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Update | Bug fixes, adjustments, Heartsong event & more!



Harbingers,

A new juicy update is available now to improve your journey in Eudros!

[h2]BUG FIXES[/h2]
  • HUD should now restore properly when closing the achievement window
  • Arrow hits now show damage numbers properly
  • Moved the objective for the “Hand in the Snow” quest
  • Fixed issue with Dropkick skill that would cause player’s mesh to be rotated 90 degrees if used AFTER ragdolling
  • Fixed issue with grapple, companion and mount windows not being able to be closed by TAB
  • Fixed issue with goblin mold not spawning when starting a new game (hopefully)
  • Fixed issue with Wizard Tower vendor not spawning
  • The village overview board should now show the correct number of visitors in your village
  • Valarie Westmoth now gives the correct slime bait for the slime taming quest
  • Fixed issue with skill passive tooltip text clipping out of the box for some resolutions
  • Fixed issue with Thunderous Smite not giving Electromancy EXP
  • Fixed issue with Carrion Flock not giving Druidism EXP
  • Fixed issue with Blood Spear not giving Blood Magic EXP
  • Removed slash VFX from spear attack impacts
  • Fixed issue that would cause the “Throw/Drop” controls to remain on-screen when some held items were destroyed
  • Fixed issue with dialogue lock after speaking with Elderglen Lionsmane Quartermaster
  • Fixed issue where accessory item wouldn’t be visible on character when loading into a new area. Would require you to unequip and re-equip to see the item
  • Fixed issue where head and hair would be visible through full helms
  • Fixed issue with stone spear that would block interaction
  • Fixed issue with Sanguine necklace that would block interaction
  • Fixed issue with Azure Necklace that would block interaction
  • Removed odd, creepy hum sound in Khenmoore that could be heard when master volume was turned down
  • Added city ambience to Khenmoore
  • Fixed issue where city ambience in Elderglen would still be audible when volume as turned down
  • Fletcher’s shop description now properly shows what is missing or included in the building
  • Enemies now are bounced by summoned Spring Shrooms
  • Fixed issue with Carrion Flock behaving strangely when exhausting all of your mana when casting it
  • Fixed issue with hotkeyed weapons being consumed if you already have them equipped and use the hotkeyed item. (For example, if you had a Chapter Mace in one of your hotkey slots and you click that item while already having the Chapter Mace equipped, it would destroy the mace that is in your inventory. Now if you try to equip a hotkeyed item that is already equipped, it will unequip the item.) (Now also fixed for clicking the hotkey radial menu buttons as well)
  • The metal puzzle block within the Temple of the Fatal relic can no longer be broken
  • Fixed gender-specific dialogue with Pembroke Wells at the Harbinger Stronghold

[h2]ADDITIONS[/h2]
  • Added/expanded interior to Chapter’s Court in Elderglen. Now contains Paladins as well
  • Added 3 new level tiers to engineer crafting
  • Added Port-A-Pult deployable. (A small deployable catapult) to engineering crafting
  • Added Stationary Ballista deployable to engineering crafting
  • Added Self-Propulsion Boots to engineering crafting
  • Added exhaust pipe
  • Added Blastfuel
  • Added Small Blastfuel Tank
  • Added Dwarven Metal
  • Added engineer level up console command
  • Added new cosmetic item to the Golden Loom in Arema (Scribes Belt)
  • Added new accessory – Hearthsong Lantern
  • Added new cosmetic item – Assassin’s Belt (Firesmith’s in Arema)
  • Added new cosmetic item – Simple Quiver (Dwarven crossbow shopkeeper in Arema)

[h2]HEARTHSONG HOLIDAY[/h2]
Arema has been blanketed in a cozy layer of snow for the holiday of Hearthsong!

  • Find all 25 Hearthsong Candles scattered across the city
  • Help Dromli deliver his gifts from Lonland to his friends in Arema (Quest gives the Hearthsong Lantern)
  • 2 new armor sets: Winter Warden set and the Froststrider set!

