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Voxelgram News

Update #16 - row highlight, hint indicators and size hints

With these update come 3 smaller changes:
  • Row Highlight - highlighting a voxel will now also highlight each row its on. This can be disabled in options.
  • Hint Indicators - hints with gaps will be marked with dots in each corner to prevent mistakes.
  • Size Hints - size text in lower right corner has been replaced with a cube that will rotate with camera.

Update #15 - Bugfixes and Small Improvements

Small update to address some feedback and issues.

Changes
  • Diorama names will be now displayed in menu.
  • Tutorial stages reorder so that gaps are introduced after explaining simple lines.
  • Last selected puzzle will be remembered, so that after playing last one it's faster to get to the next one.
  • Different audio will now play if restore/removal action results in no change.
  • Puzzle size will now be displayed in lower right corner while playing.


Bugfixes
  • Fixed issue where progress made in non-Steam/demo version would require user to start puzzle in each completed diorama to get achievement.
  • Potential fix for achievements not unlocking.
  • Escape/B shortcut was not always closing popups.
  • UI would overlap and lock when restarting progress.
  • Fixed a rare issue where input could get locked.
  • Fixes to tutorial texts.

Update #14 - Workshop Browser, 20 new puzzles, Gamepad improvements

This update brings in improvements to workshop. You can now browse, rate and download new puzzles while ingame.

This patch also brings in 20 new puzzles. All of the are pretty big so they should be quite challenging.

Also based on feedback from Switch players, I've added options to invert gamepad X/Y axis and disable auto layer hiding when using gamepad.

Update #13 - Workshop (140+ new puzzles) and procedural generation!


This update is all about content. Lots of it! Workshop has been added to the game and there are already over 140 puzzles there, thanks to Blink amazing creativity.

But that is not all. There are now also procedurally generated puzzles, so if you somehow run out of the puzzles to solve, you can switch to those. They can be quite challenging!

Other Changes
  • Fixed issue with too many worlds on the list in diorama browser.
  • Fixed issue where modified line indicator would act as error highlight in situation where actual highlight was disabled.

Update #12 - new main menu and UX improvements

This week patch brings in a new menu flow and some visual improvements. Also lots of background changes for future patches.

Changes
  • Dioramas are now organized into collections.
  • Game now has a Main Menu, currently used for collection picking.
  • Rows that have a voxel removed or marked will now be marked as modified. Hints on those lines will have a different color.
  • Minor performance improvements.
  • Fixes for UI issues when using touchscreen.