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Development Roadmap Update!

[p]Hello Harbingers,[/p][p]It’s time to share an updated roadmap with you all, providing a clearer view of what lies ahead for your journey in Eudros over the coming months! I’ve also left time inside all of these roadmap points for bug fixing and optimization, as that is always happening. (:

[/p][p]Let's dive into the details of what you can expect:[/p]
  • [p]Kingdom 1 Rework[/p]
    • [p]This was the final update of 2025, focused on improving and expanding several areas within Kingdom 1. You can find all the specific details \[here].[/p]
  • [p]Mage's College Update[/p]
    • [p]This update will introduce a brand-new guild: The Mage’s College! It will include multiple new Mage’s College minigames, a variety of new magic-focused assignment types, a brand new crafting type, and a new Chiseling skill with its own minigame. The Mage’s College will be added to the Kingdom 1 overworld, filling in some of the emptier space there. This update will also bring more location reworks to Kingdom 1.[/p]
  • [p]The Armorsmithing Update[/p]
    • [p]Master the art of creating and enchanting your own light, medium, and heavy armor![/p]
  • [p]Elemental Rebirth Update[/p]
    • [p]A complete overhaul of ALL magic skill trees. We will be adding numerous new skills AND passives to every magic tree, alongside refining and balancing existing skills.[/p]
  • [p]Company of Thieves Update[/p]
    • [p]Introducing the Company of Thieves guild. This update will also feature a fully reworked and refined crime and bounty system.[/p]
  • [p]Sunbrand Legion Update[/p]
    • [p]Refining and completing the Sunbrand Legion guild storyline and features. This update will also place a strong focus on the kingdom of Askil, bringing more dungeons, loot, and life to some of the explorable areas.[/p]
  • [p]Sands of Renewal[/p]
    • [p]Similar in scope to the Kingdom 1 Rework, this update will focus on expanding and refining the existing areas within Kingdom 2.[/p]
  • [p]Warrior's Foundry[/p]
    • [p]A complete overhaul of ALL melee skill trees. Expect many new skills AND passives for every melee tree, plus a thorough refinement of existing skills.[/p]
  • [p]Ranger's Arsenal[/p]
    • [p]A complete overhaul of ALL ranged skill trees. This includes the addition of new skills AND passives to all ranged trees, as well as refining existing skills.[/p]
  • [p]The Unforgiven Update[/p]
    • [p]The beginning of the long-awaited Unforgiven invasion. This update will introduce Warp Portals, new challenging enemies, and serve as a kind of "end game" content for players.[/p]
[p]Please Note:[/p][p]Our plans are subject to change based on your valuable feedback and the ongoing progress toward our 1.0 release. However, as always, we promise to keep you fully updated every step of the way![/p][p]Thank you, as always, for your continued support and passion for The Bloodline![/p][p]
[/p]