[h2]CRYOMANCY[/h2]
Level 3 Passives:
  • Frozen Touch 1: Increases size of Frozen Ground by 25%
  • Slick Frost: Makes Frozen Ground slightly more slippery for foes
Level 5 Passives:
  • Frozen Touch 2: Increases size of Frozen Ground by 25%
  • Frostbite 1: Increases the damage of Cryomancy spells by 15%
  • Frozen Heart: Regenerate mana faster while standing on Frozen Ground

[h2]NECROMANCY[/h2]
Level 3 Passive:
  • Death's Embrace 1: Necromancy spells deal 10% more damage (does not increase summon damage)
Level 10 Passive:
  • Death's Embrace 2: Necromancy spells deal 10% more damage (does not increase summon damage)

[h2]PYROMANCY[/h2]
Level 3 Passives:
  • Blazing Fire: Increases the duration of ground fires by 25%
Level 5 Passive:
  • Flamesurge: Nearby burning enemies restore your mana.
  • Infernal Grace 1: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 10 Passives:
  • Infernal Grace 2: Increase all damage done by Pyromancy spells damage by 15% (does not increase ground fire damage)
Level 15 Passives:
  • Flame's Favor: When igniting an enemy, the fire has a 25% chance to spread to other nearby enemies.

[h2]ARCANE[/h2]
Level 3 Passives:
  • Divine Grace: Blessing a corpse with Final Rites now heals you for twice the amount.
Level 5 Passives:
  • Holy Retribution 1: Arcane spells deal 10% more damage
Level 10 Passives:
  • Holy Retribution 2: Arcane spells deal 10% more damage

[h2]BOW AND ARROW[/h2]
Level 3 Passives:
  • Deadly Focus: Holding a fully-drawn arrow for a moment triggers Deadly Focus for half a second. If you release your arrow in this window, your arrow's damage by x2.
  • Head Hunter: Headshots with bows and bolts now have a 40% chance to make an enemy dizzy
Level 5 Passives:
  • Hamstrung: Shooting an enemy in the leg has a high chance of SLOWING them for 5 seconds.
  • Ranger: Hitting an enemy at distance greater than 30 meters increases damage by 25%
Level 10 Passives:
  • Hitting an enemy at distance greater than 50 meters increases damage by 25% (stacks with the “Ranger” passive)

[h2]ONE HANDED WEAPONS[/h2]
Level 5 Passives:
  • Charged Smash: Charged attacks with BLUNT WEAPONS (maces, hammers) now have a chance to ragdoll enemies
  • Hatchet Master: Throwing axes deal 50% more damage when thrown.
  • Duelist’s Focus: Hitting a crit spot with a rapier immediately spawns another
  • Duelist’s Surge: Hitting a crit spot with a rapier restores 10% of your max stamina

[h2]ELECTROMANCY[/h2]
Level 5 Passives:
  • Honed Bolts 1: Increases Electromancy skill damage by 10%
Level 10 Passives:
  • Capacitive Crit: Hitting a crit spot of an electrified enemy will add 5 stacks of Capacitive Surge to the target.
  • Honed Bolts 2: Increases Electromancy skill damage by 10%
Level 15 Passives:
  • Attunement: Electromancy skills deal 25% more damage during thunderstorms

[h2]DRUIDSIM[/h2]
Level 5 Passives:
  • Bestial Fury 1: Increase damage of shapeshifted attacks by 20%
  • Nature's Wrath 1: All (non-shapeshifting) Druidism skills deal 15% more damage
  • Piercing Talons: The "Peck" skill now has a 75% chance to cause bleeding.
Level 10 Passives:
  • Bestial Fury 2: Increase damage of shapeshifted attacks by 20%
  • Nature's Wrath 2: All (non-shapeshifting) Druidism skills deal 15% more damage
Level 15 Passives:
  • Bestial Fury 3: Increase damage of shapeshifted attacks by 20%
  • Nature's Wrath 3: All (non-shapeshifting) Druidism skills deal 15% more damage

