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Dev Diary #8 - Characters, classes and team composition

[h2]Welcome, travelers of the Uram continent! [/h2]

I have gathered you here today to tell you about your upcoming duties and the companions with whom you will undertake them. The times are hard, and the quest is challenging, so you must be extremely cautious when selecting who you will befriend.



In Zoria, ten different specializations of warriors may join our team. You, as a commander, will be out of this category, serving more as a support but in a unique way. Two characters will represent each class with their own story, motivations, and wits.

Your followers are critical to the success of your mission. Whether recruited through the Inn or from various quests, your companions represent your most significant investment and resource since your adventure is squad-based, and only good use of the squad system can ensure success.



For most of the exploration, you will control the main character in real time, with the squad following every step you take. However, during the combat, every character will be ready to carry out your order.

Let's have a closer look at some of the classes in Zoria.



In addition to the above, the game will also include the following:
    Ranger
    Thief
    Wizard
    Priest
    Bard
    Nightwarden

[h2]Team composition[/h2]
As you've probably already guessed, only a good combination of your companions' classes can bring success on the battlefield. A team of rangers alone would be spectacular and look great on defensive walls, while their effectiveness would be very low in a close encounter.



There is another reason why you should be especially careful in choosing teammates. In the world of Zoria, there are objects that only a character with the right abilities can interact with. Hence, Battle Clerics can interact with Shrines of Nerdalye to replenish the party's health, and Wizard can create magical bridges over which the whole team can safely cross to the other side.

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Concluding my story, I hope it has made you look forward to Zoria even more. The year 2023 is very close, and in a few months, you will see the result of our dream to create a full-blooded RPG. In the meantime, we wish you a peaceful holiday and a happy new year!


Help us win the Upcoming Indie of The Year award!



Thanks to your votes, we make it to the top 100 Indie of the year list by IndieDB. Now we need your action again to claim victory.

Click here and hit the "Vote" button next to the Zoria in the Upcoming Role Playing games category.

We are counting on you!

What's new in the world of Zoria? Monthly changelog.

Hello commanders!

It has been approximately six weeks since our Kickstarter campaign, and throughout this period, we have been tirelessly working to bring you a game that guarantees a remarkable experience. Today, we are excited to present a sneak peek of our current development progress through a collection of fresh screenshots. We sincerely hope you enjoy them and that they heighten your anticipation for what's to come!

However, before we delve into the main content, we kindly request your support by voting for Zoria in the IndieDB's Indie of the Year poll. With a vast community like yours, we firmly believe that we can secure a prominent position in this competition dedicated to indie game enthusiasts.



You can cast a vote on our IndieDB page >>here<<

Now, let's move on with the changelog.

[h3]Nightwarden Class[/h3]
As some of you may recall, one of the secret goals of the Kickstarter campaign was reaching 50%, and it unlocked a new class - fearless and violent Nightwarden. First, we had some rough ideas on how this class should act on the battlefield, and during the last month, we managed to finish the profile of this class.

Nightwardens will use fire on the battlefield because this is the most effective deterring of monsters. Having Nightwarden in your team will significantly increase the group morale, as Nightwardens fear no death and can teach their teammates how to act the same. On top of that, Nightwardens know that the night is short; therefore, they must act quickly.



[h3]Day-night cycle[/h3]
Well, what would be the point of the existence of Nightwardens if there were no night, wasn't it? That's why we've been spending the last few weeks polishing the day and night cycle in the world of Zoria, which will not only limit the amount of sunlight but also affect certain events and behaviors at specific times of the day.

And remember, the world of Zoria is not a safe enough place during the day. I dread to think how it will be at night.



[h3]Lake Mannor[/h3]
A castle in the middle of rocky mountains, a fisherman's hut, fog hovering over the lake, and rumors of a secret lurking beneath the surface of this reservoir. Don't forget to chat with a hunter who stays in the area, as he will have something to say about the place.



[h3]New enemy - Troll[/h3]
What is it - it has two legs, pointy ears, smells horrible, and you wouldn't entrust your pet to its care? No, it's not a green-clad boy rescuing a princess. It's a nasty troll lurking for fresh meat, inattentively straying near his lair. Just look at this monstrosity. It's probably time to show him that treating poor animals like this doesn't seem right.



That's all for today, and we're back to making the game. Let us know what you think of the above features, and don't forget to join our Discord - it's a smug place for RPG & coffee lovers (but if you are more of a tea person, you are more than welcome too.)




Stay tuned,
Zoria Team

This is it! The campaign ends, but there is no time to rest!

Hey everyone!

[h3]We have raised over 35 000 euros! With this amazing accent, our Kickstarter campaign ends. [/h3]



Firstly, we want to say "Thank you for your trust!" to everyone who backed the project. You are amazing, and because of you, we know that what we do is worthy! We are almost at the end of the 5-year Zoria development journey, and we are thrilled to reach the destination with you!



It's been a productive month, full of dev diaries, cross promos, and leaks of what will happen with Zoria soon. The upcoming months will be filled with further updates, diaries, and overall information on what's coming up for the game. But let's focus on the closest time frame. We are planning to give our backers access to the extended demo we promised in a week! This will be completely new content, never released to the public; there will be two huge locations, one main questline, and side quests. We're already excited for you to check it out.

We want to invite you to Zoria's discord server, where you can chat and share your feedback directly with us. Of course, feel free to reach us via our Social Media channels, comments, or discussion threads on Steam as well! We thrive on the feedback and want Zoria to be your best possible experience!



Once again, thank you! We can't express how grateful we are for your support!

See you soon!
Team Zoria

We're funded on Kickstarter! | Stretch Goal reveal.



[h2]That's right. We reached our goal![/h2]

It was a crazy month, but we made it thanks to your trust in the project!


However, we are not stopping. There are 30 hours left, and we have a Stretch Goal to unlock - a character creator.



Time is short, but with joint efforts, we can do it. Spread the word, and Zoria will move to the next level.

Support Zoria >>here<<