Update | Kingdom 1 First Touchup

[p][/p][p][/p][p]Harbingers,

A new update is available now to improve your journey in Eudros![/p][p][/p][h3]BUG FIXES AND ADJUSTMENTS[/h3]
  • [p]Mist of the Night no longer has overturn when using A or D to turn [/p]
  • [p]The door to the last room in Tomb of the Ascended should now be open if you already completed the dungeon before. Now, you can properly enter the room and receive the angel wings if you did the dungeon
  • before* the last hotfix. It should work as usual for new saves. [/p]
  • [p]Added missing “Leave Location Volume” to the Drakthul Fjord [/p]
  • [p]The quest marker for Alric Steadfast during the “Atonement Unending” questline should now properly disappear after putting him to rest [/p]
  • [p]When crafting weapon components, the mace should no longer show “guard” components in the dropdown [/p]
  • [p]Mounts should no longer be “painted” by pathways placed in your village [/p]
  • [p]Constructed buildings should also no longer be “painted” by pathways placed in your village [/p]
  • [p]Morrak Ashwarden no longer spawns at the castle at Thraesir’s Vale before the proper quest is active [/p]
  • [p]Updated EVERY SINGLE SKILL to work with new settings (mainly FOV settings) PS: This took forever and my head hurts [/p]
  • [p]Settings have been completely reworked. This won’t mean much on the player’s end outside of the settings now functioning once again and that elements that weren’t working nicely even before controller support should now be working better. [/p]
  • [p]Fixed gender-specific dialogue for Pembroke Wells and Fredrick Woodkin (they would call the player “Sir” regardless of gender) [/p]
  • [p]Building previews now appear once again when selecting a building to construct in your village [/p]
  • [p]Increased scroll speed for village decorating camera [/p]
  • [p]Fixed issue that would cause lockups (and in some case a crash) when quickly pressing ESC to close the field crafting menu [/p]
  • [p]Fixed issue with excessive civilian spawns at the harbinger's stronghold [/p]
  • [p]Fixed Anointed Halo visibility issue [/p]
  • [p]Oathsworn Wings are no longer visible when in first person [/p]
  • [p]Fixed Brynda Runeweaver’s dialogue at the end of “The Rune Hermit’s Hoard” questline [/p]
  • [p]Fixed dialogue with Orlen when he arrives at Helgasker [/p]
  • [p]Fixed dialogue with Dain Rockbellows [/p]
  • [p]Fixed issue that would cause the companion “Skald” to spawn when you had “Bijan” selected as a companion [/p]
  • [p]Fixed rune wheel puzzle in Khadrin’s End at the Pale Pass [/p]
  • [p]Since selling multiple items in quick succession can cause issues if you DON'T use the multi-trade window (which can be accessed by right clicking items when trading), I made it so the multi-sell window automatically pops up if you’re adding more than one of the same item to the trading window. This only happens for player inventory, as that’s where the memory issues arise. (You can still access the multi-trade window when purchasing items by right clicking them. [/p]
  • [p]Added collision to birch trees in the randomly generated autumnal areas [/p]
  • [p]Fixed kill enemy objectives progressing multiple times when striking corpses [/p]
  • [p]Boar Rush (and other skills that perform a quick shapeshift attack) no longer cause you to take fall damage from tiny falls [/p]
  • [p]Fixed floating fishing spots at Thraesir’s Vale [/p]
  • [p]Added missing bound volumes to Hammerstead [/p]
  • [p]Added missing bound volumes to Runehill [/p]
  • [p]Increased night brightness at Helgasker [/p]
  • [p]Fixed lockup that would happen if you tried to fish at a sandfish spot without a sand rod [/p]
  • [p]The Astral Rift event has been removed. If you had the event on your calendar already, it simply won’t spawn. Going forward, it won’t appear on calendars any longer. (at least until it’s more stable and more interesting) [/p]
  • [p]Optimized weather FX [/p]
  • [p]Fixed issue with Alastair not becoming a companion after finishing his questline (Helgasker) [/p]
  • [p]Alastair should no longer appear in the tavern in Helgasker after he becomes a companion [/p]
  • [p]Fixed issue that would grant you certain special items when you enter the Pale Pass after completing certain puzzles [/p]
  • [p]The Gravecoil Ring should now restore health when near corpses, and stack with nearby corpses properly [/p]
  • [p]Fixed dialogue issues with the Rune Hermit’s Hoard questline [/p]
  • [p]Fixed issue with crossbows/flintlocks firing when fishing [/p]
  • [p]Fixed issue with ranged weapons preventing weapon swapping after catching a fish IF you started the fishing minigame with a ranged weapon equipped [/p]
  • [p]Mount description text should now scale better to the window [/p]
  • [p]Dain Rockbellows should no longer loop his quest dialogue after completing his questline (Thronhild Blacksmith) [/p]
  • [p]Fixed issue that would cause your camera to be locked in third person if you attempted to get on a mount while in third person. You still won’t be able to get on mounts in third person since interactions aren’t set up for the third person camera [/p]
  • [p]Added checks for when the player has a shield on their back (unequipped) and to force-hide the shield when in first person. Hopefully this prevents any camera clipping with shields going forward! [/p]
  • [p]Condensed the achievements into better categories (also added missing categories to many achievements) [/p]
  • [p]Achievement details should scale much better now in the achievement screen [/p]
