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Update | Bug Fixing, Optimization & New content!



Harbingers,

A new BIG update is available now to improve your journey in Eudros!

Bug fixing, optimizations, adjustments to the HUD, and new content, such as new weapons, skills for the Necromancer, new events on the calendar, and much more ⚔️

As always, none of this would be possible without your support, so we encourage you to keep sharing your feedback here and in our official Discord.

[h2]BUG FIXES[/h2]
  • Fixed issue with Druid tree not being properly linked to your druid level
  • Blood Magic spells now grant Blood Magic EXP properly
  • The 4th slot button to add resources to a building now allows you to hold it to add resources to the building
  • Assignments that don't grant skill-specific EXP no longer show "x NONE EXP" in the description
  • Fixed issue with skill tooltips being cut off for skills with longer descriptions on the skill book AND skill tree windows
  • Replaced various broken flintlocks with new, working ones (If you have a flintlock weapon that doesn't work with some skills, just destroy it!)
  • Fixed Mailbreaker dual daggers
  • Fixed issue at Whitebrook Haven that would cause cave ambience to take over exterior ambience when not inside the cave area
  • Fixed issue with Fletcher's Brew recipe
  • Optimized trading window
  • Overworld events can no longer be repeated by saving/reloading within the event area
  • Fixed issue with area ambiance not spawning correctly
  • Fixed day/night cycle at the Three Sister's Forest
  • Stafflight should now be unlockable at Staff level 1
  • All Pyromancy spells should now grant the proper amount and type of EXP
  • When respeccing a skill, it will now be removed from your skill bar and skill book immediately
  • The Mana Crystal grapple mod now works!
  • Warp Spikes can now be destroyed - they also now grant Warp Shards, which will be used in special weapon crafting!
  • Fixed shadow issues at the Three Sister's Forest
  • The Two-Handed passive skill, "Limb Chopper", now applies the correct amount of bonus damage
  • Fixed issue with some segments of the Harbinger Stronghold clipping strangely
  • Fixed issue with Ice Pillar that would cause some controls to lock-up after casting
  • Fixed issue where player could stance-swap 1H weapons while gathering, making the minigame break and the tool stick in the player's hand
  • The Assignment Board window can now be closed with the TAB or ESC buttons
  • Fixed issue where multiple music tracks would overlap when pausing and unpausing the game
  • Fixed issue where you could exit the dialogue with Geoffrey Woodkin, locking you out of certain parts of his questline
  • Fixed issue with double-spawning structures at your village
  • Fixed issue with player-built churches spawning benches above the church pews
  • Fixed bug when selecting "Aviary" from the building selection list
  • Fixed issue where building overview wouldn't open if you started the construction of an Aviary
  • Fixed issue where player's mana would stick at 350 max upon loading into an area
  • Rope is no longer classified as food
  • Fixed positioning of some plots to prevent floating buildings
  • Fixed building overview window for Engineer Workshop
  • Fixed issue where some deconstructed buildings would not properly despawn until leaving/returning to your village
  • Donating Divine Favor to a Statue of Arosa now properly grants you an Arcane proficiency point and closes the window
  • Fixed issue where multiple donation windows would open sometimes when attempting to pray at a church
  • Music should now properly play at all generic camping locations
  • Calendar Events happening at the Khenmoore Flatlands should no longer say "Khenmoore Woods" (For newly generated calendar events - already-existing events won't reflect this change)
  • Fixed issue where crit spots would spawn on dead enemies
  • Fixed issue where crit spots would remain on enemies even after death
  • Fixed dead-end dialogue in Millshade
  • Fixed issue where Upward Slash would rotate the players character by 90 degrees if you casted it after ragdolling
  • Fixed issue with player-built smithy smelter and anvil spawn locations that would cause the player to fall through the map
  • Fixed issue where Thousand Deaths would rotate the players character by 90 degrees if you casted it after ragdolling
  • Fixed issue with taming minigame creature (slimes, rabbits) rotation when Small Animal Trap was placed on an angled surface
  • Blessed Blaststones can now be thrown
  • Changing the players hair color with the preset color options now properly updates hair stubble color as well
  • Fixed Elderglen navigation mesh (NPCs should now walk around properly)
  • Vampirism level should now track properly
  • Curing vampirism with the console command will not prevent mana and stamina from regenerating any longer
  • Fixed issue where you could not become a Vampire again after curing your Vampirism with the console command
  • Ale and Rum should now get you drunk
  • Calendar Events should now properly spawn at the Moonhorn Cliffs (Specifically, Ethereal Airship, airship crashes and damaged airship events)
  • Fixed issue where level up screen would cause multiple music tracks to overlap one another
  • Fixed issue where gear would be deleted if your pet rabbit dies in combat
  • Roanan's Call now consumes mana properly
  • Spring Shroom now consumes mana properly
  • Goblin Form now consumes mana properly
  • Peck now consumes mana properly
  • Fixed dialogue with Geoffrey Woodkin when speaking to him when the "Proof" quest is active.
  • Fixed dialogue issue with Charles Hullett that would allow you to close the dialouge before the second stage of his quest is accepted, breaking the questline
  • Fixed placement of close button on One Handed Skill Tree
  • Fixed issue with 3rd plot to the right as you walk away from your stronghold that would not allow you to construct buildings properly in its location
  • Fixed Autonomous Bot Companion dialogue
  • Fixed dead-end dialogue with Prawix the Travelling Wizard in Khenmoore
  • Fixed issue where enemies would play a jumping animation when they weren't jumping
  • Frozen enemy VFX should be destroyed when the enemy unfreezes (Greatly optimized cryomancy!)
  • Fixed issue where the "Flamethrower" skill would apply multiple burn status effects to the player
  • Fixed tooltip for Dwarven Grenade Launcher
  • Fixed navigation issues in Khenmoore
  • Fixed issue where player would not unlock Fletcher's Brew recipe when completing the Fletcher's Brew quest
  • Fixed objective text for "Keeper of Cows" questline
  • Fixed layering issue with credit window on main menu
  • Fixed issue where some buildings wouldn't be completely destroyed when deconstructing them
  • Added quest marker for "Keeper of Cows" questline for the Khenmoore Physician
  • Fixed issue that would make the Sorrow Script at the Hills of Delvenaugh not show up
  • Removed floating skill book at the village of Ordwood
  • Overpowder should now have a much bigger damage cone
  • Flintlock skills with the timed UI element no longer add a bullet to your gun's magazine
  • Fixed issue that would cause crashes when leveling up Blood Magic
  • Collision on the Ogre Dens should now work properly
  • Goblin Shivs should now show the proper name, image and description
  • Reduced loading times
  • General optimizations

