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Poetry is coming to Crusader Kings 3, so everyone is getting a pope hat

But soft, what light through yonder window breaks? Why, it's poetry, of course - the kind that the deranged characters in Crusader Kings III come up with, anyway. The latest dev diary for Paradox's medieval grand strategy game explains how the poetic trait will work when it arrives, but it also informs us that everyone is getting a pope hat.


First, let's talk about rhyming, Middle Ages style. Unlike the Crusader Kings II version of the 'poetic' trait, Crusader Kings III's incarnation will involve procedurally generated verses, which can be used to impress, seduce, or even torture other characters. Crusader Kings III's poems will be built around five themes: romance, legacy, mourning, strife, and incompetence (that last one is for when the poet is particularly vexed with someone they know doing something particularly stupid).


Paradox says at present, the poetry system takes into account characters' biographies and then picks an appropriate theme, which it will then use to select intro and outro lines for a nice little couplet, as well as a title for the work.


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RELATED LINKS:

Crusader Kings 3 DLC guide

Crusader Kings 3's 1.3 'Corvus' patch is here, as is the first DLC

The best Crusader Kings 3 mods

CK3 Dev Diary #50 - Poetry to my Ears ​​ 🎶

Welcome everyone!

Let’s all give an especially warm welcome to the Poet Trait!
This venerable little piece of content is making a triumphant return with reworked stats, a character interaction, and randomised poetry generation for our upcoming 1.3 free Update.

If you're curious enough, have a teaser sneak peek at the 1.3 Patch Notes!
► Read our Dev Diary #50 - Poetry to my Ears

A Crusader Kings 3 speedrunner converts the world to one culture in just 44 years

How long do you think it would take to convert the entire world map of Crusader Kings III to a single culture? Not as long as you'd expect, it turns out, as a known CK3 speedrunner has managed the so-called 'one culture' feat in a fraction of the strategy game's game time.


Most large-scale projects in grand strategy games are meant to take up most of the timespan available to achieve. In Crusader Kings III's case, assuming you start in the 867 start date, that could mean you've got a cool 586 years to play around with. Reddit user Doctorsandwich8 felt they didn't need that long, and managed to convert every province that exists in the game to the 'Outremer' culture in just 44 in-game years. 44.


This is a feat that took over 100 hours of planning, and you can read a full write-up of their methodology over on the r/crusaderkings subreddit. This is the fourth such speedrun they've done, following on from their 'one ruler world conquest' (which took 23 years), 'one religion' (which took 29 years), and finally a game where they managed to get the Mongol Empire to use Primogeniture succession rules, which quite frankly is just nonsense. Wonderful nonsense.


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RELATED LINKS:

Crusader Kings 3 DLC guide

Crusader Kings 3's 1.3 'Corvus' patch is here, as is the first DLC

The best Crusader Kings 3 mods

Paradox Interactive признала провал Empire of Sin - гангстерской стратегии от Джона Ромеро

Прошедший год стал для Paradox Interactive лучшим в истории компании с точки зрения роста. Об этом сообщает GamesIndustry.biz со ссылкой на финансовый отчет издательства за 2020 год.

Winter is coming to Crusader Kings 3 as first details on the 1.3 patch drop

Crusader Kings 3 was undoubtedly the best launch for a Paradox grand strategy game in history. We loved it (read our review), and it seems plenty of others did, too - it sold over a million copies in just over a month following its launch, which is pretty great.


But things have also been a bit quiet. We've had a couple of patches, but no further news on what the first expansion could be, though the game's initial expansion pass gives a rough indication as to what to expect. We're due to get more concrete news on Crusader Kings 3's 2021 plans at the Paradox Insider event next month, but the team released a new dev diary today revealing the first details on the next major update - patch 1.3.


This new revision will drop alongside the game's first premium DLC, which we'll also learn about next month. The highlights from today's dev diary include some map updates, as well as the inclusion of winter as a proper, game-changing season. I'll be honest, I thought winter was already in the game, but maybe I'm confusing it with one of the other historical strategy games.


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RELATED LINKS:

Crusader Kings 3's 1.3 'Corvus' patch is here, as is the first DLC

The best Crusader Kings 3 mods

Crusader Kings 3: Northern Lords is a viking themed expansion, out next week