  • [p]Optimized achievement sheet [/p]
  • [p]Fixed issue with cooking recipes being duplicated in the recipe selection window [/p]
  • [p]Fixed issue with controllers not working for the assignment popup from civilians [/p]
  • [p]ALL weapons and shields are no longer visible at all when sheathed and in first person [/p]
  • [p]The completed building overview now works with controllers [/p]
  • [p]Fixed issue with the “Inverted” checkbox not working/saving properly [/p]
  • [p]ALL mounts should use inverted controls if you have inverted controls enabled [/p]
  • [p]Village overview board should now work with controllers [/p]
  • [p]Weapons/offhand items (like shields, spellbooks) now hide when harvesting a tree/mining node [/p]
  • [p]Elvara Mistvein’s shop (Helgasker) should open properly after completing the quest associated with her [/p]
[p] [/p][h3]ADDITIONS[/h3]
  • [p]Added new dungeon to Glennheim Hills [/p]
  • [p]Added combat challenge to Glennheim Hills [/p]
  • [p]New enemy type: Stormward Faithful [/p]
  • [p]New enemy type: Zombie [/p]
  • [p]New spellsong: Disruptive Distraction. Makes any physics object call out insults and jump around, creating a great distraction! [/p]
  • [p]Expanded potioncrafting, adding a new mechanic - Alchemist’s Insight! You can now use a cauldron to gain Alchemist’s Insight, which you can apply to any ingredient to DOUBLE its effects! [/p]
  • [p]New cauldron minigame. Cauldrons can currently only be found at the alchemist that you can construct at your stronghold! [/p]
  • [p]Added new ultrasword: The Silver Pinion [/p]
  • [p]Added new mount: Stag [/p]
  • [p]Added new offhand weapon type: Spellbooks! While only a few are available now, more will come when the Mage’s College is added [/p]
  • [p]Added new spellbook: Roanan’s Chorus. Charge and SHOVE to summon a pack of wolves to run forward and attack any enemies in their way. [/p]
  • [p]Added new puzzle type: Pattern Paths! [/p]
  • [p]Added new puzzle type: Key Sockets! [/p]
  • [p]Alastair the Bard is now a companion! [/p]
[p] [/p][h3]GLENNHEIM HILLS [/h3]
  • [p]Added new dungeon under Old Glennheim [/p]
  • [p]Added combat challenge [/p]
  • [p]Added more loot containers to Old Glennheim [/p]
  • [p]Changed the weather probabilities for this area. It should now be rainy/stormy more often [/p]
  • [p]Added new dungeon - Fulminar Catacomb [/p]
  • [p]Added new enchanted item: Sparkbottoms [/p]
  • [p]Added new enchanted item: Endurer’s Slacks [/p]
  • [p]Added more bandit spawns [/p]
  • [p]Optimized area [/p]
  • [p]The Dwarven door should work more reliably now [/p]
  • [p]Added new location of interest: The Copper Crown Fort [/p]
  • [p]Added new location of interest and puzzle: Shrine of the Pinion [/p]
  • [p]Added new location of interest and puzzle: The Boarheart Stump [/p]
  • [p]Added new location of interest and puzzle: The Blooming Deep [/p]
  • [p]Added new enchanted item: Sporing Gloves [/p]
  • [p]Added interior to abandoned church [/p]
  • [p]Added new enchanted item: Veil of the Shrouded Saint [/p]
  • [p]Added new location of interest and puzzle: Den of the First Stag [/p]
  • [p]Added new location of interest: Troll’s Grove [/p]
[p] [/p][h3]WOLFDOVER TIMBERLAND [/h3]
  • [p]Added new location of interest and puzzle: Grove of the Kindred Moon [/p]
  • [p]Added new NPC: Roanan [/p]
  • [p]Added new location of interest and puzzle: Hopsap Hollow [/p]
  • [p]Added new unique armor item: Mushroom Pauldrons [/p]
  • [p]Added parkour challenge [/p]
  • [p]Added new location of interest and puzzle: Warden’s Underbough [/p]
  • [p]Added new location of interest and puzzles: Warden’s Cradle [/p]
  • [p]Added new enchanted item: Grove Warden’s Mask [/p]
  • [p]Added new location of interest and puzzle: Fae Dell [/p]
  • [p]Added new enchanted item: Fae Wings [/p]
  • [p]Added new armor set: Grove Warden’s Set [/p]
[p] [/p][h3]WOLFDEN PRIORY [/h3]
  • [p]Expanded interior of Pebblestep Crypt [/p][p]Added two puzzles to Pebblestep Crypt [/p][p]Added loot [/p][p]Added new enemy spawns [/p][p]Added decor [/p]
  • [p]Added Undead enemy spawns to area surrounding Pebblestep Church [/p]
  • [p]Added new location of interest: Red-Leaf Chamber [/p][p]Multiple puzzles within [/p][p]Seed and Sorcery spellbook added [/p]
  • [p]Added more loot and a puzzle + reward (Firebound Spellbook) to the Fallen Star Mine [/p]
  • [p]Improved enemy spawns in Fallen Star Mine [/p]
  • [p]Added parkour challenge [/p]
  • [p]Added new location of interest and puzzle: Curdlestone Hollow [/p]
  • [p]Added new enchanted item: Crown of Curds (inside Curdlestone Hollow) [/p]
  • [p]Added more enemy spawns throughout the map [/p]
  • [p]The Mad Monk (inside the Priory) now has dialogue [/p]
  • [p]Added new location of interest and puzzles: Wolfden Priory Crypt (speak with the Mad Monk in the priory to gain access to the crypt)[/p]
  • [p]Added new enchanted item: Monk’s Handwraps (Granted by completing the Mad Monk’s request) [/p]
  • [p]Added interior to Autumn Bell Manor Study [/p][p]Added Beekeeper’s Helm to Manor Study [/p][p]Added Rugged Spellbook to Manor Study [/p][p]Added song lock to door to Manor Study [/p]
  • [p]Added new location of interest and puzzle: Autumn’s Seat [/p]
  • [p]Added Roostplate Pauldron to Autumn’s Seat puzzle [/p]
[p] [/p][h3]ADJUSTMENTS[/h3]
  • [p]Removed cave entrance that didn’t have interior at the Drakthul Fjord [/p]
  • [p]Quarries should now give significantly more resources every week [/p]
  • [p]Increased EXP rewards when crafting certain ingots [/p]

