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  3. Heroes get homesick, too. They just rarely talk about it. Monthly Changelog #3

Heroes get homesick, too. They just rarely talk about it. Monthly Changelog #3

Hello, Commander!


Another month, another changelog. Are you curious about what we’ve been working on lately? You wouldn’t believe how much Zoria has changed! Get yourself a mug, sit back, and enjoy 😊

[h2]Nulbarak [/h2]
[h3]Does it ring a bell? 😉 [/h3]
Some of you have heard this name before. Nulbarak is a location known to those who had a chance to play the Kickstarter Demo 😉 We decided to implement an improved version of this place not only to reward all of our Backers but also to give players a choice within the gameplay. You see, we’ve made some changes to Zoria’s story, and visiting Nulbarak will be a result of your in-game decisions, so you may or may not arrive at that destination 😉

"Quick, look at this painting! It looks just like home." *vases shattering* "I guess you really miss your home, don't you?"

[h2]Day-night cycle [/h2]
Open areas now have a fully working day-night cycle; The world will act accordingly to the time of the day! Some events will occur only at certain times. This should help make the game more alive and realistic 😊

5 am morning stroll through the woods. If mother knew...

[h2]UI Adjustments [/h2]
We’re implementing a new, more aesthetically pleasing interface. The previous one was good, but this one will be even better, and we think it’ll reflect Zoria’s current level of design more. Fun fact: it’s an eleventh iteration, made entirely in-house, tailored to Zoria’s needs 😉

Goodbye old, welcome new.

If you want to connect with the community, you can join Zoria's Discord here:

Until next time,
Feanen