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Zoria: Age of Shattering News

48 hours left to the finish line!



Hey everyone!

[h2]This was a busy month! We have raised over 30 thousand euros until this day![/h2]



These last 48 hours are extremely important; we're very close to reaching the goal, so share the information about the campaign!

Let's recap what we have in our rewards (depending on the pledge tier):

  • Access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quests taking place on the new land added to the existing demo (2-3 hours more of content)
  • Digital bestiary - the carefully crafted document with tips and information on the dangerous creatures you'll encounter on the journey
  • Digital soundtrack
  • Your name in the Credits
  • Exclusive Discord role

and even:
  • Your own sidequest
  • Your name in the Hall of Fame

at the highest tiers!



We can do this! The above rewards are waiting with multiple features and improvements we have planned and prepared for you! Adventurers, unite, invite friends to the team, and let's do our best to experience the best possible journey in the land of Zoria!

Cheers!
Team Zoria

Kickstarter campaign - why back the project?

Zoria's Kickstarter campaign is slowly coming to an end. That means you have nine more days to express your support for the project and thus make Zoria an even more complex game.



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Thanks to our loyal backers, our project is already 68% funded, and the secret goal of a new class - Nightwarden has been unlocked. What else is waiting? We can't reveal exactly, but one of the features will allow you to customize your character. 😎

Funding from the Kickstarter campaign will help us enrich our game, but we also want to reward your faith in the project with some benefits. These include (depending on the pledge tier):

  • access to the extended demo - after the campaign ends, backers will receive the extended build, which will cover additional quest taking place on the new land added to the existing demo (2-3 hours more of content)
  • digital bestiary - carefully crafted document, giving you an advantage on the battlefield
  • digital soundtrack - atmospheric beats to relax/study to

Have you dreamed of having direct input into the game? We allow it to out backers by contributing to the game with a Hall of Fame entry, designing a quest, or naming NPCs, among others.



We hope you've had fun with Zoria so far playing our latest demo. We can't wait to share the new content we're preparing, so back the project and join the community.



Cheers,
Zoria Team

Dev Diary #6 - Religion



Hey everyone!

[h3]Zoria lore is huge! Today we want to focus on the topic of religion, which, of course, is present in the game's world.[/h3]

We believe it will be interesting to talk more about this; religion is important to us as people, therefore why not dig into this a little bit? There are three main churches:





1. The Church of Torath, also known as The Church Zoria’s Light


Generally, Monotheistic, with smaller figures involved in the mythos, established religion within Elion and extended with varying influence into most of the Uram continent.

Gods:

- Torath - God of Light, believed to carry the sun on his back across the sky and responsible for bringing light, heat, and general well-being to the citizen of Zoria.

- Torhuz – God-like figure, brother of Torath and polar opposite. Believed to dwell in the depths of the night and fight an eternal battle with Torath for control of the skies.

With the dual-moon specific of Zoria, two eclipses are happening, one incomplete and one that completely covers the sun, believed to be instances of a great war between the two brothers and bad omens for the people.
The stars are believed to be spirits sent by Torath to light the night sky and prevent Torhuz from bringing eternal darkness to the world.





2. The Church of the 9 Gods


Polytheistic, widespread throughout the Uram continent. Based on ancient humanoid gods said to inhabit Vrukmanar, the volcanic landmass east of Uram.

Gods:

Athys - Goddess of Light, governor and chief of all gods (patron saint of Priests and Battle Clerics)

Dhases - God of Prosperity (patron saint of Bards, Merchants, and Traders)

Garom- God of War and Fire(patron saint of Mercenaries Battle Clerics and Lancers)

Amaldir - God of Earth and Nature, Husband of Mei-Devi(patron saint of Rangers, Farmers, Commoners, and Hunters)

Niala - Goddess of Magic and Dance (patron saint of Wizards and Mages < Difference between the two would be that Wizard is MALE only name for the magic practitioner, while Sorceress is the FEMALE equivalent. Mage is Neutral; both males and females can use this term to identify themselves as magic practitioners.

Thedara - Goddess of Protection and Constructions, daughter of Athys and Chaos (patron saint of Sentinels and Kingsmen)

Mei-Devi - Goddess of Patience, the Waters and the Night, sister of Han-Jhora (patron saint of Thiefs and Sailors)

Mira - Goddess of Passion and Love (patron saint of Bard)

Han-Jhora - God of the Dead and Ruler of the Underworld, brother of Mei-Devi





3. The Temple of Karne


Animist religion is based on the belief that all living creatures and even inanimate objects are inhabited by the spirit of Zoria, a spirit that is responsible for all the magic within the world.

Which church would you join? Subjectively, The Temple of Karne speaks to us very loudly!

Until the next time!
Team Zoria

We have been interviewed by RPG Watch!

👋 Hey everyone!

Recently we have taken part in an interview with RPG Watch - one of the biggest RPG forums! Thank you for inviting us! It was a blast to participate in it, and we're happy about the interest in Zoria: Age of Shattering ❤️



The conversation has touched on multiple topics, starting with Zoria, through the story of our studio, cooperation with Anshar Publishing, and ending with the Kickstarter campaign we launched in September.

Grab a coffee and check out the interview right here!

Cheers!

Dev Diary #5 – Combat in Zoria



Hello commanders!

In today's Dev Diary, we'll cover what many tactical RPG fans like best: combat. We designed it to be dynamic, fluid, and inviting to engage. But how did we achieve that? Enjoy the read below!



Classes


In your team, you will have characters of different classes, each of which will have a tree of 16 skills, from which you will choose 9, giving you the chance to try other builds and tactics. For example, the Wizard class can pick all the water-based spells, fire-based spells, or a mix of them. The same Wizard class can follow the route of AoE or single target damage or favor a more protection-oriented build.

Abilities vary from single target to effect over time and area of effect. Some include summoning, spawning area-of-effect items on the battlefield, or using line-of-sight and blocking enemies' paths.

Your protagonist, the Commander, Andar Witherell, is a special class on its own and can either go the route of damage dealer, shield buffer, or healer, with a lot of flexibility in its skills.

When completing a team, the critical thing to pay attention to is class synergy. Classes can protect, heal, or empower other characters, and creative use of special abilities (taunts and control) can provide exciting encounters.



Resources


There are several combat-specific resources: Action Points, Focus, and Mana/Energy.

Action Points: Each character or enemy character has two Action Points. You can use these points for moving (both APs), moving and abilities use (1AP + 1AP), or if in a favorable position, abilities only (2APs). Remember that some high-impact abilities cost more than others and have a 2AP cost.

Focus: Each class generates Focus by using other abilities or by the use of a potion. Focus is always 0 at the beginning of combat and can reach a maximum of 100.

Mana/Energy: This set of resources is directly connected to the Intellect and Agility stats and can be replenished by resting or using potions.



Battlefield


Zoria is not using a traditional grid-based system, thus making the combat a bit more fluid. You will still have battlefield obstacles that can hinder you or your enemy.

When observing the environment during the battle, you need to pay attention to using line-of-sight - your character cannot fire while another party member or enemy is in front of him. The same is true for the enemies - they will move into position to attack a character if they are out of sight. Also, initiating combat near an environment trap can lead to the creative use of such traps to aid in battle.

But, even if the scales of victory start tipping to you, you can't be sure of your success. The combat is turn-based, but the world around continues to work on the real-time system. Enemies patrolling nearby can join the action if they get within range, so it can turn simple situations into really complicated fights, depending on the area.



After this description, we hope you fancy a little skirmish. That's why we invite you to test our free demo and share any feedback you have.

Until the next one!