Hotfix #13

[p][/p][p]
Due to an engine issue with some collision profiles being mixed up, a lot of stuff was unintentionally messed with. I’ve tried my best to go through and fix these issues! The main things affected by this issue were skills and some interactions.[/p][h3]
BUG FIXES
[/h3]
  1. [p]Fixed all caps text at the top of the skill book[/p]
  2. [p]Spear skills should now connect with enemies properly[/p]
  3. [p]Potioncrafting should now work with controller input (Although there is no keyboard overlay when entering your custom potion name, unfortunately. You can leave it blank for the potion to be automatically named when crafting the potion.)[/p]
  4. [p]Fixed tooltip description for Goblin Jetpack to include “while in the air” to properly explain how to activate the jetpack[/p]
  5. [p]Fixed collision issues with the rock overhand at Sven Vync’s abode at the Pale Pass[/p]
  6. [p]Added missing block volumes to Grimnir’s Gate[/p]
  7. [p]Added missing Leave Location Volume to Thronhild[/p]
  8. [p]Fixed issue with date/time clipping out of the save game window[/p]
  9. [p]When crafting at a smelting oven or engineer workbench with a controller, the first crafting option should always be selected initially. This should prevent any odd inputs needed to focus on the correct buttons.[/p]
  10. [p]The door to the empty segment of the Chapter/Church Headquarters in Elderglen can no longer be used.[/p]
  11. [p]Necrotic Choke should no longer make enemies clip into the player when grabbed[/p]
  12. [p]Fixed issue with grapple controls not appearing properly when using a controller[/p]
  13. [p]Fixed issue with the main quest not progressing when speaking to the Thane at Thraesir’s Vale[/p]
  14. [p]Fixed issue with a handful of skills that weren’t detecting enemies/corpses properly[/p]
    • [p]Electrical Remnant now tracks enemies properly[/p]
    • [p]Final Rites now detects corpses once again[/p]
    • [p]Reanimate Corpse now works once again[/p]
    • [p]Explode Corpse now detects corpses again[/p]
    • [p]Prophets Spear/Bleed Spear and Pierce of Phykles spear skills[/p]
    • [p]Soul Beam now detects corpses again[/p]
    • [p]Prayer for the Dying now detects corpses again[/p]
  15. [p]You can now speak to companions again, which should also fix some quests breaking[/p]
  16. [p]You can now climb when a custom weapon is equipped but sheathed[/p]
  17. [p]You can now use the arrow keys once again for the weaponsmithing minigame[/p]
  18. [p]Fixed issue with Altarlight Pauldron’s light source not working in first person[/p]
  19. [p]The Chapter quest given by the Chapter Commander in Hammerstead is now given properly (Atonement Unending)[/p]
  20. [p]The wings received at the end of the tomb dungeon at the Drakthul Fjord have been replaced with the proper (non demonic) wings. If you already received the demon wings, you can return to the tomb and pray to the statue in the back room to receive your Oathsworn Wings. (:[/p]
  21. [p]The Frenzied Brothers at the Pale Pass should no longer have 1 hp each[/p]
  22. [p]Fixed issue with harvestables locking attack input when gathering with the interact button[/p]
[p][/p][h3]LOCALIZATION FIXES/IMPLEMENTATIONS[/h3]
  • [p]Graphics settings should now appear as localized without switching the graphics settings[/p]

UPDATE | The Kingdom of Lonland, Controller Support & more!

[p]

Harbingers,
[/p][p]It’s time to begin, continue, or return to your adventure in Eudros, because one of the biggest updates for The Bloodline is now live!

Explore the new icy kingdom of Lonland, featuring new quests, weapons, characters, and much more. Enjoy a fresh gameplay experience with the controller support*, along with numerous adjustments, improvements, and bug fixes. Challenge yourself with new puzzles, explore new areas, and get ready to collect brand-new special items with unique effects.