[h2]BLOOD MAGIC[/h2]
Level 5 Passives:
  • Blood Scent: Nearby BLEEDING enemies will restore your mana.
  • Nonequivalent Exchange: Blood Exchange takes half the amount of blood (health) from you.
  • Bloody Might 1: Blood Magic skills deal 15% more damage
Level 10 Passives:
  • Strengthened Leech: Bloodleech heals you for twice the amount.
  • Bloody Might 2: Blood Magic skills deal 15% more damage
Level 15 Passives:
  • Hemorrhage: ALL critical hits have a 20% chance to cause bleeding
  • Bloody Might 3: Blood Magic skills deal 15% more damage

[h2]TWO HANDED WEAPONS[/h2]
Level 10 Passives:
  • Cleaving Crits: Hitting a crit spot on an enemy also damages nearby enemies

[h2]SPEARS[/h2]
Level 3 Passives:
  • Keen Edge: Thrown spears deal 25% more damage
Level 5 Passives:
  • Binding Thrust: Hitting LEG crits with a spear now has a 75% chance to SLOW enemies for 5 seconds.
  • Reach Advantage: While wielding a spear, crit spots appear 20% more often.
Level 10 Passives:
  • Skirmisher: Hitting a crit spot with a spear has a 30% chance to immediately spawn another crit spot.

[h2]FLINTLOCK WEAPONRY:[/h2]
Level 3 Passives:
  • Skull Shrapnel: Headshots with flintlock weapons that kill an enemy now cause their heads to explode, damaging nearby enemies
  • Began revamping the Tomb of the Betrayer
  • Closed off unfinished sections of the Tomb of the Betrayer
  • Added Tomb of the Betrayer questline “The Vigil’s Oath”, which will introduce the player to the Chapter guild (Paladin guild)

[h2]ADJUSTMENTS[/h2]
  • Changed how Reanimate Corpse functions. Now, the body of the enemy that is being targeted will spawn a skeletal companion. The higher the level of the dead enemy, the more powerful the skeleton that is spawned. This change will help streamline how summons work, allowing any reanimated enemy to draw from your passive Necromancer abilities and prevent unintended behavior from reanimated enemies.
  • Refined civilian spawns at the Harbinger Stronghold
  • Reduced rapier crit spot damage from x8 to x4 (was much too powerful with the new rapier passive!)
  • Reduced Spark skill damage from 25 to 15
  • Reduced damage of Rock Wall (when shoved) from 350 to 150 base damage
  • Reduced Rock Hammer damage from 150 to 100
  • Reduced Bomb Shroom damage from 50 to 15 (these were incredibly overpowered!)
  • Increased Clot Orb base damage from 20 to 35
  • Increased Velosian Leaf-tip spear hitbox size
  • Removed Bronze Key drops as they will not have a use going forward
  • Hallowed Eve has been set up to work with the in-game and real-world calendar. If it’s the month of Truill in-game, then Hallowed Eve events will be active. If it’s the month of October IRL, then Hallowed Eve will be active regardless of the in-game month.
  • Greatly optimized Carrion Flock skill
  • Changed hand-drawn filter slightly

State of Eudros #7 - Hunting bugs while waiting for Santa 🐛🎅



Harbingers,

The holiday spirit is making its way to the lands of Eudros, and once again, we’ll make sure you’re properly equipped to celebrate alongside its friendly goblins 🎁

Welcome to our new edition of the State of Eudros, your go-to summary for the latest news from the world of The Bloodline and sneak peeks of what’s cooking! 🥘

[h2]IN THE LAST MONTHS... [/h2]

By now, you know it well - our Miles is unstoppable! Over the past two months since the last SoE, he’s been working tirelessly, delivering a juicy update packed with new content and a generous helping of bug fixes, and the Hallowed Eve event. The 505 Pulse team (formerly HOOK - same team, just a different name, as we announced on Discord) - has been supporting his work by gathering your feedback and requests. Rest assured, we’re always reading and taking notes, lots of notes.



