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Blazing Sails Halloween Hotfix v3.0.8.6

New
  • Enemy players can now stop pumps
  • Add Team formation string for custom games, allows more custom structures. Read more about the system on the wiki here:


Balance Changes
  • Undead players can no longer interact with human ships their steering wheels
  • Revert pump upgrades applied to the Rise of the Undead Fleet gamemode. Silver steering wheels still apply
  • Human players now respawn with ammo in the Rise of the Undead Fleet game mode (50 bullets, 20 arrows, 5 cannon balls)
  • Increased direct hit damage for Fish launcher to 60 to better balance with the AOE changes
  • Increased Cutlass damage 20 -> 22
  • Increased Sword of the Sea damage 18 -> 20
  • Increased Pickaxe damage 32 -> 50
  • Reduce Pickaxe attack speed 0.7-> 0.45
  • Reduce Spiked Club attack speed 0.9 -> 0.75


Bug Fixes
  • Fix deadzone not applying damage to ships
  • Fix humans losing their weapons when dying in Rise of the Undead Fleet mode
  • Fix issues with the new AOE exception system for Ships (fixes explosive barrel and more)
  • Fix level based cosmetics not being equipable
  • Fix most game modes not using incremental spawn timers (gun game still uses a default spawn timer)
  • Fix Charred skeleton glow effect
  • Fix tutorial level not teleporting the player back to the ship
  • Fix crucial issue with players leaving not being cleared from the server causing heaps of issues like servers not ending and more!
  • Fix clearing the mute and banlist not working for custom games.
  • Fix Prepare for battle sound not to adhere to volume settings (Rise of the Undead Fleet mode)


Other changes
  • Default loot on the Rise of the Undead Fleet mode has been improved
  • Streamer names should now be unique each game, no longer 2 Bill Bones
  • Crew banners are no longer active in Rise of the Undead Fleet mode