The future of Eudros is in your hands. [/p][previewyoutube][/previewyoutube][p]
* For the smoothest gameplay, we recommend using an Xbox controller. PS5 controllers are supported, but since they don’t rely on XInput (the standard used by most PC games), they might not always behave as expected. If you want the most consistent and trouble-free experience, an Xbox pad is the way to go!
[/p][h3]BUG FIXES & OPTIMIZATIONS[/h3]
  • [p]Undead Miner now has a 30 second cooldown[/p]
  • [p]Fixed jump/grab sound that would play when pressing jump again while airborne[/p]
  • [p]Fixed visibility issue with Sturdy Wood Kiteshield when on the player’s back. It should no longer block your vision when running with it unequipped[/p]
  • [p]Fixed issue that wouldn’t let you accept more than 20 quests at a time (you can now have unlimited quests active)[/p]
  • [p]Korfil Silvergrog’s dialogue can no longer be closed with ESC, which could break his questline if done at the right time.[/p]
  • [p]The Odachi blades now face the correct way[/p]
  • [p]Fixed various double-listed pommels[/p]
  • [p]Silver Flamberge blade can now be properly crafted[/p]
  • [p]Massively improved load times[/p]
  • [p]Massive optimizations to all areas[/p]
  • [p]Fixed issue that would cause a hang-up when booting up the game after an update[/p]
  • [p]Fixed issue with some helmets duplicating on the character preview on the character sheet screen, causing clipping[/p]
  • [p]Fixed issue with Rune Locks that would cause a lockup when exiting the puzzle[/p]
  • [p]You can no longer use the “Spawn Favorite Mount” button when you’re already mounted[/p]
  • [p]You can no longer open the pause screen when the storage window is open[/p]
  • [p]Fishing Competition UI no longer clips off the screen[/p]
  • [p]Only one fishing challenge can now be activated at a time[/p]
  • [p]Undead Knowledge Bearers can no longer be ragdolled[/p]
  • [p]Fixed issue with custom 2H weapons not triggering skills properly when equipped[/p]
  • [p]Fixed issue with some names clipping out of the NPC’s name plates[/p]
  • [p]Fixed issue with Rune Locks that would allow the player to exit the puzzle when it was resetting, making it continue even after the player left[/p]
  • [p]Fixed issue that would cause the Consumable Bag to become layered if you spam-clicked the consumable bag button[/p]
  • [p]Can no longer toggle mouse cursor while fishing, which could cause a lockup[/p]
  • [p]Fixed camera bug that would occur when player is grabbed and bitten by multiple vampires at once[/p]
  • [p]Player can no longer jump when digging[/p]
  • [p]Player can no longer disassemble weapons during the combat tutorial[/p]
  • [p]Fixed the old, unreliable hitboxes inside the Baddie Barrel encounter. The new hitboxes should work much better.[/p]
  • [p]Players can no longer use the “teleport” cheat while on an airship[/p]
  • [p]Can no longer close Bomith Gearbeard’s dialogue in middle of his quest dialogue[/p]
  • [p]Right clicking at the same time you initiate fishing no longer breaks movement[/p]
  • [p]Pressing ESC right when you interact with a fishing spot no longer causes a movement lockup[/p]
  • [p]The flintlock skill “Buckshot” can now only be triggered with a flintlock equipped[/p]
  • [p]Fixed Spear of Chaos rotation issue when throwing the spear[/p]
  • [p]Fixed issue with companion not spawning when entering a new area[/p]
  • [p]“Chop Ash Tree” assignments now track properly (I guess setting it to progress “Chop Ass Trees” assignments didn’t work, lmao[/p]
  • [p]Relics of the Manor quest now updates correctly when you place all of the urns[/p]
  • [p]Fixed issue that would sometimes allow you to harvest trees and mining nodes while performing skills[/p]
  • [p]Fixed issue with some cooking recipes not working as they should. Fixing this has added around 40 new cooking recipes![/p]
  • [p]Replaced Undead summon dialogue with the proper dialogue[/p]
  • [p]Fixed ingredient grid scaling in cooking menu[/p]
  • [p]Fixed issue that would arise when using the teleport cheat in the overworld and teleporting directly to one location of interest to another. It would not update the location correctly, making you camp in a generic randomly generated area.[/p]
  • [p]Ending a conversation with companions should no longer make them idle in place for an extended period of time. They should return to following you right after the conversation has ended[/p]
  • [p]Increased reliability of Undead Miner harvesting (Also no longer prioritizes herbs and mushrooms. Only ores)[/p]
  • [p]Massively improved and optimized companion harvesting (including the Undead Miner). Companions should now harvest much more reliably and (hopefully) never get stuck trying to reach harvestables that they can’t reach[/p]
  • [p]Fixed issue that would cause some humanoid ragdolls to behave oddly[/p]
