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Zoria: Age of Shattering News

Zoria: Age of Shattering is coming to Gamescom!



[h2]Commanders! āš”ļø[/h2]

We are thrilled to announce that Zoria: Age of Shattering will be attending Gamescom 2023! The event will take place from the 23rd to the 27th of August in the vibrant city of Cologne.

This is a fantastic opportunity for all Zoria fans and curious gamers to get a closer look at the world we've created. We will showcase the game's features, exciting gameplay, and rich storyline.

Gamescom is one of the most significant events in the gaming industry, and we are incredibly excited to be a part of it. It's a great chance to connect with the gaming community, receive feedback, and showcase what makes Zoria: Age of Shattering stand out from other Indie titles.

We look forward to seeing you there. Stay tuned for more updates and details about our participation in Gamescom 2023!

šŸ“† 23-27 August
šŸ“ Cologne, Germany
šŸŽ® Hall 10, Booth 040

Follow us on Twitter and join our Discord āš”ļø



As always, we appreciate your continuous support ā¤ļø

Until next time,
Tiny Trinket Games

Ready, Set, Upgrade! Monthly Changelog #8

Commanders! āš”ļø


We're back with some updates to get you even more excited for Zoria's upcoming release. 😃 Check out what we've got for you in this Monthly Changelog #8!

[h2]A bit of a Story Redesign [/h2]

After consultations with an experienced and inspiring creative game director, we decided to redesign parts of the game to make it more captivating for newcomers while retaining a fair amount of references to veterans who played the Prologue and the Demo. In other words – don't worry if you haven't played any of these; we made sure that the game will be a great stand-alone experience and that you'll embark on a wonderful adventure that will gradually unfold in front of you. 😊



[h2]Outposts System [/h2]

We've completed the Outposts! With Outpost System fully implemented, you'll be able to rest and recover your followers in the cozy "Moon Flower" Burrow, unleash your inner alchemist with the Black Cauldron, and visit Blacksmith's workshop for the finest of items. The "Lucky Dog" Inn will be your go-to place for thrilling quests and finding loyal companions to join your adventures. And yes, there will be an upgrade system that will allow you to enhance your outpost, but we're still figuring out the economy so that the rewards would be sufficient and satisfying – not broken. šŸ˜‰



[h2]Character Creator [/h2]

We consider the highly anticipated Character Creator system as a "feature complete," giving you a lot of elements to play with to customize your in-game persona. You'll be able to choose your gender, experiment with various hairstyles (including facial hair, such as beards and mustaches), and mix and match cloth and armor pieces to create your unique look. Tailor your character's body shape and proportions, and enhance their appearance with a wide range of tattoos, scars, makeup, and more. 🤩



[h2]Polish [/h2]

We're just 70 days away from the big launch of our game! Our team is hard at work, polishing every aspect of the game to make sure everything runs smoothly. Your enthusiasm for Zoria have been our driving force, and we're aiming to deliver a game that exceeds your expectations. Together, we'll embark on an unforgettable journey, and we can't wait to share it with you!



Follow us on Twitter and join our Discord to stay up to date with the latest news! āš”ļø



As always, we appreciate your continuous support ā¤ļø

Until next time,

Tiny Trinket Games

Full release on October 5th. Monthly Changelog #7

Hello, Commanders!


Before we get to the changelog, let's share with you the latest decision we made.

[h2]Important Announcement[/h2]

Due to the congested September release schedule, we chose to delay the release date of Zoria. Titles such as Baldur's Gate 3, Starfield, and Lies of P, to name just a few, release around the same period. While some of you have pointed it out as we announced our release date, we couldn't put Zoria, an indie game, and other AAA production titles, in the same league (but thanks to those of you who did, we took it as a huge compliment!). Long story short, we feel that shifting our release date would give Zoria the attention and exposure it deserves.

That said, we settled that October 5th will be the best day to release Zoria: Age of Shattering. It's just a few days later than our initial release date, but we believe this time will provide a space between releases needed for Zoria to shine through. ā˜€ļø Additionally, since every single day at this point will be extremely precious, it will give us extra time to polish the game.