[h2]BUT FIRST, LET ME HUNT A BUG 🐛 [/h2]

Making The Bloodline an experience as smooth as possible remains one of Miles’ primary goals, and - as you’ve likely noticed from recent updates - bug fixing takes up a significant portion of his daily work. There was an ongoing build compression issue interfering with development processes, but it seems Miles has found a working solution... or something along those lines, in dev-speak 🤷🏻‍♀️.

The challenges of being a solo developer on a debut project are many, especially with a complex title like The Bloodline, but we hope you’re enjoying this journey as much as we are. Your feedback is invaluable as always.

[h2]WHAT’S COMING NEXT 🎄[/h2]

In addition to a heap of bug fixes, you’ll of course be getting some exciting new stuff. The next update will introduce tons of new passive skills for every skill tree, with almost all existing abilities being rebalanced to work seamlessly with these new additions. Expect new engineer crafting items, improved skill tooltips, and - as tradition demands - the holiday spirit will shine through with new themed sets and activities to dive into.



This year, the city of Arema will host a small Christmas-themed event, the Hearthsong event! Given the focus on bug fixing, this event will be more limited compared to the Halloween one, but it will still allow you to immerse yourself in the winter holiday atmosphere and acquire two brand new armor sets: a plate armor called "Winter Warden" and a leather one named "Froststrider."



[h2]FOLLOW THE JOURNEY [/h2]

To stay in the loop with smaller and constant development updates, you could follow Miles on TikTok and X, where he posts regularly. If you want to chat directly with him, you can join the official Discord server, which is also the best place to share your suggestions and feedback.

The world of Eudros will continue to evolve, and we hope you're enjoying this adventure with us ⚔️

Update | Hallowed Eve 🎃 Bug Fixes & more!



Harbingers,

A new update is now available, and we are ready to celebrate the spooky season! 🎃

Have you seen something strange moving through the fields, or is it just my imagination? 👀

[previewyoutube][/previewyoutube]
Thanks to Juan for this amazing showcase trailer!

[h2]HALLOWED EVE OVERVIEW[/h2]

The Everfall region of Elderheim is celebrating Hallowed Eve! Visit Woodhurst to take part in the festivities.
  • New harvest themed weapons!
    ○ The Corncleaver
    ○ Harvestlight Scepter
    ○ Harvest Warden’s Shield
    ○ Barbthresher Pitchfork
    ○ Baleshield
    ○ The Bramblethorn Rapier
  • New Hallowed Eve clothing items
    ○ Scarecrow hats
    ○ Jack-o-Lantern Helms
  • Special holiday enemies!
    ○ Scarecrow Reavers have swarmed the Hills of Delvenaugh!
    ○ Fieldscourge – Large versions of the Scarecrow Reavers, also stalking the Hills of Delvenaugh
    ○ Gloomkin have risen from the ground and haunt the grounds around Wolfden Priory
  • Added new village decor, including new Hallowed Eve themed village decorations!
    ○ 3 pumpkins (Various sizes)
    ○ 2 jack-o-lanterns
    ○ 3 Haybales
    ○ Sunflowers
    ○ Scarecrow
  • New Hallowed Eve questline - Flame of the Hallowed Harvest