[h2]BALANCING/ADJUSTMENTS[/h2]
  • All druid animal form spells now add Druid EXP for every 3 seconds in the form
  • Damaging enemies with the wolf-form attacks now grants Druid EXP
  • All Druid spells should now cost mana, and grant Druid EXP for casting them
  • Adjusted camera placement for wolf-form spell.
  • Damaging enemies with Boar Rush now grants Druid EXP
  • Damaging enemies with Bear Claw spell now grants Druid EXP
  • The spell "Carrion Flock" now grants Druid EXP for every second you continue casting the spell
  • Standard staff attacks now grant staff EXP
  • Reduced Blood Leech mana cost from 50 to 25
  • Blood Totem spell now costs 35 mana (was 0)
  • Viscera Storm spell now costs 35 mana (was also 0)
  • Reduced Consume Vitality mana cost from 50 to 35
  • Blood Spear and Ichorian Blade no longer require mana - but will draw from your own blood if an enemy or corpse is not targeted, resulting in self-damage.
  • Clot Orb will now drain your own health to cast and not cost any mana
  • Meat Puppet spell now costs less mana, but drains more health per second while puppeting an enemy
  • Reduced health cost for summoning a Blood Golem with your own blood from 150 to 100
  • Increased Undead Walker summon health from 125 to 350
  • Increased Undead Walker summon damage from 20 to 30
  • Increased Undead Ripper summon health from 250 to 450
  • Increased Undead Ripper summon damage from 35 to 55
  • Increased Undead Breaker summon health from 150 to 600
  • Increased Undead Breaker summon damage from 60 to 90
  • Increased Iron Flintlock Pistol from 80 damage to 125
  • Slightly reduced Iron Flintlock Pistol reload speed
  • Reduced Iron Blunderpistol damage from 25 damage per pellet to 15 damage per pellet
  • Reduced pellet spread for Iron Blunderpistol (from 15-degree cone to 10-degree cone)
  • Removed Quartermaster and Stable construction sites from inside the Harbinger's Stronghold
  • Replaced goblins spawns with Three Sister Cult spawns at the Three Sister's Forest
  • Reduced Copper Ultrasword damage from 50 to 35
  • Reduced Slimemetal Ultrasword damage from 75 to 50
  • Triple Shot and Druidic Bolts now grant 3 Bow EXP for each hit
  • Frost and Fire arrows now grant 3 Bow EXP on hit
  • Rimeshot now grants 3 Bow EXP on cast
  • Rain of Arrows now grants 6 Bow EXP on cast
  • Relentless Barrage now grants 2 Bow EXP for each hit
  • Mortar Arrow now grants 3 Bow EXP on cast
  • Balloon Arrow now grants 3 Bow EXP on cast
  • Overdraw now grants 10 Bow EXP on hit
  • Arrow of Arosa now grants 10 Bow EXP on hit
  • Devistation Arrow now grants 10 Bow EXP on hit
  • Mind's Eye Arrow now grants 10 EXP on cast
  • Reduced Mailbreaker dagger damage from 20 to 15
  • Hitting enemies with a thrown shield now grants 10 Shield EXP
  • Shield Plow now grants 10 Shield EXP upon hitting an enemy
  • Catapult Shield now grants 7 Shield EXP upon hitting an enemy
  • Shield Projection now grants 5 shield EXP on cast
  • Shield Foothold now grants 5 EXP when shield attaches to a surface
  • Shield Glider now grants 8 EXP on cast
  • Blood Rain now costs 50 mana and has a 60 second cooldown
  • Focused Shot now grants flintlock EXP if you hit an enemy (15 for perfect shots, 10 for on-time shots, 5 for missed-timed shots)
  • Buckshot now grants flintlock EXP if you hit any enemy (1 EXP for every pellet hit. 20 total pellets fired)
  • Overpowder now deals x3 weapon damage and grants 15 flintlock EXP
