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Blazing Sails News

VOTE for Blazing Sails in the Steam Awards!

Avast me hearteys!

T’is the season -- award season! GOTY trophies flow like water as we near the end of the year. And while we’re not aiming for a Game of the Year trophy yet, we’ve spotted an award that fits Blazing Sails very well.

While queueing up with randoms is an experience in its own right, nothing beats getting your own crew together to show your superiority. That’s why we’d like to ask you to vote for Blazing Sails in the ‘Better With Friends’ Steam award category!



If we win the award through your incredible support, we’ll cook up a special Steam-themed sail design for you to use!


In the meantime, don't forget to join our Discord!

Update 1.1.3: NEW GUN, Unlock progression bar and more!

Avast ye sea shanty singing salthounds,

It’s time for another update! But before we get into that…

Some of you may have noticed that we had some server mutiny in the last update. We won’t get into the technical mumbo jumbo, but the latest update caused some magical server frying of sorts.
This also caused some issues with the autoheal on your ship. We'll postpone this feature for a later update so we're 100% sure it works as intended -- sorry about that!

To make it up we do have something special included in this update! Thats right.. A NEW powerful weapon that will (k)nock you out of balance!

Without further ado, here are the latest patchnotes:


[h3]New weapon:[/h3]
  • The Nockgun has been added, a powerful 7 barrel musket / shotgun hybrid weapon with a huge recoil
  • Primary fire fires up to 7 single shots
  • Secondary fire fires all remaining shots in a random blast pattern



[h3]Main menu:[/h3]
  • Unlock percentage bar added to all cosmetic categories (ship and pirate) to see how much of the existing items you have unlocked



[h3]Loot changes:[/h3]
  • The musket and double barrel have been moved down from tier 4 to tier 3 (they will now spawn more frequently)


[h3]Weapon changes:[/h3]
  • Crossbow projectile damage has been increased from 45 to 55
  • Crossbow projectile bullet drop increased from 1 to 2
  • Crossbow projectile speed reduced from 20 000 to 15 000
  • Heavy sniper projectile damage decreased from 67 to 65


[h3]Gameplay changes:[/h3]
  • You can now keep moving while using the world map
  • When a server is now full (16 players) the countdown timer will instantly jump to 30 seconds
  • You can no longer block incoming attacks while being dazed
  • Added a yellow border to explosive barrels in your inventory to make them easier to find when trying to drop them in tense situations


[h3]Visual improvements:[/h3]
  • Fixed a visual glitch that caused the collar of the new privateer set to clip through the camera when aiming down sight with the musket and double barrel
  • Spyglass animation tweaked for strong body type so the right hand now actually holds the spyglass instead of floating next to it
  • Tweaked the kill popup animation so the crossblades also have an enlarge animation like the kill info text
  • Half barrel idle animation remade
  • Half barrel fire animation remade
  • Melee right to left swing animation improved so the swing arc is bigger like the left to right swing


[h3]Bug fixes:[/h3]
  • Fixed an exploit that would allow upgrading several levels at once with only one single upgrade item
  • Fixed a bug that would sometimes show a crew member with 0 HP while he or she is still alive
  • Fixed a bug that caused the sprinting sounds to be gone when sprinting with a sidearm
  • The musket now has the correct description instead of the quad barrel description
  • Fixed a bug that caused the “Fire the left cannons” and “Fire the right cannons” command text to be swapped
  • Fixed a bug that caused the voice pitch to be different in-game than selected in the main menu



Like this update? Let us know on Discord!

Update: 1.1.2: Trading enabled, more rifle spawns and more!

[h2]In the meantime the rolled back features of this update have been pushed with version 1.1.3[/h2]

[h2]Due to a major issue with server reservation we had to rollback this update. We're truly sorry for the inconvenience! Trading is still available![/h2]

Ahoy ye scallywags! Hope you all enjoyed our recent free weekend and discount! We've received a ton of feedback over the last few days from new and experienced community members. With this update we hope to fix some reported bugs but also introduce some quality of life improvements that have been suggested as of late.

[h3]Main menu:[/h3]
  • Main menu theme has been changed back to the normal non Halloween theme


[h3]Cosmetic items:[/h3]
  • Item trading has been enabled for all non-promotional items (player to player only)


[h3]Loot changes:[/h3]
  • The musket and double barrel rifle have been moved down from tier 4 to tier 3 (they will now spawn more frequently)


[h3]Weapon changes:[/h3]
  • Crossbow projectile damage has been increased from 45 to 55
  • Crossbow projectile bullet drop increased from 1 to 2
  • Crossbow projectile speed reduced from 20 000 to 15 000


[h3]Gameplay changes:[/h3]
  • You can now keep moving while using the world map
  • You now receive 1 HP every 1 second while being on your own ship (slow autoheal)
  • When a server is now full (16 players) the countdown timer will instantly jump to 10 seconds
  • You can no longer block incoming attacks while being dazed


[h3]Visual improvements:[/h3]
  • Fixed a visual glitch that caused the collar of the new privateer set to clip through the camera when aiming down sight with the musket and double barrel
  • Spyglass animation tweaked for strong body type so the right hand now actually holds the spyglass instead of floating next to it
  • Tweaked the kill popup animation so the crossblades also have an enlarge animation like the kill info text


[h3]Bug fixes:[/h3]
  • Fixed a bug that caused the sprinting sounds to be gone when sprinting with a sidearm
  • The musket now has the correct description instead of the quad barrel description
  • Fixed a bug that caused the “Fire the left cannons” and “Fire the right cannons” command text to be swapped
  • Fixed a bug that caused the voice pitch to be different in-game than selected in the main menu



Like this update? Let us know on Discord!

Early Access Roadmap Update 2!

Ahoy Seadogs!

It's time for another Early Access Roadmap update! For the next MAJOR update that will drop late December we've got some more COOL stuff (pun intended) planned, including:
  • An all new "icy caverns" (winter-inspired) island
  • A bunch of COOL (did it again!) winter-inspired pirate and ship customisation
  • A long awaited new ship type!

(Of course, we'll be pushing more quality of life and improvement updates along the way too!)

(full resolution here)


In the meantime, don't forget to make use of the 20% discount while ye' still can!

https://store.steampowered.com/app/1158940/Blazing_Sails_Pirate_Battle_Royale/


Let us know what you think about our updated Roadmap on Discord!

Server Browser + map variation HOTFIX

Hi everyone! We rolling out a small hotfix now that should solve some server browser issues and adds more map variation!

  • Added missing patchnotes in-game
  • Added tooltip on the streamermode button explaining what it does
  • Fixed serverbrowser join buttons having strange padding on the left side
  • Fixed serverbrowser "show empty servers" not showing any servers when disabled
  • Fixed serverbrowser "show full servers" not working when disabled
  • Fixed streamermode not hiding crewmember names in the menu
  • Enabled more "setting" variation (less foggy maps)