[h2]Bug Fixes[/h2]
  • Fixed dialogue at Squalls End
  • Fixed issue when paying off your bounty would take twice the amount of gold required
  • Fixed many grammatical errors
  • The new dragon and griffon mount can now be spawned via the favorite mount button
  • Fixed item values for Armorer shop contents (buildable structure)
  • Fixed issue with moonstone meteorites hitting the top of an areas bounds, making the mining nodes float high in the sky
  • The “Abandoned Research” quest now auto completes when destroying the research
  • Fixed issue where you could close Bishop Groves dialogue before accepting the next stage of his quest, locking you out of the questline
  • Fixed issue with Esros dialogue where game could auto-save between quest states, leading to the player being locked out of the questline
  • Fixed issue with ranking up after max rank in the Lionsmane resulting in becoming a Footman in the guild
  • Fixed issue with Fletcher’s Fowl quest that would lock controls if you already had the items required for the quest before the quest was initialized
  • Fixed issue that would cause you to have fewer stat points to spend if you level up multiple times at once
  • Fixed issue with the cooking station in the Fletcher’s Fowl tavern causing the players mesh to remain visible after exiting the cooking menu
  • Fixed issue where enemies in separate area would spawn when entering the Cavern of Frozen Echoes, causing lag
  • Fixed issue with city “Kill X at Y” jobs not tracking correctly
  • Fixed issue with overworld merchant windows now showing the correct amount of gold in the player’s inventory
  • Fixed various dead-end dialogues
  • Fixed issue where player would spawn inside or below the caravan during Caravan Ambush events
  • Electrified Reposition now only works if you have the Electromancy passive unlocked
  • Removed t-posing birds from Aviary building
  • Fixed issue that would cause Goblin Mold to not properly spawn at the Harbinger Stronghold upon starting a new game
  • As a Vampire, your mana and stamina will now properly drain when exposed to sunlight. This is amplified when you are blood starved.
  • As a Vampire, your mana and stamina restore faster at night or when you are not exposed to direct sunlight
  • Closing mount, companion and grapple mod windows no longer causes movement lockup when closing with the TAB key
  • Spear of Chaos special attack can no longer be triggered while the weapon is sheathed
  • Fixed issue with Night Vision skill that would cause on-screen widgets to be unclickable while the skill is active
  • Fixed issue that would cause the third person action camera to remain after the Spear of Chaos special attack was completed if the player blocked during the animation
  • Fixed issue where unequipping a shield while wielding a spear would cause spear skills to not work
  • Added additional enemy spawn checks for enemy ambushes events
  • Player can no longer activate skills while viewing a vista

[h2]Adjustments[/h2]
  • Reduced stone spear damage
  • Reduced copper spear damage
  • The lava level at the Immolation Forge is now saved, preventing saves from being stuck in the lava
  • Added a 10 second cooldown to the Spear of Chaos special attack
  • Reduced overworld event victory fanfare volume
  • Swapped rune wheel requirements in the Infernal Crucible since it led to lots of confusion
  • Climbing no longer modifies camera roll, preventing tilted camera placement when dismounting
  • Dismounting while climbing manually or by running out of stamina will now force-reset your camera, further preventing any odd camera rotation
  • Removed old, unused interior to Woodhurst Castle
  • Fixed projectile issue with Emberspike skill. Should no longer duplicate and have an odd trajectory
  • Added exposure range, which should help prevent areas from being too dark or too bright
  • Changed required items for Alchemist building
  • Reduced jump height increases per jumping level

