Blazing Sails version 1.0.3
Ahoy Scallywags,
Glad to hear you've been enjoying Blazing Sails so far! To answer your very first question, no, no voice chat JUST YET. It's still disabled due to a rare bug, but it's being actively worked on and we'll implement it ASAP!
What we do have for you is some requested changes to the UI that should make looting clearer. No longer will you accidentally drop all your loot into your opponent's dead man's chest! We've also made some pretty noticeable changes to melee combat. More consistent, and slightly less damage!

Anyway, here's the full patch notes:
Gameplay:
UI:
Balancing:
Bug fixes:
Give these changes a whirl and let us know what you think on our Discord!
Glad to hear you've been enjoying Blazing Sails so far! To answer your very first question, no, no voice chat JUST YET. It's still disabled due to a rare bug, but it's being actively worked on and we'll implement it ASAP!
What we do have for you is some requested changes to the UI that should make looting clearer. No longer will you accidentally drop all your loot into your opponent's dead man's chest! We've also made some pretty noticeable changes to melee combat. More consistent, and slightly less damage!

Anyway, here's the full patch notes:
Gameplay:
- Melee hit detection greatly improved, landing hits should now be much more consistent
- All melee weapon damage has been reduced by 20% (due to the new more consistent hit system and because melee was a bit too strong)
- Treasure chests now spawn perpendicular on the surface beneath them
UI:
- New inventory and container UI
Balancing:
- Jawblade damage has been increased compared to other melee weapons
- Deadzone collapsing speeds and in-between times have been tweaked
Bug fixes:
- Fixed a bug that allowed players to create a 5 man crew when spamming interact on the crew banners
- Fixed a bug that caused the final collapsed deadzone to not do any damage to ship or players
- Fixed a bug that caused a player to sometimes not be attached to a ship and therefore appear as invisible to other players
- Stealing widget no longer appears when looting a destroyed ship
- When your inventory is full you can no longer loot quick access points (this caused items to disappear)
- Player level no longer shows when spectating players (this was a leftover UI element from the Beta) Actual levels will be added again in a future update!
- Deadzone is now more centered in the map which should make it so circles are generated more evenly across the map
- Changed minimum post processing quality option to medium as low and lowest disabled auto-exposure which caused the screen to appear extremely dark
- Windowed fullscreen no longer swaps back to fullscreen and vice versa
- Fixed a bug that would sometimes due to lag allow 2 players or more to pick up the same weapon
- Fixed a bug that still showed amulet glow in UI after being killed while standing on a teleport platform
Give these changes a whirl and let us know what you think on our Discord!