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Hotfix 1.2.1: Party system improvements, Junk Ship tweaks and more!

Yarr! We're rolling out a hotfix for some issues with the party system (even more improvements will come in the future), some Junk Ship tweaks and other bug fixes / improvements.

Here are the full patch notes:

[h3]Optimisations:[/h3]
  • Optimized client side ship attachment code which should slightly improve FPS

[h3]Animations:[/h3]
  • Jumping on a ship now has a proper animation (there was no jump or in-air animation yet on ships)

[h3]Gameplay tweaks:[/h3]
  • Junk Ship speed decreased with about 10%
  • Normal cannonball projectile speed increased from 7500 to 10000
  • Trapshot and anti-cannonball projectile speed increased from 6200 to 10000
  • handheld cannonball and swivel cannonball projectile speed increased from 8500 to 10000
  • Normal cannonball damage increased from 4 to 5
  • Swivel cannonball damage increased from 2 to 3
  • Melee range decreased from 190 to 170
  • Added some more loot spawns and some more chest spawns on Buccaneer Bay
  • Increased fog a bit again in foggy night setting

[h3]Party improvements:[/h3]
  • The party leader can now lock the party when the party consists out of at least 3 players (to prevent randoms from joining the party)
  • When a party leader now leaves a party the leftover members remain in the party which is re-branded with a random leftover member’s customization instead of being split up into their own parties

[h3]Party bug fixes:[/h3]
  • Fixed a bug that caused players of a party to be split into duplicates of the party once in-game
  • Fixed a bug that caused players not to auto rejoin their former party when going back to the main menu

[h3]Other bug fixes:[/h3]
  • Damage values on broken bottle were incorrect (18) now fixed again to 12
  • Fixed a bug that caused the respawn ship camera to sometimes clip though the sail on the junk ship
  • Fixed the main menu theme song to be the christmas theme song as intended
  • Fixed a bug that caused the new items popup items to go out of bounds due to the popup box not scaling with the amount of items, now it scales accordingly
  • Fixed a bug that caused the floating wood crates to jitter when sinking into the sea



Like this hotfix? Let us know on Discord!