[h2]Additions[/h2]
  • New enemies
    ○ Scarecrows Reavers. Slay these enemies to turn them back into regular old scarecrows, which you can loot for special holiday currency!
    ○ Gloomkin – Living pumpkins that toss fire and explode upon death as a last resort!
    ○ Fieldscourge – large versions of the Reavers!
  • You can now craft small animal traps through the field crafting menu
  • Added new Vampire skills:
    ○ Bat form: Transform into a bat!
    ○ Grave Hunger: Consume a corpse. Restores 50% of your health, mana and stamina and boosts health regen for 2 minutes
    ○ Tyrant’s Grasp: Hold out your hand, pulling weaker foes to your palm. With the enemy in hand, you can consume their life force by attacking (restoring a random stat with each hit), or throw them by blocking.
    ○ Heartwrench: Plunge your fist into the chest of an enemy. If they have less than 20% health, they will be killed instantly. Has a 40% chance to rip their heart out intact, adding it to your inventory. Deals unarmed damage
  • vampire level damage
  • New Necromancer Skill: Shadow Scythe – Conjure a scythe and sweep it in front of you.
  • New lute – Acorn Lute
  • New Ultrasword – The Oathkeeper
  • New potion type – Bat Form Potions
  • Added 2 new locations of interest to the Hills of Delvenaugh
    ○ The Ironbark Bastion (Contains 2 puzzles)
    ○ Grove of Silent Oaths
  • - Added new spellsong:
    ○ Mending Melody (The Hills of Delvenaugh)
  • Added new companion: Itzel Delgado. A master woodcutter!
  • New questlines:
    ○ Flame of the Hallowed Harvest
    ○ The Keeper’s Burden
  • The Alchemist building now spawns a shopkeeper and a potion crafting table
  • The Herbalist building now spawns a shopkeeper
  • Added new item: Hearts, which can be consumed by vampires to extend their feed timer
  • The Necromancer Shrine building now allows you to use the doors and perform the necromancer ritual
  • The Graveyard building now spawns a shopkeeper who sells bones and the Undead weapon set
  • The Fletcher building now spawns a vendor who sells ranged weapons and ammo
  • Added simple Guild Overview window to the character sheet screen

Hotfix #9



Harbingers,

A new hotfix patch is available now to address some of the latest issues you reported and improve your experience in the lands of Eudros!

  • Fixed issue with Old Splintered Staff not casting basic spells correctly
  • Fixed issue with runereading not properly levelling pyromancy and cryomancy
  • Fixed issue that would cause TONS of civilians to spawn when constructing a new building (when you already have buildings constructed)
  • Fixed dialogue with Javad locking up when asking him to follow you
  • Fixed overworld potion merchant shop contents
  • Fixed Arcane Priest Staff point-black damage Taking the caravan back to Karraq will now update your overworld location properly
  • Taking the caravan back to Karraq will now update your overworld location properly

Update | New weapons, quests, mounts, bug fixes & more!



Harbingers,

A new update is available now to improve your journey in Eudros!

This update focuses on bug fixes, adjustments and additions, such as new quests, weapons, locations & more!

[h2]BUG FIXES & OPTIMIZATIONS[/h2]
  • The portal to the Khenmoore Flatlands that can be opened at Parford Lake should no longer place you under the map after teleporting
  • Speaking with Rostam after destroying the Warp Spire at the Fal Fadir Oasis and accepting his offer to ride the caravan back to the city no longer places you under the map
  • Fixed dialogue with Ghost of Millshade
  • Fixed issue with camera if players repeatedly casted Thunderous Smite
  • Fixed issue that would cause the camera to rotate 90 degrees when casting spells (ones set your camera to third person) at extreme upwards or downward angles
  • Can no longer ragdoll or be ragdolled while harvesting
  • All items (except custom potions) now work with the hotkey menus (Z and ALT menus)
  • Can no longer freeze dead enemies, which would cause the frozen FX to persist endlessly
  • Fixed issue with staff projectiles doing much more damage when hitting enemies point-blank
  • Overworld enemy encounters now function better. Enemies no longer wander off at the beginning of a battle, making it easier to complete the encounter
  • Badbarrel Calendar Events should now spawn properly
  • Fixed issue with Medium Health Potions spawning very tall
  • Fixed issue with Damaged Airship event that would not update the player’s location, leading to the player falling through the world or high in the sky
  • Fixed another issue with Damaged Airship event that would teleport the player even if the player hops off the airship
  • Fixed issue with vampires not triggering grab+bite attack
  • Fixed issue with enemy attack cooldowns (Certain abilities would skip their cooldowns, allowing some enemies to spam certain attacks)
  • Fixed issue with the “Restocking the Dearest Leaf” quest which would allow you to complete the quest without the required item
  • Fixed issue with Fragment of Iher not spawning properly inside cave where the fragment-related quest is recieved
  • Lionsmane overworld goblin and undead assignments now track properly
  • Fixed issue where you could receive duplicate spells from Bishop Grove if you already knew the spells before he teaches you them
  • Player movement is halted when the level up screen is active
  • Fixed issue that required the player to click on the level up screen to “focus” it, allowing them to then click on the buttons on the level up screen. It should now automatically be focused.
  • Optimized fire VFX
  • Astral Ingots now show the correct recipe when clicked
  • Fixed issue with free camera now showing weapons properly. Also fixed issue with left hand missing in this camera mode.
  • Beer now properly heals the player and adds the drunk debuff


