Blazing Sails Halloween Hotfix v3.0.8.6
New
Balance Changes
Bug Fixes
Other changes
- Enemy players can now stop pumps
- Add Team formation string for custom games, allows more custom structures. Read more about the system on the wiki here:
Balance Changes
- Undead players can no longer interact with human ships their steering wheels
- Revert pump upgrades applied to the Rise of the Undead Fleet gamemode. Silver steering wheels still apply
- Human players now respawn with ammo in the Rise of the Undead Fleet game mode (50 bullets, 20 arrows, 5 cannon balls)
- Increased direct hit damage for Fish launcher to 60 to better balance with the AOE changes
- Increased Cutlass damage 20 -> 22
- Increased Sword of the Sea damage 18 -> 20
- Increased Pickaxe damage 32 -> 50
- Reduce Pickaxe attack speed 0.7-> 0.45
- Reduce Spiked Club attack speed 0.9 -> 0.75
Bug Fixes
- Fix deadzone not applying damage to ships
- Fix humans losing their weapons when dying in Rise of the Undead Fleet mode
- Fix issues with the new AOE exception system for Ships (fixes explosive barrel and more)
- Fix level based cosmetics not being equipable
- Fix most game modes not using incremental spawn timers (gun game still uses a default spawn timer)
- Fix Charred skeleton glow effect
- Fix tutorial level not teleporting the player back to the ship
- Fix crucial issue with players leaving not being cleared from the server causing heaps of issues like servers not ending and more!
- Fix clearing the mute and banlist not working for custom games.
- Fix Prepare for battle sound not to adhere to volume settings (Rise of the Undead Fleet mode)
Other changes
- Default loot on the Rise of the Undead Fleet mode has been improved
- Streamer names should now be unique each game, no longer 2 Bill Bones
- Crew banners are no longer active in Rise of the Undead Fleet mode