  • [p]Dying with the inventory screen open should automatically close the inventory screen now[/p]
  • [p]Pressing space while in bat form will no longer cause issues[/p]
  • [p]“Boulder Form” is now classified as a shapeshift, preventing overlapping shapeshifting[/p]
  • [p]“Boulder Form” now hides equipment properly when cast[/p]
  • [p]Fixed the odd “overturn” that would happen when in wolf form after using the left/right movement keys[/p]
  • [p]“Shadow Meld” is now classified as a shapeshift, preventing overlapping shapeshifting[/p]
  • [p]“Shadow Meld” now hides equipment properly when cast[/p]
  • [p]Pressing the sheathe/unsheathe weapon button (default key is T) should now work more reliably when you spawn into an area. (Remember that scrolling up and down also works as your unsheathing button!)[/p]
  • [p]Fixed issue with weapon components being removed from your inventory in quantities of 2 when assembling a weapon[/p]
  • [p]Fixed issue that would cause the player’s torso and head to be invisible after dismounting the dragon mount[/p]
  • [p]Fixed issue with dragon mount that would cause odd rotation if you ended flying while turning[/p]
  • [p]Fixed two handed grip location for Long Iron Grip (If you have other components that have odd grip placement, let me know! It’s a quick and easy fix.)[/p]
  • [p]Fixed issue that would cause custom weapons to flicker when you interact with a weaponsmithing anvil with a custom weapon equipped[/p]
  • [p]Falchion blades should now socket correctly to crafted weapons[/p]
  • [p]Can no longer move when the trading window is open[/p]
  • [p]Fixed issue that would allow for companions to trigger the physics interaction popup[/p]
  • [p]Fixed lockup issue with Vazorrig Fishbane at the Flowing Sands[/p]
  • [p]Vampire enemies can no longer attack when ragdolled[/p]
  • [p]Player should no longer get stuck on objects when mounted, disconnecting the player from the mount[/p]
  • [p]Fixed issue with Final Rites spell healing the player, but not updating the health bar[/p]
  • [p]Fixed various issues with the mining tutorial quest[/p]
  • [p]Fixed issue that would allow players to interrupt the gathering animation if they gathered multiple nodes very quickly[/p]
  • [p]Fixed issue that would allow players to attack during gathering if they clicked at the right frame[/p]
  • [p]Updated Francis Beufort’s dialogue to align with his new quest requirements (Copper Practice Blade, no longer asks for copper daggers)[/p]
  • [p]Many,
  • many* fixes done on vampire attacks and behaviors[/p]
  • [p]Fixed issue with runereader achievement unlocking even if you didn’t translate a rune properly[/p]
  • [p]Attempting to sit with a weapon equipped will now auto-sheathe your weapon, preventing odd animations[/p]
  • [p]Optimized the cooking window
    [/p]
[h3]ADJUSTMENTS [/h3]
  • [p]Removed sliding down walls when falling fast (ended up just causing too many issues and didn’t feel good. This should help make climbing feel more responsive.)[/p]
  • [p]The roses grown from enemy corpses with the Rose Daggers can now be collected. Upon collecting, they will restore your health[/p]
  • [p]The player character is no longer wearing gloves by default. Some arm armor will now add gloves to the player.[/p]
  • [p]ALL tutorials have been updated to work for controllers as well as mouse and keyboard[/p]
  • [p]Updated the “New Item” popup UI element[/p]
  • [p]Great axes have been reclassified. Before, they were classified as Halberds, making it so 2H skills wouldn’t work with them. They are now classified as standard 2H weapons.[/p]
  • [p]Removed the Velosian Guard questline for the time being[/p]
  • [p]Updated Wolfden Priory harvestable spawns[/p]
  • [p]Green Slime ingots are no longer classified as food (note that this will only be reflected when you have a NEW stack of Green Slime ingots in your inventory)[/p]
  • [p]Reduced base summon lifetime from 200 seconds to 60 seconds (passive skills will help increase summon lifetime duration. It was just too high for the base amount)[/p]
  • [p]Undead Miner now has much less health[/p]
  • [p]Undead Miner now deals very little damage[/p]
  • [p]Added more weight to the Hill Troll’s ragdoll[/p]
  • [p]Grimclaw companion health increased[/p]
  • [p]Amulets and rings now have their own slot, allowing you to have a support/cosmetic item as well as an amulet or ring.[/p]
  • [p]Bee enemies are no longer named “Enemy” and now show “Bee” as their name[/p]
  • [p]Greatly increased base stamina regeneration rate[/p]
  • [p]The objective for the quest “The Angler’s Revenge” should now update properly after catching the Sandscale Spineback[/p]
  • [p]Removed the interactable skull from the Tomb of the Betrayer until the content related to it is added[/p]
[p][/p][h3]ADDITIONS[/h3]
