1. Blazing Sails
  2. News
  3. Update 1.0.4: Clearer boarding, melee improvements, and more!

Update 1.0.4: Clearer boarding, melee improvements, and more!

Avast, me hearteys!

We've been hearing your feedback that enemy boarding parties are too difficult to spot in the heat of battle! That's why we've added a red shine to enemy players to make them more distinguishable from your own crew mates.








If you dislike this change (probably because you like boarding, in which case we salute you), don't worry! Early Access is all about experimentation for us. This change isn't final, and if both the community and ourselves feel that this wasn't the right move, we can revert it, or find another solution.

That's just one change, here's more!

[h3]Gameplay:[/h3]
  • Melee hit detection has been tweaked so it works much better while moving the camera quickly around, this makes it much easier to hit people in high speed moments
  • Melee range slightly increased (from 1.7 meters to 2.2 meters)
  • Melee damage increased again with 5%
  • Red shine has been added to enemy players so they are better distinguishable from friends (you can disable this feature in gameplay options)
  • You can now also detonate explosive barrels with melee weapons
  • Explosive barrel weight increased from 200 to 201 (to cap the max barrels you can carry at 4)
  • Fish launcher reload time increased from 1.8 seconds to 2 seconds
  • Fish launcher AOE damage reduced from 70 to 60
  • Shoulder cannon reload time increased from 2.5 seconds to 3 seconds
  • Double barrel rifle projectile damage decreased from 45 to 42
  • Container UI has been revamped so you can no longer click on items as they are transferring (a throbber has been added as well to show transfers are in progress)
  • Holding ALT while using a container now transfers single pieces instead of opening a pop-up for a custom amount (the pop-up was too slow and was barely used)
  • Holding ALT for single pieces removed from character inventory UI (to avoid people spamming hundreds of single items to cause lag)


[h3]Visual and audio improvements:[/h3]
  • Fish launcher reload sounds added
  • Shoulder cannon reload animation sounds and visuals tweaked a bit


[h3]Bug fixes:[/h3]
  • Fixed a bug that caused item amounts to sometimes double when transferring items with high latency (see “Container UI improvement” in Gameplay updates)
  • Players can no longer take damage as long as the spawn selection screen isn’t finished


[h3]Quality of life:[/h3]
  • You can now disable head bobbing while sprinting in the gameplay options (enabled by default)


[h3]Optimisations:[/h3]
  • Some coral LODS have been improved


Now we know what you're thinking -- where's VOIP? Well we ran some more tests today and we're confident that it'll be coming SOONTM.



Take these changes for a spin and let us know what you think!