  • Explosive Bullet now deals x4 weapon damage and grants 10 flintlock EXP for direct hits and 5 EXP for explosion radius hits
  • Handheld Flamethrower now grants 1 flintlock EXP every damage tick
  • Poison Bullet now grants 10 flintlock EXP upon hitting an enemy
  • Instant Reload now grants 5 flintlock EXP
  • Suppressive Fire now grants 3 flintlock EXP
  • Poison Gas Bullet now grants 10 flintlock EXP (no hit required)
  • Bayonet Charge now grants 5 flintlock EXP for charging an enemy
  • Glue Glob now grants 10 flintlock EXP (no hit required)
  • Sleep Dart now grants 10 flintlock EXP
  • Blazing Trail now propels you in the direction you are looking (including pitch)
  • Optimized ground fire
  • Greatly increased the spawn rate of coal in Rocky Hill areas
  • Refined ore spawn positions
  • Increased Ash Tree spawns at Pine Forest areas
  • Removed broken Lionsmane assignments, until they are transferred over to new assignment system
  • Crafting an Autonomous Bot now adds it to your companion list!
  • Helots now spawn at level 15-20 (Spawn at Warp events)
  • Helots now have a stagger threshold of 150 damage
  • Helots now attack much more aggressively and rarely go on the defensive
  • Pausing the game now fades your HUD, preventing UI overlaps
  • The Three Sister's Forest now has a high spawn rate for Ash trees
  • Adjusted spawn location for player-built Churches
  • Adjusted the spawn rotation for player-built Wizard Towers
  • Reduced bandit spawn count for bandit ambushes
  • Greatly increased all tree spawn rates at Pine and Birch Forest areas
  • Greatly increased ore spawn rates at all generic camping spots
  • Staves have been reworked! Some still need to be transitioned to the new system, but they now act completely differently.
  • Reduced EXP requirements to level up mining, woodcutting and foraging (Expect to get a handful of levels up in each of these skills upon loading in to the new update!)
  • Changed the mount, companion and grapple mod buttons on the inventory screen to help with clarity
  • You can now either click OR press the interaction key for the gathering minigame
  • The Elecromancy skill, Electrical Remnant, now costs mana and grants Electromancy EXP
  • The Unarmed skill, A Thousand Deaths, now grants Unarmed EXP. (1 EXP for every other hit during the rapid-punch, then 5 EXP for hitting an enemy with the final punch)
  • Rabbit Bait is now sold at the Fletcher's Fowl in Elderglen
  • Moved Clayton Barret so player no longer can open the runereading minigame and dialogue at the same time
  • Increased price of Rotboar mounts
  • Improved inventory search bar functionality
  • Adjusted enemy health scaling equation - Enemies that are in the higher end of their level range should no longer have huge differences in health. Their damage and EXP drop increases did not change.
  • Volcanic Trap now consumes mana
  • Volcanic Trap now grants Pyromancy EXP
  • Disintegrating enemies with pyromancy spells should no longer cause significant frame drops
  • Reduced grenade launch speed for Dwarven Grenade Launcher
  • Fixed grip for many weapons, fixing odd hand placement and camera clipping issues
  • Fixed lighting issues in Khenmoore
  • Fixed missing footstep sounds from various animations
  • Enemy-eliminating objectives have been removed from city boards and now are exclusive to the Lionsmane Guild
  • Adjusted spawn rates for Bandits at the Hills of Delvenaugh
  • Reduced base volume for all goblin vocals

