  • [p]Prevented rulers from giving away their coronation artifacts in the ‘Gift Worthy of a King’ event[/p]
  • [p]‘Shape the Realm’ Oath now has an updated building requirement in the decision window[/p]
  • [p]‘Strengthen the House’ Oath now is fully mechanically resolved upon completion[/p]
  • [p]‘Opportunity in Libation’ will not try to appoint a brewmaster if the court position is unavailable[/p]
  • [p]Coronation rewards from ‘Embrace Supporters’ intent now target only supporters[/p]
  • [p]Fixed a culture scoping issue in the ‘In A Time of Struggle’ event[/p]
  • [p]Fixed the display of herd gain from coronations[/p]
  • [p]Fixed the description of the ‘Anointed’ nickname[/p]
  • [p]‘Greatest Hunter’ Oath: fixed the reward text[/p]
  • [p]Fixed edge cases in dynamic event text for the event ‘’s Moment’[/p]
  • [p]Added missing localization for modifiers in ‘Gold Before Crown’[/p]
  • [p]‘A Common Cause’ will not trigger more than once during a coronation[/p]
  • [p]‘Restore the Bosporan Kingdom’ now correctly assigns the proper duchies to the new kingdom's de jure.[/p]
  • [p]Fixed missing text for the modifier ‘ach_coronation_expended_resources_modifier’[/p]
  • [p]Flipped AI legend logic[/p]
  • [p]Fixed the AI logic for ‘Request Anointment’ to ensure AI emperors get anointed[/p]
  • [p]Fixed the issue preventing the ‘Foreign Armor’ yurt upgrade from progressing past level 2[/p]
  • [p]‘A Delightful Treat’ now properly accounts for unlanded characters[/p]
[p][/p][h2]Content:[/h2]
  • [p]Added a powerful new event for coronation hosts, allowing you to use your skilled chancellor to break up a neighboring confederation or earn a new vassal or tributary[/p]
  • [p]Added relation reasons for lovers in coronation_events.6030[/p]
[p][/p][h2]Balance:[/h2]
  • [p]The ‘Divine Marriage’ tenet now has the incestuous trait as a virtue.[/p]
  • [p]Zealous characters are now easier to convert to witchcraft if their faith accepts witchcraft, and the witch trait is a virtue.[/p]
  • [p]Increase the cost of the Level 6 ‘Millet Storage’ yurt building to its intended level[/p]
[p][/p][hr][/hr][p][/p][p]As always, if you encounter any issues after today's update, please disable any mods and post a thread in the Bug Report board of our official forums if the issue persists.[/p]

Paradox apologizes for "unfair" Crusader Kings 3 DLC with 81% negative reviews

It's rare that trusted developers make such a gargantuan misstep that their entire community turns against them. We saw it with Cyberpunk 2077's abysmal launch, and it took the legendary CD Projekt Red years to rebuild trust with its players. By all accounts, the game is now in a great place, but it took a lot of time and effort to get there. A similar situation has occurred with Paradox Interactive, after the Coronations DLC for Crusader Kings 3 launched in a terrible state. A developer has taken to the Paradox forum to apologize, but it's just the first step on the path to redemption.


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You won't have to wait much longer for Crusader Kings 3's Coronations DLC

Paradox apologise for Crusader Kings 3's Coronations DLC not being "up to the standard you deserve"

There's another message about Crusader Kings 3's Coronations DLC for you to read, sire. Developers PDS Black have apologised for the update not being up to par, and issued the first of multiple patches aimed at rectifying its issues.


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Update 1.17.0.1 & A Long Overdue Apology

