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Update 1.1.5: Blunderbuss, sidearm buffs and more!

Ahoy scallywags!

Nothing feels worse than having a powerful gun, boarding an enemy ship, and missing every shot. Not utilizing those muskets feels like a massive blunder. That's why we've added the perfect gun: the blunderbuss. Why try sniping someone in a moment of tension, when you can walk up to them and blast 'em with pellets?

That, and more, in today's update!

[h3]New Weapon:[/h3]
  • Blunderbuss has been added (spawns as regularly as crossbow) - Fires 10 pellets in a random spread pattern


[h3]Weapon balancing:[/h3]
  • Flintlock projectile damage increased from 30 damage to 40 damage
  • Quadbarrel flintlock projectile damage increased from 17 damage to 20 damage
  • Dual quadbarrel flintlock projectile damage increased from 13 damage to 14 damage


[h3]Main Menu:[/h3]
  • "New" items indicator for ship and character revamped
  • Loading image placeholder added while newsfeed image is still downloading
  • Patch notes button removed from startup disclaimer as patch notes can now be viewed from the in-game browse


[h3]Visual tweaks:[/h3]
  • Tweaked the hand pose for the quad barrel
  • Lerp time decreased when transitioning from swimming to walking animation (no more swimming pirates on deck)
  • Players no longer jitter and teleport when leaving the capstan
  • Quad barrel sprint animation improved


[h3]Gameplay:[/h3]
  • A server no longer keeps resetting countdown to 30 seconds in pregame when a 16th player connects, only once now


[h3]Bug fixes:[/h3]
  • Fixed a bug that made it so you couldn't steal ammo from an enemy ammo box
  • Sunken ship crate icon changed into barrel icon (was still a wrong treasure chest blockout icon)
  • Fixed overlapping crew UI when using the in-game announcement browser
  • Kill information kill multiplier offset fixed (was offsetted to the left due to a bug)



Like this update? Let us know on Discord!