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Alpha update 1.217 and previous

Ahoy! Since the last update posted here, a lot has been added to our alpha build (get free access now by taking these steps).

Here’s a quick summary of the most important new features:
  • Ghostship added for the final zone (3 broken up pieces appear out of the ocean that contain cannons and loot)
  • New starter island added
  • New castle island added
  • New spyglass model


  • Teleporting totems are now changed to platforms. You can now also teleport between island clusters on certain platforms.
  • Spawn selection screen added (you can now choose where your ship spawns when the match starts)
  • Stealing system: Taking enemy resources (from the wood barrel, ammo box and rum crate) now requires you to steal
  • Stealing is done by holding down the interact button, it takes a bit more than a second to steal some resources
  • Island names added to map
  • Sunken ships now produce a floating barrel which holds all the ships items
  • UI overhaul and new font
  • A few new cosmetics
  • Footstep sounds added
  • New sail visuals
  • New water shader!
  • Fireworks added to treasure chest
  • Resources now spawn in destructible loot crates!

    We’ve adjusted the cannonballs quite a bit:
  • Heavy cannonball damage increased from 8 to 10
  • Heavy cannonball reload time decreased from 3s to 2s (same as normal cannonball)
  • Heavy cannonball travel speed decreased from 7000 to 4000
  • Normal cannonball travel speed increased from 7000 to 10 000
  • Normal cannonball droprate decreased from 3 to 1


We’ve also done a lot of bugfixing, optimisation and balancing but that’s just too long of a list to include in this announcement. You can always join our Discord if you want to know the details and/or play the alpha of course: https://discord.gg/blazingsails

Right now we’re working on implementing the dedicated server(s) and in-game voice chat. These will be added to the alpha very soon!