  • [p]Controller support has been added! For the smoothest gameplay, we recommend using an Xbox controller. PS5 controllers are supported, but since they don’t rely on XInput (the standard used by most PC games), they might not always behave as expected. If you want the most consistent and trouble-free experience, an Xbox gamepad is the way to go![/p]
  • [p]The Kingdom of Lonland is now open for exploration![/p]
  • [p]Calendar events can now appear at Thraesir’s Vale, The Pale Pass and The Drakthul Fjord[/p]
  • [p]Every area has plenty of puzzles, dungeons, challenges, secrets and locations of interest[/p]
  • [p]Added ~40 new unique enchanted armor pieces[/p]
  • [p]Added new 3 new armor sets[/p]
  • [p]Added new Lonland weapon set[/p]
  • [p]Added “Confirm” button when deleting a save[/p]
  • [p]“The New Statue” quest in Velosia can now be competed[/p]
  • [p]Added ~30 new questlines[/p]
  • [p]Custom weapons can now be sold! (Custom weapons IGNORE vendor relations and will always sell for max price! A great way to make some coin!)[/p]
[p]Added several new puzzle and challenge types, which can be found throughout Lonland. These puzzles/challenges are:[/p]
  • [p]Symphony Stone Challenges[/p]
  • [p]Rune Pattern Puzzles[/p]
  • [p]Rune Spelling Puzzles[/p]
  • [p]Parkour Challenges[/p]
  • [p]Leap of Faith Challenges[/p]
  • [p]Combat Challenge Stones[/p]
  • [p]Spirit Guide Puzzle[/p][p][/p][p]29 NEW QUESTS (122 quests total, but 29 if we’re just counting total questlines)
    [/p]
  • [p]The Firstborn[/p]
  • [p]The Herald’s Blight[/p]
  • [p]Fires of the Fjord[/p]
  • [p]The Weeping Mountain[/p]
  • [p]A Final Drink[/p]
  • [p]The Deep King’s Mead[/p]
  • [p]The Hand that Strikes[/p]
  • [p]The Vanishing Verse[/p]
  • [p]The Weight of the Forge[/p]
  • [p]Whispers in the Stone[/p]
  • [p]What Remains[/p]
  • [p]Fellflame Hunt[/p]
  • [p]Unveil[/p]
  • [p]The Stubborn Curseborn[/p]
  • [p]Distant Wails[/p]
  • [p]Marrowbound[/p]
  • [p]The Harvester’s Claim[/p]
  • [p]Lost in the Pale[/p]
  • [p]The Rune Hermit’s Hoard[/p]
  • [p]Bloodforged[/p]
  • [p]Days in the Sun[/p]
  • [p]What Fire Can’t Burn[/p]
  • [p]The Eldflame[/p]
  • [p]Beneath the Vale[/p]
  • [p]The Herald’s Oath[/p]
  • [p]Marked by the Moon[/p]
  • [p]Hold the Line[/p]
  • [p]Atonement Unending[/p]
  • [p]Beneath Her Gaze
    [/p]
[p]THE DRAKTHUL FJORD[/p]
  • [p]~ 15 dungeons (some are quest-specific)
    - Deepmourne Mine
    - Vampire Castle
    - Wyrmback Reach
    - The Cradle Cave
    - Toothgate Cavern
    - Glasstide Hollow
    - Grave of the Ascended
    - The Broken Seal
    - Gribble’s Glowhole
    - The Veiled Light Mine
    - The Unseen Way
    - Crawlshade Den
    - Collapsed Mine
    - The Silken Maw Cave
    - The Shatterspine
    - Shacklefort (and Shacklefort Cave)[/p]
  • [p]x3 Combat Challenge Stones[/p]
  • [p]x2 Spirit Guide Puzzles[/p]
  • [p]x4 Parkour Challenges[/p]
  • [p]x1 Leap of Faith Challenge[/p]
  • [p]x1 Symphony Stone Puzzle
    [/p]
[p]THE PALE PASS[/p]
  • [p]~ 17 dungeons
    - The Whisperbound Hollow
    - Thaldrik's Keep
    - The Frenzied Hall
    - Tharnor’s Descent
    - Stabgut Mine
    - Khadrin’s End
    - The Hollowspire
    - Highmoore
    - Secluded Study
    - Grimhaldur’s Rest
    - Scabspike Hollow
    - Durmrik’s Rest
    - Cragthane’s Hall
    - Defiled Stonevault
    - The Frozen Gaol
    - Oldridge Cave
    - Shrine of the Forge
    - The Haven of Lights[/p]
  • [p]x2 Combat Challenge Stones[/p]
  • [p]x1 Rune Spelling Puzzle[/p]
  • [p]x1 Rune Pattern Puzzle[/p]
  • [p]x5 Parkour Challenges[/p]
  • [p]x3 Leap of Faith Challenges[/p]
  • [p]x3 Spirit Guide Puzzle[/p]
[p][/p][p]THRAESIR’S VALE[/p]
  • [p]~ 11 dungeons[/p]
  • [p]x3 Rune Pattern Puzzles[/p]
  • [p]x2 Rune Spelling Puzzles[/p]
  • [p]x2 Spirit Guide Puzzles[/p]
  • [p]x1 Symphony Stone Puzzle[/p]
  • [p]x3 Combat Challenge Stones[/p]
[p]
List of new special items added, each with their own unique effects and abilities:[/p]
  • [p]Seismarch Stompers[/p]
  • [p]Skullcrush Boots[/p]
  • [p]Windstep Treads[/p]
  • [p]Booters[/p]
  • [p]Gale Runners[/p]
  • [p]The Wandering Grove[/p]
  • [p]Soles of the Veiled Sprint[/p]
  • [p]Dreadgaze Helm[/p]
  • [p]Godless Visage[/p]
  • [p]Goblin Jetpack[/p]
  • [p]Gorgon's Viperhelm[/p]
  • [p]Parachroom Cap[/p]
  • [p]Fungifeet[/p]
  • [p]Anointed Halo[/p]
  • [p]Glowring[/p]
  • [p]Veinsteel Claws[/p]
  • [p]Goblin Gas Mask[/p]
  • [p]The Pale Crown[/p]
  • [p]Webspinner Gauntlets[/p]
  • [p]Wings of the Wall[/p]
  • [p]Fangtooth[/p]
  • [p]Altarlight Pauldrons[/p]
  • [p]Keg of Kings[/p]
  • [p]Lifebinder Ring[/p]
  • [p]Bonecaller's Band[/p]
  • [p]Jester's Jumpstart[/p]
  • [p]Brew Brawlers[/p]
  • [p]Scorchrune Gauntlets[/p]
  • [p]Grippers[/p]
  • [p]Boltbringer[/p]
  • [p]Earthshaker Gauntlets[/p]
  • [p]Frostbite Knuckles[/p]
  • [p]Overcharged Sigil[/p]
  • [p]Snack Pants[/p]
  • [p]Drak'nalor[/p]
  • [p]Holy Noose Crossbow[/p]
  • [p]Staghorn Crown[/p]
  • [p]Fishmonger's Helm[/p]
  • [p]Frostplate Helm[/p]
  • [p]Frostplate Pauldrons[/p]
[p][/p]

