Version 1.5.4: New healing system, Bird's Reef rework & more!
Arrr ye landlubbers! It be once again time for another update.
What is a pirate game without the ability to drink (excessive) amounts of beverage?
...
A landlubber game!
So, from now on you'll have to drink that delicious BattleDrink™. With the new healing system you'll have to take out your bottle and drink up me hearty! Of course while enjoying your refreshing BattleDrink™ you'll want to make sure you are in a safe spot, as other pirates are always looking for opportune moments to end you.
While drinking you can move around at walking speed, but can't jump or do anything else. You can stop drinking whenever you want. And when you are full health the bottle will automatically recharge with a speed that is based on how much was left in the bottle. Each bottle charge can refill 50% your HP and when fully consumed takes about 10 seconds to refill.


Furthermore we have also improved Conquest some more. We've increased the k/d based discounts, reworked Bird's Reef and fixed some bugs!

Full patch notes:
[h3]New healing system:[/h3]
[h3]Conquest improvements:[/h3]
[h3]Bird's Reef island rework:[/h3]
[h3]Server browser tweaks:[/h3]
[h3]Bug fixes:[/h3]
Like this update? Let us know on Discord!
What is a pirate game without the ability to drink (excessive) amounts of beverage?
...
A landlubber game!
So, from now on you'll have to drink that delicious BattleDrink™. With the new healing system you'll have to take out your bottle and drink up me hearty! Of course while enjoying your refreshing BattleDrink™ you'll want to make sure you are in a safe spot, as other pirates are always looking for opportune moments to end you.
While drinking you can move around at walking speed, but can't jump or do anything else. You can stop drinking whenever you want. And when you are full health the bottle will automatically recharge with a speed that is based on how much was left in the bottle. Each bottle charge can refill 50% your HP and when fully consumed takes about 10 seconds to refill.


Furthermore we have also improved Conquest some more. We've increased the k/d based discounts, reworked Bird's Reef and fixed some bugs!

Full patch notes:
[h3]New healing system:[/h3]
- BattleDrink is now an endless resource with a cooldown
- BattleDrink pickup removed
- BattleDrink racks in ships have been removed (will later be replaced with something else, TBA)
[h3]Conquest improvements:[/h3]
- k/d based discount increased
- Added a max gold cap of 7000
- You now always get up to 500 gold in the loadout / respawn screen if your gold amount is below 500g
- Bomb launcher price increased to 2250 gold
- Double barrel price increased to 1800 gold
- You now start with a paddle instead of a bottle
- Respawn screen now selects half barrel, flintlock and shovel as default loadout
[h3]Bird's Reef island rework:[/h3]
- Foliage reworked
- Added some more sand roads and pathways
- Added some cannons
- Added 2 stone tower platforms
[h3]Server browser tweaks:[/h3]
- Servers now show which map is currently being played
- Font size decreased
[h3]Bug fixes:[/h3]
- Fixed a bug that caused ally ship containers not to work
- Fixed some bugs with the server browser and conquest matches
- Fixed a bug that sometimes blocked primary fire
- Fixed a bug that caused players not being able to repair ally ship masts
- You can no longer TNT ram friendly ally ships
Like this update? Let us know on Discord!