[h2]ADJUSTMENTS [/h2]
  • Goblin Looters now run faster and are more aggressive
  • Revamped aesthetic of the Moonhorn Cliffs
  • Expanded enemy elemental weaknesses and resistances. If an enemy is weak to an element, they’ll take 25% more damage from the source of elemental damage. If they’re resistant to the element, they’ll receive 25% less damage. Enemies resistant to certain elements also are not debuffed by them. For example, a Fire Elemental cannot be set on fire and an Ice Elemental can’t be frozen or slip on ice
  • Added a “Confirm Destruction” popup when destroying a fully constructed building
  • Cancelling an ongoing construction now returns all materials to your inventory
  • ESC now closes more windows properly
  • Reworked the radial menu crafting window. Since village decorating has been replaced with the new-and-improved system, this old crafting menu is now a “Field Crafting” window, which allows you to craft arrows, bullets and camping supplies. It also allows you to craft physics objects because physics objects are always fun to have on-hand.
  • Village decor now hides nearby grass
  • The Harbinger Stronghold now can experience different weather


[h2]ADDITIONS[/h2]
  • New weapon class: Lute!
    ○ Hold BLOCK to enter plucking mode, where you can play Spellsongs.
    ○ Spellsongs are hidden throughout the world. The lute skill tree allows you to “favorite” spellsongs, which adds them to your screen when in plucking mode.
    ○ Added tutorial for lute when it is first equipped (You should also learn the “Performance” spellsong when you equip a lute for the first time
  • New Electromancy Passives:
    ○ Electrified Reposition: Casting an Electromancy skill imbues your dodge with an AoE burst of electricity for 3 seconds. Repeated casts stack effect. (Deals your Electromancy level x5 damage)
    ○ Aftershock: Killing an enemy with an Electromancy skill has a 35% chance to leave behind an Electrical Remnant.
  • New Lute Passives:
    ○ Bard’s Rhythm: Spellsongs with multiple charges gain an additional charge.
    ○ Lute's Embrace: Healing spellsongs now heal 50% more health.
    ○ Resonant Aura: Healing spellsongs now burst outward, healing friendlies as well as yourself.
  • New skills:
    ○ Sticky Bomb
  • Humanoid companions can now harvest ores, wood, mushroom and herbs! Companions have their own (static) harvesting levels, as well. For example, Malaya Of-The-Leaf is a great forager (level 15 foraging) but isn’t great at mining (level 3 mining) and can chop low level trees (level 5 woodcutting). Companions will harvest around their general location and will default to following the player if they wander too far.
  • Testing out revamped companion dialogue system with Malaya.
  • Several new overworld events/encounters
    ○ Roaming Bears
    ○ Roaming Wolf Packs
    ○ Deer Grazing Spots
    ○ Merchant Caravans
    ○ Goblin Armies (small)
    ○ Hallowed Bellkeepers
    ○ Goblin Boar Riders
    ○ Airships (Can transport players to cities quickly and safely)
    ○ Bandit Fortresses (semi-randomly generated fortresses that offer plenty of lute and challenging combat encounters)
  • Overworld encounter rework (Pop-up windows with options of how to deal with a situation. Combat encounters allow you to run, speak with animals, climb trees, etc. to escape the situation. The different option success rate depends on player skill levels.)
  • Overworld Mount System
  • Added “Cragstone Shards”, scattered around the Molten Crag area. These shards can be given to the Cragsmith to forge new weapons.
  • Added new status effect: Slowed
  • Added telegraph FX to some enemy attacks
  • Village passive income and resources! Every week you’ll receive resources and gold from your constructed buildings. For example, a Logging Hut will provide you with a delivery of x50 logs of all types!
  • Village visitors – your constructed buildings will now attract visitors.

