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Update 1.3.2: Dragon Pistol, profanity filter and more!

Yarr me hearties! T'is time for another update.

This week we're spicing up the playground with a new and powerful weapon, the Dragon Pistol. There are pirates and there are pirates if you know what I mean. The latter kind knows the importance of a good pistol. When facing an opponent in combat it's important to not only dominate but also look good doing it. We've got you covered!

Seek and equip the the new Dragon Pistol to take your fancyness to the next level. Reload in style and blast those pesky boarders in the face to send them on a one way trip to the locker.

Beside making sure you pirates can keep your cool on we've also improved the game's experience with new features such as a profanity filter for the in-game chat, an FPS counter and a small interaction time to drop the anchor.

Full patch notes below:

[h3]New weapon:[/h3]
  • The Dragon Pistol has been added firing a 57 damage bullet that kills instantly with a headshot. It's item rarity is Tier 4 (purple)


[h3]Visual improvements:[/h3]
  • Pistol type idle animations improved. Pistol hand pose should be cleaner.
  • Added some tint variation to the ship wood planks


[h3]Censorship:[/h3]
  • Optional profanity filter added to hide most common swear words (still work in progress, will be improved over time as more words are black listed and exceptions are white listed)
  • You can now also hide chat messages from players completely (command messages and kill feed remains visible)


[h3]FPS counter:[/h3]
  • FPS and ms counter option added


[h3]Gameplay changes:[/h3]
  • Dropping the anchor now takes 0.5 seconds
  • Dropping the anchor as an enemy now takes 2 seconds
  • Anchor dropping progress gets reset every time you take damage
  • You no longer receive a camera shake when zooming in with a sniper while cannons are fired closeby
  • Treasure chests now always spawn at least tier 3 items (used to be tier 1) which increases the probability to find better items in treasure chests
  • Containers now also show the item weight and percentage of the inventory the item or item stack occupies
  • Blunderbuss pellet spread reduced from 0.2 to 0.15


[h3]Bug fixes:[/h3]
  • Floating wood crates should be easier to interact with now (interaction sometimes wouldn't show)
  • Fixed a bug that allowed players to zoom in or aim down sight while reloading




Like this update? Let us know on Discord!

Update 1.3.1: Ship stats, Less respawn time for small teams and more!

Ahoy Mateys! Hope you're enjoying the Lunar Update so far. Make sure you get those few extra cosmetics while you still can! The Lunar event will end on the 25th next week. In the meantime we've got another update for you scallywags!

Check out the patchnotes:

[h3]Brigantine model rework:[/h3]
  • Upper staircase and higher platform removed
  • Lower hull staircase moved forward a bit
  • Ship ladders moved forward a bit more (so they appear more central)
  • Front mast and sails size increased a bit
  • Stern reworked to appear more elegant
  • Added a rope between the two crows nests for easy traversal between the two
  • Fortification rings added to both masts


[h3]Other ship changes:[/h3]
  • Ship ladders revamped (rope attachments can be seen from the deck making it easier to see where enemies pop up when climbing a ladder)
  • Rope to crows nest changed to a rope ladder


[h3]Ship flags:[/h3]
  • Ships now have two types of flags (one normal flag on the main mast and one triangular with no emblem on the secondary (front) mast - the triangular flag will later become an unlockable)


[h3]Ship menu:[/h3]
  • The ship menu now shows handy ship statistics and a small description (translations will follow)


[h3]Gameplay changes:[/h3]
  • Respawn time is now reduced based on the amount of players in a crew (4 players = 100%, 3 players = 85%, 2 players = 65% and 1 player = 50%)


[h3]Balancing:[/h3]
  • TNT barrels now cause less ship damage when exploded on the ground (2 x 2 ship damage instead of 3 x 4 ship damage)


[h3]Inventory UI improvements:[/h3]
  • Item tooltips now show how much the items weighs
  • Hovering over an item or stack of items in your inventory will now highlight the amount of space it takes


[h3]Weapon tooltip:[/h3]
  • Melee damage now shows the correct damage amount (global melee damage multiplier was not taken into account yet)
  • Blunderbuss and nockgun (shotgun type weapons) now also show a small pellet icon


[h3]Bug fixes:[/h3]
  • Getting stuck in primary fire mode should be fixed
  • Getting stuck in secondary fire mode should be fixed
  • Zooming in and out in the worldmap no longer changes the steering wheel view mode




Like this update? Let us know on Discord!

Hotfix 1.3.0.2: Ship collision improvements and bugfixes!

Ahoy! We're rolling out a small hotfix again to fix a few bugs and with some ship collision improvements.

[h3]Ship collisions:[/h3]
  • Ships should no longer overlap / intersect during boarding or close ship combat


[h3]Further performance improvements:[/h3]
  • Fixed some performance issues with the elevators
  • Fixed some performance issues with the masts
  • Fixed some performance issues with the username widgets


[h3]Bug fixes:[/h3]
  • Fixed a bug that caused projectile impact effects not to appear when firing from one ship to another
  • Fixed a bug that caused the character to become two floating arms and a torso when using the world map while viewing the steering wheel in third person mode
  • Fixed a small visual offset in the cannon UI
  • Fixed some materials that didn't have red outline implemented yet such as the straw hat and other hats with rope-like materials
  • The 50 initial wood planks should now be visible in the barrel
  • Fixed a bug that caused the flags to be rotated 180 degrees




Like this hotfix? Let us know on Discord!