[h3]GOBLIN FACTION ADJUSTMENTS[/h3]
  • Slightly increased Stitch Snitch health
  • Stitch Snitch levels now range from 5-10.
  • Slightly decreased health of Goblin Bonker
  • Reduced Goblin Infantry base damage from 50 to 30
  • Greatly reduced Jetpack Goblin health
  • Jetpack Goblin levels now range from 7-12
  • Increased Hill Troll health
  • Hill Troll levels now range from 12-17
  • Increased Hobgoblin health
  • Hobgoblin levels now range from 10-15
  • Reduced Goblin Whelp health
  • Reduced Goblin Looter health
  • Slightly increased Goblin Infantry health
  • Increased Great Ogre health
  • Great Ogre levels now range from 15-20
  • Increased Lobgob health
  • Lobgob levels now range from 8-14

[h3]BANDIT FACTION ADJUSTMENTS [/h3]
  • Renamed "Bandit" to "Robber"
  • Slightly increased Robber health
  • Slightly reduced Firethrower health
  • Firethrower levels now range from 10-15
  • Highwayman Bandit levels now range from 4-8
  • Slightly increased Bandit Longbowman health
  • Bandit Longbowmen levels now range from 5-10
  • Slightly increased Bandit Shortbowman health
  • Bandit Shortmen levels now range from 10-13
  • Increased Bandit Cutter health
  • Bandit Cutter levels now range from 3-8
  • Increased Bandit Swordsman health
  • Bandit Swordsmen levels now range from 5-10

[h3]DWARVEN FACTION ADJUSTMENTS [/h3]
  • Increased Dwarven Spearman health
  • Increased Dwarven Stonesplitter health

[h3]UNDEAD FACTION ADJUSTMENTS [/h3]
  • Slightly reduced Undead Bonebag health
  • Undead Breaker levels now range from 7-11
  • Slightly increased Crypt Targe health
  • Crypt Targe levels now range from 10-15
  • Slightly increased Undead Lancer health
  • Undead Lancer levels now range from 8-13
  • Increased Vampire health
  • Reduced Undead Walker health
  • Reduced Undead Shambler health

[h3]OTHER FACTION ADJUSTEMENTS[/h3]
  • Three Sister's Disciple levels now range from 7-13
  • Greatly reduced damage from Bees
  • Bee levels now range from 1-3