[h3]NEW ENEMY TYPES[/h3]
  • Chilled Geodite
  • Ice Elemental
  • Greater Stone Elemental – High-level gentle giants that aren’t hostile until attacked!
  • Fire Elemental
  • Armored Hill Trolls

[h3]NEW MOUNTS:[/h3]
  • Griffon
  • Baby Dragon

[h3]NEW WEAPONRY[/h3]
  • Frostvein weapons
    ○ Frostvein Ultrasword
    ○ Frostvein Greathammer
    ○ Frostvein Lance
  • Molten weapons
    ○ Molten Ultrasword
    ○ Molten Cleaver
    ○ Molten Daggers
    ○ Molten Spear
    ○ Molten Kite shield
    ○ Molten Buckler
    ○ Molten Round shield
  • New unique weapon: Thurston’s Grimoire and Pen. Slay enemies with the pen, filling it with blood. Use the blood as ink in the Grimoire to summon bloody companions from the pages! (Kills with the sword (pen) add charges to the shield (grimoire). Summons require 2 charges.)
  • New unique weapon: The Sorrowsong
  • Adept Cryomancer Staff
  • 2 different standard lutes
  • Eirik’s Shield
  • Lena's Lut

[h3]THE MOLTEN CRAG[/h3]
  • Added new location of interest: The Ashen Thicket
  • Added Tomb of Kazarad the Flamebard
  • Added Flamewrought Sanctuary (Contains puzzles)
  • Added The Infernal Crucible location (Contains puzzle)
  • Added interior to The Immolation Forge
  • Added new dungeon: Thurston's Crypt of Tomes
  • Added new dungeon: Pyreheart Hollow
  • Added a bard tomb

[h3]THE MOONHORN CLIFFS[/h3]
  • Added new location of interest: Ancient Ruins (unnamed)
  • Revamped aesthetic

[h3]THE ELDERGLEN WOODS[/h3]
  • Added vista points
  • Added bard tomb

[h3]THE PILLARS OF MISRAFAL
[/h3]
  • Added vista points

[h3]WHITEBROOK HAVEN[/h3]
  • Added new cave: Frigid Cavern (Contains puzzle)
  • Added interior to Gin Badur (Contains the Frostforger, which will grant the Heart of Ice questline)
  • Added new cave - Cavern of Frozen Echoes (Contains puzzle relevant to Heart of Ice questline)
  • Added new location of interest – The Everfrost Citadel (Will be relevant for kingdom 3 intro questline)
  • Expanded location of interest – Briarwatch
  • Added new location of interest - Hovgard Bastion
  • Expanded location of interest – Griffon's Peak (Unique puzzle using context and quests within area)
  • Added new dungeon - Sepulcher of the Sorrowful Chord (Contains 2 puzzles)
  • Added a few bards' tombs

[h3]GLENNHEIM HILLS [/h3]
  • Removed and replaced ugly rock formations
  • Added new harvestable spawns
  • Added a bard tomb

[h3]NEW QUESTLINES[/h3]
  • The Dragon’s Cradle
  • Heart of Ice
  • Lifeline to the Lost
  • The Bound Souls of Briarwatch
  • Rekindling
New companion: Skald the wolf
New bard shops in Khenmoore, Elderglen and Woodhurst
A few new village decor items

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