State of Eudros #10 - Controller Support, Polls & Next Kingdom!

[p][/p][p][/p][p]Harbingers,
[/p][p]It's been a little while since our last State of Eudros, our monthly update on the development of The Bloodline - but we've been deep in the thick of production![/p][p][/p][p]After last month's massive update, Secrets of the Forge - which introduced a complete Weaponsmithing Rework and Armor System Rework - our tireless Milo has returned to focusing on bug fixing and developing the new Kingdom, while also receiving support on a few extra tasks. So, let’s take a closer look at what’s been happening lately![/p][p][/p][h3]CONTROLLER SUPPORT 🎮
[/h3][p]Work on controller support has continued non-stop, and we’re finally happy to say - it’s done![/p][p]It’s now in the hands of our QA team for full testing, and so far the feedback is looking very promising. There’s a good chance that full controller support might be included in the next update. [/p][p]Of course, we can’t promise that for certain just yet, as testing is still ongoing - but we’ll keep you posted. In the meantime, here’s a short clip of it in action![/p][p] [/p][h3]KINGDOM 3: LONLAND ❄️ [/h3][p]
Milo wanted to share some updates on the progress being made on Kingdom 3: Lonland.[/p][p][/p][p]This will be the final kingdom added before he goes into full-steam “Polish Mode”, focusing on refining all existing locations and content in the game. Lonland should keep players busy while he prioritizes expanding Kingdoms 1 and 2, completing all skill trees, and adding the long-awaited Mage’s College and Company of Thieves![/p][p][/p][p]In the meantime, enjoy this short teaser of the new locations awaiting you in Lonland.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]POLLS 📊
[/h3][p]As many long-time players know, Milo regularly runs polls in the official The Bloodline Discord - and if you haven’t joined us there yet, we warmly invite you to come share your opinions! [/p][p]Recent polls featured unarmed-enhancing gauntlets and some unique boots. Some of the items in these polls were selected from the "Enchanted Item Request Form" we mentioned in a previous State of Eudros (which, by the way, is still available at this link!).
[/p][p]Here are the results of those polls:

[/p]
  • [p]Gale Runners: After sprinting for 3 seconds, gain a burst of speed[/p]
  • [p]Curd Stompers: Replaces your feet with blocks of cheese. Pressing jump while in the air slams your down, dealing AoE damage[/p]
  • [p]Skullcrush Boots: Jumping on dead low-level enemies raises them from the dead.[/p]
  • [p]Booters: Your unarmed SHOVE attack is replaced with a powerful kick![/p]
  • [p]Windstep Treads: Dodging now flings you into the air in the direction you are moving![/p]
  • [p]Soles of the Veiled Sprint: Sprinting makes you blind, but increases sprint speed by 10x!
    [/p]
[p]Milo wasted no time - the winning items from these polls have already been implemented in-game!

Check out the video below to see them in action:[/p][p][/p][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][p][/p][h3]FOLLOW THE JOURNEY [/h3][p]
To stay in the loop with smaller and constant development updates, you could follow Miles on TikTok and X, where he posts regularly. If you want to chat directly with him, you can join the official Discord server, which is also the best place to share your suggestions and feedback.

The world of Eudros will continue to evolve, and we hope you're enjoying this adventure with us ⚔️[/p]