[h2]ADDITIONS[/h2]
  • New console command: UnlockSkill {Skill} NOTE: Some skills don't work with their displayed name - I'm working on a list for every skill name that will work with this console command. (:
  • New console command: IncreaseSkill {SkillName}. Example: IncreaseSkill One Handed (All skills with skill trees should work with this command. Skills like woodcutting, fishing, etc., have not been added to this command yet!)
  • Re-added Leaping Smash to 2H Weapon Skill Tree
  • ESC now closes the radial menu without opening the pause screen
  • ESC now closes the pause screen (You no longer must click "Resume"! Yay!)
  • ESC now closes the job board window
  • ESC now closes the shop window
  • ESC now closes the inventory screen without opening the pause window
  • Added new LVL1 2H skill - Rush! - a short-range dash, allowing you to close the distance to enemies.
  • Added new LVL1 Necromancer spell - Summon Shambler! A spell that summons a very weak skeleton companion - the spell only has a 1 second cooldown, allowing you to raise an army of shamblers, if you wanted!
  • New craftable weapon (Engineer) - Double Barrel Iron Rifle
  • Added 7 new Necromancer passive skills
  • Added 3 new Two Handed Weapon passive skills
  • You can now enter Ogre Dens! They are a great source of basic mining resources.
  • Fogroaches can now be found in caves at Whitebrook Haven
  • Replaced level up banner
  • Added exp counter to HUD (under current level)
  • Added "Coming Soon!" text to skill trees that are not yet available
  • Added "Must be Vampire" text to Vampirism skill tree banner
  • Added new food recipe: Coffee!
  • Added "CAPS" to offhand skill bars to help players understand how to access offhand spells
  • Added a new special bow: One Above Death
  • Began expanding the Three Sister's Forest
  • Added a new cave, which contains the new bow (will also contain a questline involving the use of the bow)
  • Added Taming Hearts to Rocky Hill areas
  • Added Taming Hearts to Autumnal Plain areas
  • Added Taming Hearts to Autumnal Birch Forest areas
  • Added Taming Hearts to Birch Forest areas
  • Added Taming Hearts to Grassy Plain areas
  • Added Taming Hearts to Snowy Plain areas
  • Added Taming Hearts to Pine Forest areas
  • Added new items
  • Raw Beef
  • Added Vampirism to detailed character stat sheet
  • Added popups to Tomb of the Betrayer, Brittlebean Hold and The Necropolis of Dornhurst, explaining their current status
  • Lionsmane Assignments now grant the proper amount of iuba (Lionsmane currency, which will be used to purchase lionsmane-themed gear!)
  • Replaced all Lionsmane Contract Boards with the new style of boards
  • Added new book type: Cookbooks! Reading these will unlock recipes! If you already know the recipe in the book, you'll be granted cooking EXP!
  • Began adding new staff animations
  • Added new calendar event! Astral Rifts.
  • Added basic control text to Overworld HUD
  • New ingot type available to smelt - Moonstone Ingots (Level 6 Smelting)
  • New weapons available to craft! (And 3 new Weaponsmithing levels)
    ○ Moonstone Daggers (lvl 5 weaponsmithing)
    ○ Moonstone Sword (lvl 6 weaponsmithing)
    ○ Moonstone Staff (lvl 6 weaponsmithing)
    ○ Moonstone Ultrasword (lvl 7 weaponsmithing)
  • Added a mirror to your bedroom at the Harbinger's Stronghold that allows you to change your appearance!
  • Added new hunting shop to Velosia - The Huntsman's Haven
  • Added new basic potion shop to Velosia - The Potion Pantry
  • Added new butcher shop to Velosia - Griffin's Cuts
  • Added new fishmonger shop to Velosia - The Royal Trawler
  • Added tailor shop to Velosia - The Best Stitch
    ○ White Toga Top
    ○ White Toga Bottoms
    ○ Pink Toga Top
    ○ Pink Toga Bottoms
    ○ Red Toga Top
    ○ Red Toga Bottoms
    ○ Black Toga Top
    ○ Black Toga Bottoms
    ○ Commoner's Sandals
    ○ Black Scholar's Hat
    ○ White Scholar's Hat
  • Added tailor shop to Woodhurst - Linens of Woodhurst
    ○ Boarpelt Harness
    ○ Boarpelt Guards
    ○ Boarpelt Armguards
    ○ Fur Boots
    ○ New armor/clothing to the clothing shop in Arema:
    ○ Red Belted Garb
    ○ Blue Belted Garb
    ○ Green Belted Garb
    ○ Red Belted Bottoms
    ○ Blue Belted Bottoms
    ○ Green Belted Bottoms
    ○ Red Short Sleeves
    ○ Blue Short Sleeves
    ○ Green Short Sleeves
  • The Drunken Bard in Elderglen now functions as an Inn
  • The Castleside Inn in Woodhurst now functions as an Inn
  • Added new stable to Woodhurst
  • Added new mount! Brown Direwolf (Available at Woodhurst stable!)
  • City job boards now offer city-specific jobs (Bard work, street sweeping)
  • Added various quest markers for quests around the world

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real time on what’s happening in Eudros 🏰

State of Eudros #3 – An arrow to chase them all 🏹



Harbingers,

Have you enjoyed the winter holidays? Has your New Year's resolution list been written (and already discarded)? Now it's time to get back to the hunt, preferably armed and... dazzling.

Welcome to our usual appointment with the State of Eudros, our monthly summary with the latest news from the world of The Bloodline and glimpses of what's cooking 🥘

[h2]GOODBYE 2023 👋 [/h2]

In the last month of 2023, a lot has happened, and the work behind the scenes has never stopped, between one holiday treat and another.

