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Blazing Sails News

Roadmap Update 6: PROGRESSION SYSTEM, Ghost Ship and more!

Ahoy! It's time for another Early Access Roadmap Update!

Alright, stop. Hammer time.

Everybody likes winning, but there's one thing sweeter than the taste of victory: plunder. We've been working on a lot of different things to make playing, and winning, feel even more rewarding!

In one of the following weeks we will be adding a much requested addition: A progression system including:
  • Leveling system
  • EPIC level based hammer unlocks
  • Title system
  • Different loot drop types
  • Loot Exchanging post
  • More...


Preview of some hammer skins


The idea is to give you all a clear goal to work towards and just make playing the game more rewarding in general. We'll likely add even more features and tweaks after the base progression system is actually implemented containing the features summed up above.

And that's not all! Some old-timers might remember a cursed ghost ship rising from the depths in the pre-alpha days! That ship has come back from the dead (pun intended) and is ready to spice up that epic final battle even more!

Without further ado, here's the updated roadmap:

Check out a high-res version here


Like this roadmap update? Let us know on Discord!

Update 1.5.5: Quickplay, water shader tweaks, extra sail settings & more!

Yarrr me hearties!

It's been a short while but here we are again with another juicy update. We got quite a bit of new things to cover, so let's get into it!

[h3]Quickplay[/h3]
First of all we would like to (re)introduce QUICKPLAY! No more tediously searching for that perfect match. Just press quickplay, select a gamemode and let our new system do the rest. You can choose between Battle Royale, Conquest or just any gamemode if you just want to get into the action ASAP!




[h3]Water shader tweaks[/h3]
Next up we have tweaked the water shader.

The specular has been remade from scratch which now produces a nicer specular highlight.

Secondly, we've also revamped the subsurface system so it now uses your view angle and shows a nicer gradient of light scattering through the wave tops.

We've also tweaked how wave foam looks in the distance, it now no longer shows obvious tiling but instead fades out into soft foam banks.

The waves are now also a slight bit higher and more wild in the open ocean which will also affect gameplay a little bit. Broadside battles and pursuits should be a bit more fun and challenging now.

Last but not least we've also tweaked the colors and made some changes to the shader so we can have deeper colors. All of this should come at the same cost as the old water shader version.




[h3]Conquest flag radius indicators[/h3]
We've added some handy radius indicators to the conquest flags.




[h3]New pirate cosmetics[/h3]
Additionally we've also added some new pirate cosmetics such as underpants, shorts and some salty new tattoos.




[h3]Interactive tutorial[/h3]
Aside from all that we've also added a fully playable interactive tutorial and removed the super old video.

*note: We are aware of a small oversight of battle drinks (old healing system) still being part of the tutorial. We will fix this in the next hotfix. For now just ignore this hint.




[h3]Extra sail settings[/h3]
And you can now add micro tears, dirt and paint wear to your sails to get that wooden tub looking just the way you like it.





There's even more, but we'll leave that to the patch notes below:

[h3]Quickplay:[/h3]
  • Quickplay has been added again
  • New sub menu added for quickplay to choose gamemode


[h3]Water shader tweaks:[/h3]
  • New specular system which should produce a much more realistic / better looking specular
  • New subsurface system that scatters light through high waves depending on view angle
  • Distant foam no longer shows obvious tiling, now fades out into softer foam banks
  • Colors have been tweaked to look more natural (shader changes also make it possible to have deeper colors now)
  • Slightly optimized (performance wise)
  • Wave height tweaked to be a slight bit more wild in the open ocean


[h3]Extra sail settings:[/h3]
  • Micro tear slider added to ship options
  • Sail dirt slider added to ship options
  • Sail top paint layer wear slider added to ship options


[h3]Tutorial:[/h3]
  • Added a fully interactive / playable tutorial to teach all the game's basic mechanics (video removed)


[h3]Waterpump tweaks:[/h3]
  • Waterpump sound now matches the animation
  • Waterpump now also visually pump longer when upgraded
  • New waterpump sounds


[h3]Conquest tweaks:[/h3]
  • Conquest flags now show a capture radius on the ground


[h3]Ship model tweaks:[/h3]
  • Added Jacob's ladder planks to the side of the ships
  • Split up some long wooden railing bars on the hulls of the ships into smaller sections
  • Bomb vessel hull wooden planks texture stretching and tiling improved so it's more similar to the other ships


[h3]Gameplay changes:[/h3]
  • Nockgun no longer fires single shots but instead can be aimed down sight again
  • Nockgun - Right click (full volley) now became left click
  • Nockgun spread greatly decreased so it fires more precisely in medium range
  • Double barrel rifle fire rate increased in none aim down sight mode (in ADS mode fire rate is as before)
  • Double barrel rifle recoil increased with the same percentage
  • Sail turning speed has been slightly increased


[h3]Bug fixes:[/h3]
  • Fixed a bug that caused the nockgun to fire 1 extra pellet (8 instead of 7)
  • Removed an unnecessary delay for disconnection popups


[h3]New cosmetic items:[/h3]
  • Pink Heart Boxers
  • Red and White Heart Boxers
  • White Boxers
  • Beige Boxers
  • Black Boxers
  • Deep Blue Boxers
  • Mustard Yellow Boxers
  • Dark Purple Boxers
  • Green Boxers
  • Light Blue Boxers
  • Dark Brown Boxers
  • Dark Grey Torn Shorts
  • Blue Torn Shorts
  • Brown Torn Shorts
  • Washed Blue Torn Shorts
  • Black Torn Torn Shorts
  • Washed Red Torn Shorts
  • Green Torn Shorts
  • Red Torn Shorts
  • White Torn Shorts

  • Salty Body Tattoo
  • Salty Chest Tattoo
  • Salty Sleeves Tattoo




Like this update? Let us know on Discord!