Now, let's see what's changed within the past month!

[h2]Monthly Changelog[/h2]

[h3]āš”ļø Character Creator[/h3]
One of the significant improvements we've made in this category is optimizing asset resource management, which results in a lower memory footprint at runtime, ensuring smoother gameplay.

We also enhanced the customization options. Firstly, we improved support for colors, shader material modifications, and emissive materials. We even added a color picker! Secondly, we added a dynamic size and scale control of the human body. Thanks to that feature, you'll be able to adjust body proportions and create different shapes of faces, making each character one-of-a-kind.

Furthermore, we implemented a wide array of styling features, such as various hairstyles, faces, makeup options, eyebrows, facial hair, etc., to ensure characters will come in a wide variety. Lastly, we incorporated numerous new item models that can be used for character design, providing even more customization options.

We started creating new NPCs using the updated character creator system, bringing more life and diversity to the game.



[h3]āš”ļø Icon Generator[/h3]
We developed a useful tool for creating icons for in-game items. We're using it to create icons for all weapons and armor pieces in the inventory. We plan on using it to create portraits for heroes made with Character Creator as well, but we're still working on that šŸ˜‰

Besides that, we're reworking and adjusting the outposts to improve clarity and make them more intuitive. Some new areas and dungeons have also emerged from the shadows, but we cannot talk too much about them to avoid spoiling anything. We're also waiting for the last two background music pieces, and Zoria's soundtrack will be complete! 😁



That's all for now, but stay tuned for more updates!

Follow us on Twitter and join our Discord āš”ļø



As always, we appreciate your continuous support ā¤ļø

Until next time,
Tiny Trinket Games

DevGamm Awards - Nomination for Zoria in "Best Game of the Show" category

Hi!

We are thrilled to announce that Zoria: Age of Shattering has been nominated for the "Best Game of The Show" category at the upcoming DevGamm Awards event in Vilnius this June. This nomination reflects our exceptional development team at Tiny Trinket Games team! We are quite grateful for the recognition, and we'd love to encourage you to check the event page below!



https://devgamm.com/vilnius2023/awards/

Congratulations to all the other nominees, and... let's the best win! :) Stay tuned for more updates and news about "Zoria: Age of Shattering" and our journey at the DevGamm Awards. Thank you once again for your unwavering support!

Follow us on Twitter and Facebook, and join our Discord āš”ļø



Until next time,
Tiny Trinket Games

Skinning NPCs. Monthly Changelog #6

We're excited to share the latest update for Zoria: Age of Shattering. Our tiny team has been working non-stop to bring changes and improvements to sweeten your experience. This month we'd like to share what's new regarding NPCs design, new armor, leveling up, localization support, and added content!

So, let's dive right in and see what's new 😁

[h2]Technical Enhancements [/h2]

This month we focused on localization support to prepare Zoria for implementing different languages as the development progresses. We want to make the game more accessible and not meant for English speakers only. Localization is always a complicated topic in game dev, and it's especially laborious and time-consuming in RPG games, where there's plenty of text. We'll keep you updated on that šŸ˜‰ In the meantime, which languages would you like Zoria to be in? Let us know in the comments below!


We've made some changes to the levels at which you gain abilities. You'll be able to access more powerful abilities faster, making gameplay even more fun and engaging.

We've also been working on a major update to our in-house character creator, which we use for NPCs and game characters. This update will allow us to create far more diverse characters than initially planned, making the game world feel even more alive and immersive. We might add some of these changes to the Player Character Creator as well šŸ˜‰


[h2]Content Updates [/h2]

Now, let's talk about some of the new content we've been working on. We've been busy implementing new armor sets for you to discover and equip. Would you like to see some sketches? 😊


Finally, we've been working on the end-game content. Unfortunately, the details must stay secret for now since hinting anything could become a spoiler. šŸ™Š Just know we can't wait for you to experience it! šŸ˜„

That's all for now, but stay tuned for more updates!

Follow us on Twitter and Facebook, and join our Discord āš”ļø



As always, we appreciate your continuous support ā¤ļø

Until next time,
Tiny Trinket Games