We introduced you to Alin, the sweet donkey we adopted in honor of Ferguson, and released a Winter Update to enjoy the festive season in the world of The Bloodline. Did you manage to collect all the themed weapons?

In the meantime, we kept taking notes over your feedback and listening to your suggestions, which are essential for the game's evolution.

So, a new update is just around the corner, and we have a small preview for you!

[h2]AN ARROW TO CHASE THEM ALL 🏹 [/h2]

A lot is simmering in the pot for this update. Among bug fixes, optimization, and various improvements, get ready to test new weapons and skills!

A new ranged weapon will be introduced, the One Above Death, a bow capable of locking onto targets and launching seeking magical arrows, excellent for facing even the most elusive enemies. You will be able to find it in... Oh, well, will you be able to find it?



You will also find an Expanded Three Sisters Forest, new Two-Handed Weapon passive skills, a new Two-Handed Weapon skill - a short-range dash that allows you to close the distance on enemies, and the new dazzling Moonstone Weapons to “punish in the name of the mooncit. 🌙



Our fellow Necromancer will enjoy some additions: Tons of Necro summon buffs (increased health, damage, lifetime), a new Necro spell, and 7 new Necromancer passive skills!

In conclusion, get ready to say goodbye to the beloved Wood Bundles... 🪦

[h2]COMMUNITY HIGHLIGHTS: OVERWORLD EVENTS 🌍 [/h2]

The Community Design Challenges are back! For the new Harbingers, these are Discord-only events in which YOU all get to design some content that has a chance at making it into the game.

For this round, we asked the community to imagine and propose fun Overworld Events that they would enjoy encountering in The Bloodline.

Here are some of the proposals among the most voted by the community and Milo’s favorites:
  • Peasants Under Attack by Iskenos
    It's a dangerous world out there! Enemies set ambushes for the harbinger all the time, why wouldn't they ambush traveling civilians or even merchant caravans? They totally would! This overworld event would be stationary. If the Harbinger chooses to participate: They can choose if they want to help the civilians for the warm fuzzy feeling you get inside for protecting the weak and get a nice reputation bonus in the nearby settlement(s) and potentially a reward in the form of gold and loot! OR The harbinger can choose to viciously murder the civilians with the help of the "bad guys" and get a cut of the spoils! Or you could just kill everyone if you're feeling extra chaotic today!

  • Cultist Ritual by NotsoNecro You come across a group of Necromantic Cultists trying to summon a lich. You can either watch and let the ritual play out, getting to fight a beefy Lich miniboss, or you can clear through all the cultists for some basic loot.

  • Night Creatures by Sharark Meetings for those who like to play as a monster hunter: Vampires, Werewolves, Ghouls, Witches, Hellhounds, Ghosts, Trolls, etc...

  • Traveling Merchants by Eclipse Like a group of traveling merchants that sell basic items, think potions, arrows, bullets, and things like that, but there's a chance that they also have unique weapons and/or pieces of armor.

  • Druid's Grove by Azirin Adding in a druids grove where the player could do some druidic studies or play a racing mini-game (give the player a potion of mouse or have the druids cast rabbit on them upon accepting the race). Have the reward for completion be a bit of extra Druid exp or harder to find food components.

  • Join the Crusade by Sirdesmo Paladins are battling a local necromancer, join the fight and pick a side.

Of course, the purpose of these challenges is to unleash your imagination: we can't guarantee that these ideas will be added to The Bloodline exactly as they were imagined, but they will certainly be a great source of inspiration for future content!

Thanks to all the participants, and - if you want to join the next Design Challenges, join our Discord.

[h2]A GOBLIN STOLE MY WALLET! 💸 [/h2]

For those still waiting to become Harbingers and purchase The Bloodline, get ready to save: we're working on some juicy bundles with exciting titles!

We recommend you not to reach for your wallet just yet and to come take a look at the Steam page starting from Monday, January 22nd... *wink wink* 👀

As always, we thank you for your incredible support, see you in the next update!

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰

Celebrate Winter Festivities in Eudros!



Harbingers,

It is time for a new winterly update! 🎄

Celebrate the winter festivities with a special event at Whitebrook Haven, unwrap gifts, and collect all the special-themed weapons to slay your enemies with some mighty and unforgettable ho-ho-holiday spirit!

Plus, a few bugs are now fixed and ALL skill trees are now fully revamped!



