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Zoria: Age of Shattering News

Meet the Developers Live Stream Event

Greetings, adventurers of Zoria.

Join us on a developer chat, on our Discord server, June 11th, as part of the Steam Summer Game Festival.

A story-driven, party-based RPG with strong tactical elements, base and follower management that takes place in the expansive Fantasy world of Zoria. A unique story in a world filled with magic, ancient history and countless mysteries. Dangerous dungeons, epic fights, magic, ranged and melee combat, a story of discovery and adventure. The demo will be available on June 9th.

Watch the developers play, ask any question and make any suggestions!
Set a reminder and stop by and let us know what you think. We are excited to see you there!

Oh, and if you haven't already make sure to wishlist our game!

https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/







Meet you there, Thursday, June 11th!

Tiny Trinket Games

Zoria: Age of Shattering Prologue

Greetings adventurers of the world of Zoria,

Today we have great news and we wanted to share them with you.
Zoria: Age of Shattering Prologue is launching on Steam on the 30th of April, 10AM PDT.

That’s right, you get to experience the world of Zoria: Age of Shattering firsthand, in a Free Prologue. It’s a 2hours + experience of the game as it is today, here:

https://store.steampowered.com/app/1216470/Zoria_Age_of_Shattering_Prologue/

A little intro to Zoria: Age of Shattering Prologue.

Zoria: Age of Shattering Prologue is meant to introduce the player to the world of Zoria. The game consists of a series of unique places and events, dungeons, epic fights and classic, party-based RPG adventure.
While Zoria: Age of Shattering will be about balancing management of your followers and Outpost with adventuring out into the world, the Prologue is all about exploration, adventure and the stories and events that lead to the player taking control of the Outpost.

What you will find in this Prologue:

Story and Quests – the story follows the events that lead to the player taking charge of the Outpost, the formation of his first party of followers and the stories he encounters along the way, stories that, together, paint a picture of the world and its inhabitants.



Survival system - resource management and, yes … hunger. Making camp and resting will restore health, vital resources and even cleanse a few negative effects. But resting is only available if the party has the necessary supplies. So, keep an eye for items around you that could provide supplies.



Tactical, turn-based combat. Most of the encounters should be easily managed by the player but there are a few that require a little more care and wise management of the available abilities. The combat itself is a mix of old and new, as it is turn-based but not grid-based, and not overly complex, allowing for a greater freedom of movement and gameplay speed.



Abilities and gear management – each follower class has its own abilities to choose from, abilities that get unlocked when a follower reaches certain levels. So different players have the choice of abilities to match their playstyle, for each class. Gear is acquired from combat, exploration and doing certain quests.



Environment-specific abilities: in Zoria, some places are only accessible by using some of your follower’s abilities and each class has a different environment-specific ability. Depending on the party, some areas may not be accessible and only returning with a different setup can insure all areas are explored.




With all this said, there are still a lot of things left out for the future.

As said before, Zoria: Age of Shattering is comprised of two equally important elements for achieving success – a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component.

The entire management base and management side of the game is still to come:
outpost upgrades used to acquire new buildings or upgrade existing ones, health and morale management for followers, weapons and armor crafting, brewing potions for them and sending a few chosen of your followers on unattended missions to some of the most dangerous places the world of Zoria has to offer, for them to acquire experience, increase in level and bring back treasure.

If you like the game and want to follow its development, you can do that by joining in the conversation on our Discord Server.

A few gameplay details

Greetings adventurers of the world of Zoria,

It’s been a busy but exciting week for us as announcing Zoria: Age of Shattering. Before anything else we'd like to thank you for the great reception and joining in the conversation and talking to us in person over at our Discord Server.

Now we decided return with some more details on the game in anticipation of releasing the demo soon.

The game is comprised of two equally important elements for achieving success – a CRPG adventure with diverse, hand-crafted environments and turn-based combat together with a base and follower management component. The management part of the game consists of – upgrading the outpost to acquire new buildings or upgrade existing ones, tending to the health and morale of your followers, crafting the best weapons and armor you can, brewing potions for them and sending a few chosen of your followers on missions to some of the most dangerous places the world of Zoria has to offer.



Today we’ll go into a little more detail on the traditional RPG part of the game since we’ll be releasing a demo in a few weeks better illustrating it.

Once out of the outpost, either on an area map or in an adventure (dungeon, mine, forest, town) you take full control of your chosen party of followers and go explore.

One of the things you will come to realize exploring the world of Zoria: Age of Shattering is that some places are only accessible by using some of your follower’s abilities. Each class has a different set of abilities, not only in combat but also while exploring. There are different ways to approach an area depending on the skills of your party and their ability to disarm trap, spawn bridges, clear blocked passageways or some other.



Most places have more than one path to the finish and depending on the party composition some paths may not be accessible. Taking great care in choosing your party is very important and most quests leading to an adventure will have clues as to what lies ahead: a very old mine will surely have collapsed passageways, so taking a lancer with you that can destroy a roadblock would be a good idea; just as good as taking a mage that can summon bridges when raiding an old mountain fort.

Survival: something to keep focus on during exploration is party and resource management … hunger. Making camp and resting will restore health and even cleanse a few negative effects after a fight but lack of food can turn time from a healer into an enemy. Having appropriate supplies or knowing when to abandon and try another time is just as important as being well geared and prepared for a fight.
Supplies can be purchased from the local trader or you can cook your own when making camp if you have the necessary raw materials.



Combat: combat is a very important part of any RPG, and Zoria: Age of Shattering is no different. In the game combat is a mix of old and new, as it’s turn-based but not grid-based, allowing for a greater freedom of movement and gameplay speed. Each class has its own set of abilities but there are also different possible builds for each class giving the player great flexibility in choosing how to play the game.

Potions – Not only abilities (defense, healing spells and buffs) can affect your followers health, there are also various potions that can help or, used wrong, harm the party. The player will be able to either craft potions through alchemy or purchase potions from a local trader or various characters encountered during exploration.

Elemental resistance - did I mention resistances? No? Every class as well as every type of enemy (races, factions) have their weak spots as well as strong points, so using a certain build, let’s say a necromancer specialized in death magic can be a bad choice going into a dungeon full of the undead that are, right, quite resistant to death magic. They’re already dead after all.

And then there’s the open combat and the living world - any enemy patrolling too close to the location you started a fight can join the combat. So, entering combat while there are patrols or just wild animals moving nearby can quickly make a simple fight become very complicated.



In the Demo that we’ll be releasing soon we are looking for feedback regarding world exploration, questing, the overall combat and the balance and follower stats.

This concludes our short presentation of the exploration and combat in Zoria: Age of Shattering.

We will return in the following days breakdown of the base and follower management systems. Hope you like it and we would like to hear from you with comments, suggestions, question, etc.

Join us on Discord!



Hello everyone,

Just a short announcement to let everyone know we have opened our Discord server for Zoria: Age of Shattering in anticipation of releasing the Demo in the following weeks.

If you want to stay up to date with the latest news, development insights, or be part of the discussion with the launch of our demo, why not join us?

Click here to Join us on Discord