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Update 1.3.1: Ship stats, Less respawn time for small teams and more!

Ahoy Mateys! Hope you're enjoying the Lunar Update so far. Make sure you get those few extra cosmetics while you still can! The Lunar event will end on the 25th next week. In the meantime we've got another update for you scallywags!

Check out the patchnotes:

[h3]Brigantine model rework:[/h3]
  • Upper staircase and higher platform removed
  • Lower hull staircase moved forward a bit
  • Ship ladders moved forward a bit more (so they appear more central)
  • Front mast and sails size increased a bit
  • Stern reworked to appear more elegant
  • Added a rope between the two crows nests for easy traversal between the two
  • Fortification rings added to both masts


[h3]Other ship changes:[/h3]
  • Ship ladders revamped (rope attachments can be seen from the deck making it easier to see where enemies pop up when climbing a ladder)
  • Rope to crows nest changed to a rope ladder


[h3]Ship flags:[/h3]
  • Ships now have two types of flags (one normal flag on the main mast and one triangular with no emblem on the secondary (front) mast - the triangular flag will later become an unlockable)


[h3]Ship menu:[/h3]
  • The ship menu now shows handy ship statistics and a small description (translations will follow)


[h3]Gameplay changes:[/h3]
  • Respawn time is now reduced based on the amount of players in a crew (4 players = 100%, 3 players = 85%, 2 players = 65% and 1 player = 50%)


[h3]Balancing:[/h3]
  • TNT barrels now cause less ship damage when exploded on the ground (2 x 2 ship damage instead of 3 x 4 ship damage)


[h3]Inventory UI improvements:[/h3]
  • Item tooltips now show how much the items weighs
  • Hovering over an item or stack of items in your inventory will now highlight the amount of space it takes


[h3]Weapon tooltip:[/h3]
  • Melee damage now shows the correct damage amount (global melee damage multiplier was not taken into account yet)
  • Blunderbuss and nockgun (shotgun type weapons) now also show a small pellet icon


[h3]Bug fixes:[/h3]
  • Getting stuck in primary fire mode should be fixed
  • Getting stuck in secondary fire mode should be fixed
  • Zooming in and out in the worldmap no longer changes the steering wheel view mode




Like this update? Let us know on Discord!