Hotfix 1.1.4 - Spawn selection freeze fix and more!
Yarr ye scallywags! We're rolling out a hotfix with some bug fixes, balancing and quality of life improvements.
[h3]Main Menu:[/h3]
[h3]Gameplay changes:[/h3]
[h3]Balancing:[/h3]
[h3]Bug fixes:[/h3]
[h3]Audio improvements:[/h3]
[h3]UI tweaks:[/h3]
Like this hotfix? Let us know on Discord!
[h3]Main Menu:[/h3]
- We've added an in-game browser to view the Steam announcements without having to close your game
- The news image in the main menu will now be more updated regularly and reflect live changes and events
[h3]Gameplay changes:[/h3]
- Final zone size increased from 100 to 150
- Voice chat temporarily disabled in pre-game due to frequently reported crashes during this phase (We are still investigating the crashes but to improve the quality and stability of the game we have disabled it for now during pre-game)
[h3]Balancing:[/h3]
- Nockgun single shot projectile damage decreased from 17 to 15
- Nockgun shotgun blast projectile (single pellet) damage decreased from 14 to 12
- Nockgun secondary fire now shares the same fire rate cooldown as primary fire (You could single fire and secondary fire at the same time causing slightly more damage than intended)
[h3]Bug fixes:[/h3]
- Fixed a bug that caused the spawn selection screen to freeze when a player connected to the server
- Fixed a bug that caused the bomb launcher projectile to not attach to a player when hit on a moving ship
- Fixed a bug that caused the underwater effect not to work when standing on a sinking ship
- Fixed a bug that caused ship unlock progression percentage to be incorrect due to including duplicates into it's calculation
[h3]Audio improvements:[/h3]
- We've upped the max audio channels from 32 to 64 (a setting to reduce it manually to 32 will be added soon) this should fix music, sounds and voice-lines cutting off randomly
[h3]UI tweaks:[/h3]
- Fixed a visual UI issue that caused a post mortem kill to appear on top of the killcard
- Checkboxes have been revamped in the options menu
Like this hotfix? Let us know on Discord!