Update 1.5.4.4: Pump upgrades and bug fixes!

Hello there! *A pirate with a beautiful beard and a long brown cloak appears*

We've another update for ye all!

Bringing pump upgrades! (ones that are intended and working this time)
As well as some bug fixes.




Here are the full patch notes:

[h3]Pump Upgrades:[/h3]
  • Pump upgrades have been added increasing the time a pump can pump
  • Pump upgrades are now part of random item rotation in BR mode


[h3]Conquest tweaks:[/h3]
  • You now spawn with more ammo (small shot from 25 to 75, arrows from 25 to 50 and fish ammo from 25 to 40)


[h3]Bug fixes:[/h3]
  • Conquest servers now show the proper map instead of "Tropical"
  • Fixed some animation issues with drinking as female
  • Fixed a bug that caused discount number not to appear in loadout screen
  • Fixed a bug that caused broken bottles to remain after pregame
  • Fixed a bug that caused players to be able to use the heal bottle on ship rope ladders
  • Starter budget when the game begins now 500 gold instead of 250 gold as intended




Like this update? Let us know on Discord!

Version 1.5.4: New healing system, Bird's Reef rework & more!

Arrr ye landlubbers! It be once again time for another update.

What is a pirate game without the ability to drink (excessive) amounts of beverage?

...

A landlubber game!

So, from now on you'll have to drink that delicious BattleDrink™. With the new healing system you'll have to take out your bottle and drink up me hearty! Of course while enjoying your refreshing BattleDrink™ you'll want to make sure you are in a safe spot, as other pirates are always looking for opportune moments to end you.

While drinking you can move around at walking speed, but can't jump or do anything else. You can stop drinking whenever you want. And when you are full health the bottle will automatically recharge with a speed that is based on how much was left in the bottle. Each bottle charge can refill 50% your HP and when fully consumed takes about 10 seconds to refill.





Furthermore we have also improved Conquest some more. We've increased the k/d based discounts, reworked Bird's Reef and fixed some bugs!





Full patch notes:

[h3]New healing system:[/h3]
  • BattleDrink is now an endless resource with a cooldown
  • BattleDrink pickup removed
  • BattleDrink racks in ships have been removed (will later be replaced with something else, TBA)


[h3]Conquest improvements:[/h3]
  • k/d based discount increased
  • Added a max gold cap of 7000
  • You now always get up to 500 gold in the loadout / respawn screen if your gold amount is below 500g
  • Bomb launcher price increased to 2250 gold
  • Double barrel price increased to 1800 gold
  • You now start with a paddle instead of a bottle
  • Respawn screen now selects half barrel, flintlock and shovel as default loadout


[h3]Bird's Reef island rework:[/h3]
  • Foliage reworked
  • Added some more sand roads and pathways
  • Added some cannons
  • Added 2 stone tower platforms


[h3]Server browser tweaks:[/h3]
  • Servers now show which map is currently being played
  • Font size decreased


[h3]Bug fixes:[/h3]
  • Fixed a bug that caused ally ship containers not to work
  • Fixed some bugs with the server browser and conquest matches
  • Fixed a bug that sometimes blocked primary fire
  • Fixed a bug that caused players not being able to repair ally ship masts
  • You can no longer TNT ram friendly ally ships




Like this update? Let us know on Discord!

Version 1.5.3.9: Conquest improvements

Some more improvements and bug fixes for the new experimental conquest mode!

[h3]Conquest improvements:[/h3]
  • Crew lock ignored in conquest mode
  • Musket price increased from 1800 to 2000
  • Bomb Launcher price increased from 1200 to 1500
  • Double barrel price increased from 500 to 1000
  • Battle drink bottles no longer appear in player death chests
  • A player's weapons now also drop when dying, staying for 30 seconds like the death chest reverted due to bug
  • Battle drink ship amount reduced from 100 to 50
  • Destroyed ships now deplete 300 tickets instead of 350


[h3]New conquest additions:[/h3]
  • Kill/death ratio based weapon discount system added (this allows players with a bad k/d to buy weapons at a cheaper price, the lower your k/d the cheaper the prices


[h3]Bug fixes:[/h3]
  • Fixed a bug that caused team selection screen to block new ship creation when only 1 ship exists
  • Fixed an exploit that allowed players to fire their weapon before it is equiped. Now you can only fire when your weapon is actually in your hand
  • Fixed a bug that sometimes caused flag icons not to appear on the world map
  • Fixed a bug that caused "can't mount (Mounted recently)" popup to appear on all players instead of only player that tries to mount a barrel to the front of the ship
  • Fixed a bug that caused conquest pre-game servers to show 16 players max when it is actually 20




Like this update? Let us know on Discord!