Let's see the full changelog together:

[h2]BUG FIXES[/h2]
  • All skills on the Detailed Character Stat window should now track properly
  • Fixed day/night cycle duration for some generic camping locations

[h2]ADDITIONS[/h2]
  • Special Winter Event at Whitebrook Haven!
  • Winter Spirit Weapon Set!
    ○ Yuletide's Edge (Ultrasword)
    ○ Nutcracker (1H Hammer)
    ○ Mistletoe (1H Sword)
    ○ Winter's Whisper (Staff)
    ○ Gift Openers (Daggers)
    ○ Holly Harpoon (Spear)
    ○ Reindeer Rampart (Shield)
  • New Mount - Verglas Elk
  • New event-enemy type - Naughty-List Goblins!
  • All missing skills on the Detailed Character Stat window should now be present.

[h2]ADJUSTMENTS:[/h2]
  • ALL skill trees have been revamped to function the same way as the dagger skill tree! Happy respec-ing!
  • Vampirism has been transferred to the new disease system - now, after having contracted the disease, a countdown will be shown under the HP/MP/STAM bars. Once it has run off, the player will become a vampire and will learn the first Vampirism skill.

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰

Ferguson, it's your time to shine!

Greetings Harbingers,

Today, we would like to wish you all happy holidays with a special - and quite unique - gift.

[h2]OUR BELOVED FERGUSON IS NOW REAL! [/h2] (well, kinda...)

We have adopted a beautiful and joyful donkey from an Italian shelter (“Il Rifugio Degli Asinelli", Italian base of “The Donkey Sanctuary”) for the entire year; his name is Alin, but to us, he embodies the spirit of Ferguson that we all want to bring along on our adventures.



With this gift, we would like to thank you all for being the amazing community you are, and we also want to seize this opportunity to shed light on a worthy cause. Everyone can contribute in their own way: through adoption, donations, helping to raise awareness, or simply by expressing gratitude to those who tirelessly work to improve the lives of the less fortunate.

Welcome to the family, Alin! From HOOK & Shieldbearer Studios we wish you all tons of fun with the upcoming update and happy holidays!

State of Eudros #2 – A Goblin and the Harbinger under the Mistletoe... 🍃🎁



Harbingers,

Are you ready to dress up and scare the daylights out of your enemies with ribbons and mistletoe? Say no more! Something new is coming to spice up your hunt just in time for Christmas 🎄

But before going into detail, let's start our appointment with the State of Eudros, a monthly summary of the latest news regarding what we’ve been working on and what to expect for the world of The Bloodline.

[h2]IN THE LAST MONTH... [/h2]

The work behind the scenes never stops and, over the past month, Miles and the HOOK team have kept focus on the goal: making The Bloodline experience bigger and better every step of the way!

We have released a huge update containing a large number of bug fixes, optimizations, adjustments, and new additions (because boredom in Eudros is not an option 👌).

Every day we take notes on your feedback, especially regarding the new features Miles is testing, listening to your thoughts, suggestions, and preferences.

To facilitate the collection and processing of your most recent bug reports, we've done some cleaning up and opened a new bug report thread in the Steam forum, archiving the previous one.


[h2]GOBLINS, YOU BETTER WATCH OUT 👀🎁 [/h2]

As we hinted on the first paragraph, something new is coming! 🍃

A new update is around the corner to bring some bug fixing (such as a fixed day/night cycle duration), a new event, and ALL skill trees will be revamped to function the same way as the dagger skill tree! Happy respec-ing!

To celebrate the end of this exciting year, special themed weapons will be added to deliver festive appreciation to some of the naughty inhabitants of Eudros. We have a list! And we are checking it twice!🎄

Below you can take a peek at their design, but if you're too curious you'll have to work a little for it 👀



Plus, for our fellow completionists there will be another in-game surprise 🦌

On another note, Miles continues to work on popular requests such as full key binding, but - with just two hands - things can take a while. We know this feature is important for you, but we ask you to have just a little more patience while Miles advances through his long to-do list or we mutate him into an Octopus 🐙(Not saying we will. Not saying we won’t).

[h2]100% MORE FERGUSON 🫏 [/h2]

More surprises will arrive - one in particular to honor our beloved donkey Ferguson... - but we'll tell you about them soon™. For now, this State of Eudros ends here!

As always, we invite you to join us on Discord to share your feedback and suggestions with Miles.

Thank you for your support and we hope you have fun exploring the lands of Eudros this holiday season 🎄