[p]Hi everyone,
[/p][p]My name is Riad, and I’m the QA Manager for PDS Black, the studio working on Crusader Kings III. You might know me as the guy who wrote a dev diary about Black Forge Jam. I want to speak to you directly and honestly. First of all. I am not a PR guy, and I don’t have an elite team of ghostwriters who can craft a response for me. I work at Paradox, and I am someone who cares deeply about this game and this community.
[/p][p]I want to take the proper time to say something that’s been on my mind all day, and led me to ask for approval by my higher-ups to make this post:[/p][p][/p][p]I’m sorry. [/p][p][/p][p]“Coronations” was not up to the standard you deserve, and that’s on me. As the QA Manager for the studio, it is my job to ensure that our releases meet the QA vision we have set out. It is clear we didn’t give the project the resources and attention it needed, and the result was a release that let you down. You have every right to be upset, and I want to acknowledge that openly.[/p][p][/p][p]To give some context, not as an excuse, but as a bit of background, our team has been pouring enormous effort into “All Under Heaven”. It’s the biggest expansion we’ve ever attempted, and making sure it’s both fun and stable has demanded most of our experienced developers, and basically every resource we have in the studio to be committed towards that release to ensure that things like tick speed performance is up to your expectations. Due to this, our other projects, such as “Coronations”, have had less resources dedicated to them. Though I am very proud of the development team, and really amazed with what they did with such limited resources, we didn't assign enough people to oversee the release and meet our quality demands, and that was clearly unfair to both them and you, our fans.[/p][p][/p][p]I don’t want this to happen again. As a studio, we’re taking a hard look at how we assign resources, and support our developers so that every release meets the expectations you rightfully have. For example, we will be more stringent about allowing last-minute changes to the game (which can cause issues like broken oaths). We will also ensure that we dedicate more time towards full-length playthroughs throughout the entire development cycle, to ensure that issues like these can’t slip through. This is about making sure the quality of every DLC lives up to the game that I, and many of you, love.[/p][p][/p][p]Many of us on the team, myself included, joined Paradox as fans of the games. Meeting you at events (most recently in Visby!), hearing your stories, and seeing how much Crusader Kings III means to you is what makes this work so meaningful. That’s why it hurts so much when we fuck up like this. We don’t take your trust for granted, and I want to do my best to ensure we earn it back.
[/p][p]In the meantime, we have done our best to address many of these issues you’ve experienced with yesterday’s release. Please let me know directly if there are any other issues that are breaking the game for you and I’ll do everything I can to make sure they’re included in upcoming patches. Additionally, we are planning at least one more patch for Coronations to fix many of the issues we encountered ahead of the release, but didn’t have enough time to fix. 
[/p][p]Thank you for holding us accountable and for continuing to care about this game as much as we do. We will do better.[/p][p][/p][p]– Riad[/p][p][/p][hr][/hr][p][/p]
1.17.0.1 Changelog
[h2]Bugfixes[/h2]
  • [p]Fixed the issue with always getting the Oathbreaker event, regardless of if you completed the oath or not[/p]
  • [p]The buildings needed for the three "build special oath buildings" oaths have been changed from tier 3 to tier 2[/p]
  • [p]The special oath buildings have had their costs and modifiers reduced across the board[/p]
  • [p]The special oath buildings have had some of their triggers simplified, so they need fewer of their requirements than they used to[/p]
  • [p]These oaths have also had the time you can do them increased from 10 years to 20 years[/p]
  • [p]Specifically for the spiritual one, switched the requirements from tier 3 to 2, and vice versa[/p]
  • [p]The Alliance oath has been changed from 5 alliances needed to 3[/p]
  • [p]Building Oath (the generic one) has been reduced from 10 buildings to 8, and the time available to do it has been increased (from 15 years to 20)[/p]
  • [p]Legendary Hunt has been changed from 3 to 1, and has had the time available increased (from 20 years to 40)[/p]
  • [p]Fixed the Prepare Heir oath decision, so it checks for the proper scope in its requirements, and also removed the gold cost[/p]
  • [p]Added two new modifiers for the AI, so if they choose a warlike oath, they will have an increased war chance, and similarly, if they have the peace oath, they will have a peace oath, which will decrease their war chance[/p]
  • [p]Removed health bonuses and maluses from Prepare the Heir rewards[/p]
  • [p]Added extra checks for the AI so they will try to take oaths that make sense[/p]
  • [p]Fixed the End the Struggle oath, so it correctly tells you which struggle area it is targeting, and massively increased the time it is available to you (from 20 years to 50)[/p]
  • [p]Increased the time available to do the Repent Oath from 10 years to 20 years[/p]
  • [p]Fixed Anointment Doctrines and Anointment activity type being available to faiths with Temporal Head of Faith (these are for Spiritual HoF faiths only); temporal HoF faiths have guaranteed access to regular coronation instead[/p]
  • [p]Fixed duplication bugs and self-crowning malus caused by temporal HoF being Coronation host[/p]
  • [p]Blocked the building oaths for Nomads and Tribals[/p]
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Crusader Kings 3's Coronations DLC debuts to boos and jeers from the Steam review court, largely thanks to "broken" oath breaking

I bring ill tidings from the land of folks who're usually busy stressing about their heirs, sire. Crusader Kings 3's paid Coronations DLC has arrived alongside the Ascendant update, and I regret to inform you that the little expansion's immediately been put in the stocks. The rotten tomatoes doth fly towards its bonce, and the resulting juice has turned its Steam reviews a mostly negative shade of crimson.

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