Hotfix 1.3.0.1: Performance improvements

Ahoy! We're rolling out some small changes / fixes following-up yesterday's bigger update.

[h3]Performance Improvements:[/h3]
  • Fixed some performance issues with the ships
  • Fixed some performance issues with the water
  • Fixed some performance issues with the masts


[h3]Experimental features:[/h3]
  • You can now view your character in third person while using the steering wheel (use mouse wheel to swap between first person mode and third person mode) - known bug: when using the worldmap your character becomes two floating arms, will be fixed tomorrow
  • Ships now start with 50 wood - known bug: Wood barrel doesn't visually show the 50 initial wood planks yet, will be fixed tomorrow


[h3]Bug fixes:[/h3]
  • Fixed a bug with the fire animations that wouldn't play due to the automatic reload happening too fast
  • Fixed a bug that sometimes caused the party leader ship to be your own ship
  • Fixed some collision issues in the new Lunar Lands




Like this hotfix? Let us know on Discord!

BIG 1.3.0 Lunar Update: NEW Island, Sail Damage, Lunar cosmetics and much more!

Ahoy me hearteys!

The Lunar New Year will soon be upon us (depending on when you're reading this)! That means it's time for Blazing Sails' Lunar Lands update. This is potentially our biggest update yet, with a new island, new cosmetics, a new feature, and TONS of QoL updates!

[h2]Check out the trailer![/h2]

[previewyoutube][/previewyoutube]

[h2]The Lunar Lands[/h2]
As with every major update, this one brings an all-new set of islands with it: The Lunar Lands. These massive rocky pillars are connected through walkways and bridges, and make for excellent sniping spots. You'll find the Lunar Lands in the North, between the Trident and Bandit Bay clusters!



[h2]Sail Damage[/h2]
Do you aim your cannons too high? Are you constantly surprised by the incredible laser accuracy of the patented Blazing Sails Cannons™? Well, now you too can be of use, with sail damage! When you hit an enemy sail, it will take some damage, causing their ship to slow down.



Want to learn more about sail damage? Check out our earlier sneak peek (or play the game!)

[h2]New cosmetics[/h2]
To further celebrate the Lunar New Year, we've created a bunch of oxcellent and oxciting new cosmetics for you to get yer grubby hands on! Always wanted to be a pirate wearing a dragon hat? Same here, that's why we made 'em.



To get you started, you'll get these special Lunar lantern flag and sail emblems if you fire up the game during this event!



[h2]QoL changes and optimizations[/h2]
New stuff is exciting, we know. But you know what else gets the blood pumping? Quality of life changes and optimizations, and this update brings a lot of those! You can check out the full patch notes below, but here's a few commonly requested features that we've implemented:
  • You can now see the wind direction while behind the wheel
  • An ADS slider has been added
  • Pirate and ship loadouts can now be saved
  • In-game weapon stats have been implemented
  • Dropping the anchor will now allow for much tighter turns (multi-wave drifting!)
  • Colorblind players rejoice, you can now change the color of the deadzone!





[h2]Here are the full patch notes:[/h2]

[h3]New island:[/h3]
  • The Lunar Lands have been added in the north (between Trident's Fall and Bandit Bay)


[h3]New gameplay features:[/h3]
  • Sail damage has been added (hit your masts using the hammer to repair)
  • Equiping your hammer will now show a sail HP widget on each mast of your ship
  • Anti-Sail cannonballs added (they cause 15 sail damage while other cannonballs only cause 5 sail damage)


[h3]New cosmetics:[/h3]

Event exclusive Items:
  • Lunar Knot Sail Emblem
  • Ox Sail Emblem
  • Lunar Dragon Sail Emblem
  • Lunar Knot Flag Emblem
  • Ox Flag Emblem
  • Red, White and Black Dragon Hat
  • Black, Yellow and Red Dragon Hat
  • Red, White and Black Lion Hat
  • Black, Yellow and Red Lion Hat
  • Green and Beige Dragon Hat
  • Black, Red and Yellow Dragon Hat
  • Purple and Yellow Dragon Hat
  • Black and Bordeaux Dragon Hat
  • Green, Yellow and Red Lion Hat
  • Purple, Black and Pink Lion Hat
  • Yellow, White and Red Lion Hat
  • White, Red and Yellow Lion Hat
  • Gold and Red Dragon Hat
  • Blue and White Dragon Hat
  • Gold and Red Lion Hat
  • White and Blue Lion Hat


