Update 1.1.3: NEW GUN, Unlock progression bar and more!
Avast ye sea shanty singing salthounds,
It’s time for another update! But before we get into that…
Some of you may have noticed that we had some server mutiny in the last update. We won’t get into the technical mumbo jumbo, but the latest update caused some magical server frying of sorts.
This also caused some issues with the autoheal on your ship. We'll postpone this feature for a later update so we're 100% sure it works as intended -- sorry about that!
To make it up we do have something special included in this update! Thats right.. A NEW powerful weapon that will (k)nock you out of balance!
Without further ado, here are the latest patchnotes:
[h3]New weapon:[/h3]

[h3]Main menu:[/h3]

[h3]Loot changes:[/h3]
[h3]Weapon changes:[/h3]
[h3]Gameplay changes:[/h3]
[h3]Visual improvements:[/h3]
[h3]Bug fixes:[/h3]
Like this update? Let us know on Discord!
It’s time for another update! But before we get into that…
Some of you may have noticed that we had some server mutiny in the last update. We won’t get into the technical mumbo jumbo, but the latest update caused some magical server frying of sorts.
This also caused some issues with the autoheal on your ship. We'll postpone this feature for a later update so we're 100% sure it works as intended -- sorry about that!
To make it up we do have something special included in this update! Thats right.. A NEW powerful weapon that will (k)nock you out of balance!
Without further ado, here are the latest patchnotes:
[h3]New weapon:[/h3]
- The Nockgun has been added, a powerful 7 barrel musket / shotgun hybrid weapon with a huge recoil
- Primary fire fires up to 7 single shots
- Secondary fire fires all remaining shots in a random blast pattern

[h3]Main menu:[/h3]
- Unlock percentage bar added to all cosmetic categories (ship and pirate) to see how much of the existing items you have unlocked

[h3]Loot changes:[/h3]
- The musket and double barrel have been moved down from tier 4 to tier 3 (they will now spawn more frequently)
[h3]Weapon changes:[/h3]
- Crossbow projectile damage has been increased from 45 to 55
- Crossbow projectile bullet drop increased from 1 to 2
- Crossbow projectile speed reduced from 20 000 to 15 000
- Heavy sniper projectile damage decreased from 67 to 65
[h3]Gameplay changes:[/h3]
- You can now keep moving while using the world map
- When a server is now full (16 players) the countdown timer will instantly jump to 30 seconds
- You can no longer block incoming attacks while being dazed
- Added a yellow border to explosive barrels in your inventory to make them easier to find when trying to drop them in tense situations
[h3]Visual improvements:[/h3]
- Fixed a visual glitch that caused the collar of the new privateer set to clip through the camera when aiming down sight with the musket and double barrel
- Spyglass animation tweaked for strong body type so the right hand now actually holds the spyglass instead of floating next to it
- Tweaked the kill popup animation so the crossblades also have an enlarge animation like the kill info text
- Half barrel idle animation remade
- Half barrel fire animation remade
- Melee right to left swing animation improved so the swing arc is bigger like the left to right swing
[h3]Bug fixes:[/h3]
- Fixed an exploit that would allow upgrading several levels at once with only one single upgrade item
- Fixed a bug that would sometimes show a crew member with 0 HP while he or she is still alive
- Fixed a bug that caused the sprinting sounds to be gone when sprinting with a sidearm
- The musket now has the correct description instead of the quad barrel description
- Fixed a bug that caused the “Fire the left cannons” and “Fire the right cannons” command text to be swapped
- Fixed a bug that caused the voice pitch to be different in-game than selected in the main menu
Like this update? Let us know on Discord!
