Blazing Sails version 1.0.2
The first update for Blazing Sails has arrived! We've mainly focused on some of the most pressing issues like reward notification, rewards based on match placement, bug fixes and some small quality of life improvements!
General:
Bug fixes:
Visual improvements:
Gameplay:
Balancing:
UI:
Optimizations:
General:
- Added some missing translated text
- You now don't need to stay until the end of a match to get a chance at a new cosmetic
- Winning a game now gives you a higher chance for a new cosmetic
Bug fixes:
- Fixed a bug that made cannonball projectiles spawn twice when other players we’re spamming fire button when using a cannon
- Dedicated servers now automatically restart when a match is in progress with 0 players
- Fixed a bug that made footsteps continue to play after a player had died
- Fixed a bug that made swivel cannons show loaded indicator when they weren’t actually loaded after being installed
- Fixed a bug that made hair colors not work until you equip a beard
- Shoulder cannon projectiles AOE no longer damages players through obstacles
- The game icon has been updated to show the Blazing Sails logo and no longer the Unreal Engine logo
Visual improvements:
- Bow mounted explosive barrels now produce the renewed particle effect when exploding (it still spawned the old one)
Gameplay:
- When sailing in the deadzone the wind now always blows toward the safe zone (This will make it easier to get out of the deadzone)
- Usernames have been lowered so they appear closer the player’s head (This should make it easier to recognize friends in battle situations)
Balancing:
- The ship’s cork now fills up the hull a bit slower than before (about 20% slower)
- Double barrel rifle projectile damage increased from 40 to 45
UI:
- When you received a new cosmetic, you will now get a fancy pop-up showcasing your new items when returning to the main menu
- “Ship” and “Pirate” buttons will now be highlighted if you have a new item in one or both categories
- Kill information now also shows kill streak counter and has a small animation
Optimizations:
- Props now cull out correctly on all islands
- Character mesh LODS added
- Seagulls above floating crates now use vertex animation instead of skeletal bones which is more performant
- General prop culling optimisation pass