New non-event Items:
  • Beige and Black Straw Hat
  • Black and Red Straw Hat
  • Beige Straw Hat
  • Red and Beige Straw Hat
  • Black Straw Hat
  • Blue Straw Hat
  • Dark Green Straw Hat
  • Dark Green and Red Straw Hat
  • Pink and Beige Straw Hat
  • Left Bright Red Footwrap
  • Right Bright Red Footwrap
  • Left Blue Footwrap
  • Right Blue Footwrap
  • Left Green Footwrap
  • Right Green Footwrap
  • Left Brown Sandal
  • Right Brown Sandal
  • Left Red Sandal
  • Right Red Sandal
  • Left Blue Sandal
  • Right Blue Sandal
  • Left Green Sandal
  • Right Green Sandal
  • Left Purple Sandal
  • Right Purple Sandal
  • Left Young Bamboo Pegleg
  • Right Young Bamboo Pegleg
  • Left Old Bamboo Pegleg
  • Right Old Bamboo Pegleg
  • Mom Tattoo
  • Double Fish Scale Sleeve Tattoo
  • Left Fish Scale Sleeve Tattoo
  • Right Fish Scale Sleeve Tattoo
  • Mister Moustache Shoulder Tattoo
  • Diamond Tattoo
  • Octopus Tattoo
  • Crossed Swords Tattoo


[h3]New main menu features:[/h3]
  • Pirate outfit preset saving added (click the list icon in pirate to open the preset menu)
  • Ship style preset saving (click the list icon in ship to open preset menu)
  • You can save outfits / styles, remove them, rename them and overwrite them




[h3]New cannon UI:[/h3]
  • Cannon UI now shows an actionbar listing all the cannonballs you have with you and now includes hotkeys to quickly select a specific cannonball type




[h3]Weapon tooltip improvements:[/h3]
  • Weapon tooltips now show some weapon stats like damage, reload speed, ...
  • Special weapons with AOE damage, vampiric damage or with a scope now a have special symbol in the weapons tooltip
  • Weapons now show a rarity color (white = tier 1, green = tier 2, blue = tier 3, purple = tier 4, yellow = tier 5)




[h3]Sniper changes:[/h3]
  • Snipers rifles (fast sniper and heavy sniper) now have a breathing wobble while aiming down the scope
  • You can hold shift or spacebar to hold your breath for a short moment to get a steady aim (keybind will follow shortly)




[h3]New settings:[/h3]
  • You can now change the color of the deadzone in any color you want (for colorblindness or just for fun, setting located in gameplay options)
  • You can now change the camera sensitivity while aiming down sight seperately




[h3]Item and inventory improvements:[/h3]
  • You now automatically pick up as much as you can carry when an item stack is more than your inventory can take


[h3]Gameplay changes:[/h3]
  • Glass bottle damage increased from 12 to 17
  • You can now see the wind direction (lines) while using the steering wheel
  • Trapshot rarity decreased again from tier 4 to tier 3
  • Trapshot loading time increased from 3 seconds to 5 seconds
  • Anti-cannonballs loading time increased from 3 seconds to 5 seconds
  • Trapshot projectile drop now same as heavy cannonballs
  • Explosive barrel impact damage reduced from 12 to 4 damage
  • Explosive barrel AOE ship damage increased from 2x 2 damage points to 3x 4 damage points
  • "Marked a location" voiceline can no longer be spammed (you can still spam the actual marker though, but the voice line will only play once every 2 seconds)
  • Ships now tilt much more when turning during anchor drop
  • Weapon spread will now also be applied when jumping or in air (falling)
  • Weapons are no longer reloadable while aiming down the sight, they reload automatically when going out of aim down sight though


[h3]Sound changes:[/h3]
  • New cannonball flight sound


[h3]Voiceline improvements:[/h3]
  • "They corked us" and "We're sinking" voicelines now use the voice and pitch you have selected


[h3]Optimisations:[/h3]
  • Ship culling has been added which should greatly improve performance with many ships
  • Ships that are behind obstacles are massively reduced in cost
  • Ship interiors are massively reduced in cost when interior is not visible


[h3]Bug fixes:[/h3]
  • Invisible player bug should be fixed
  • You no longer get sprint blocked when blocking a melee attack, only when you receive actual damage
  • Fixed a collision gap on the brigantine (you could fall through the floor in front of the upper staircase)
  • Fixed a bug that showed 0 open slots in green instead of red sometimes
  • Fixed a bug that would make the bow figure uncolored sometimes
  • Fixed a bug that sometimes made the beard uncolored (white)
  • Sorting on free crew slots should now work as intended
  • Fixed a bug that caused party members to always switch back to unready whenever a new player joined the party
  • Fixed a bug that caused selected cosmetics not to be highlighted as selected in the pirate and ship menu
  • Fixed a bug that caused the capstan to move off center after a while
  • Fixed a bug that caused the cursor to jump to the end when trying to edit ship name in the middle
  • Fixed some incorrect offsets in the body settings menu screen
  • Fixed a bug that caused teammates to appear with a red outline for a short moment after using the worldmap
  • Fixed a bug that caused the weapon spread to be only vertical (now horizontal and vertical)




Like this update? Let us know on Discord!