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Update | New weapons, quests, mounts, bug fixes & more!



Harbingers,

A new update is available now to improve your journey in Eudros!

This update focuses on bug fixes, adjustments and additions, such as new quests, weapons, locations & more!

[h2]BUG FIXES & OPTIMIZATIONS[/h2]
  • The portal to the Khenmoore Flatlands that can be opened at Parford Lake should no longer place you under the map after teleporting
  • Speaking with Rostam after destroying the Warp Spire at the Fal Fadir Oasis and accepting his offer to ride the caravan back to the city no longer places you under the map
  • Fixed dialogue with Ghost of Millshade
  • Fixed issue with camera if players repeatedly casted Thunderous Smite
  • Fixed issue that would cause the camera to rotate 90 degrees when casting spells (ones set your camera to third person) at extreme upwards or downward angles
  • Can no longer ragdoll or be ragdolled while harvesting
  • All items (except custom potions) now work with the hotkey menus (Z and ALT menus)
  • Can no longer freeze dead enemies, which would cause the frozen FX to persist endlessly
  • Fixed issue with staff projectiles doing much more damage when hitting enemies point-blank
  • Overworld enemy encounters now function better. Enemies no longer wander off at the beginning of a battle, making it easier to complete the encounter
  • Badbarrel Calendar Events should now spawn properly
  • Fixed issue with Medium Health Potions spawning very tall
  • Fixed issue with Damaged Airship event that would not update the player’s location, leading to the player falling through the world or high in the sky
  • Fixed another issue with Damaged Airship event that would teleport the player even if the player hops off the airship
  • Fixed issue with vampires not triggering grab+bite attack
  • Fixed issue with enemy attack cooldowns (Certain abilities would skip their cooldowns, allowing some enemies to spam certain attacks)
  • Fixed issue with the “Restocking the Dearest Leaf” quest which would allow you to complete the quest without the required item
  • Fixed issue with Fragment of Iher not spawning properly inside cave where the fragment-related quest is recieved
  • Lionsmane overworld goblin and undead assignments now track properly
  • Fixed issue where you could receive duplicate spells from Bishop Grove if you already knew the spells before he teaches you them
  • Player movement is halted when the level up screen is active
  • Fixed issue that required the player to click on the level up screen to “focus” it, allowing them to then click on the buttons on the level up screen. It should now automatically be focused.
  • Optimized fire VFX
  • Astral Ingots now show the correct recipe when clicked
  • Fixed issue with free camera now showing weapons properly. Also fixed issue with left hand missing in this camera mode.
  • Beer now properly heals the player and adds the drunk debuff


[h2]ADJUSTMENTS [/h2]
  • Goblin Looters now run faster and are more aggressive
  • Revamped aesthetic of the Moonhorn Cliffs
  • Expanded enemy elemental weaknesses and resistances. If an enemy is weak to an element, they’ll take 25% more damage from the source of elemental damage. If they’re resistant to the element, they’ll receive 25% less damage. Enemies resistant to certain elements also are not debuffed by them. For example, a Fire Elemental cannot be set on fire and an Ice Elemental can’t be frozen or slip on ice
  • Added a “Confirm Destruction” popup when destroying a fully constructed building
  • Cancelling an ongoing construction now returns all materials to your inventory
  • ESC now closes more windows properly
  • Reworked the radial menu crafting window. Since village decorating has been replaced with the new-and-improved system, this old crafting menu is now a “Field Crafting” window, which allows you to craft arrows, bullets and camping supplies. It also allows you to craft physics objects because physics objects are always fun to have on-hand.
  • Village decor now hides nearby grass
  • The Harbinger Stronghold now can experience different weather


[h2]ADDITIONS[/h2]
  • New weapon class: Lute!
    ○ Hold BLOCK to enter plucking mode, where you can play Spellsongs.
    ○ Spellsongs are hidden throughout the world. The lute skill tree allows you to “favorite” spellsongs, which adds them to your screen when in plucking mode.
    ○ Added tutorial for lute when it is first equipped (You should also learn the “Performance” spellsong when you equip a lute for the first time
  • New Electromancy Passives:
    ○ Electrified Reposition: Casting an Electromancy skill imbues your dodge with an AoE burst of electricity for 3 seconds. Repeated casts stack effect. (Deals your Electromancy level x5 damage)
    ○ Aftershock: Killing an enemy with an Electromancy skill has a 35% chance to leave behind an Electrical Remnant.
  • New Lute Passives:
    ○ Bard’s Rhythm: Spellsongs with multiple charges gain an additional charge.
    ○ Lute's Embrace: Healing spellsongs now heal 50% more health.
    ○ Resonant Aura: Healing spellsongs now burst outward, healing friendlies as well as yourself.
  • New skills:
    ○ Sticky Bomb
  • Humanoid companions can now harvest ores, wood, mushroom and herbs! Companions have their own (static) harvesting levels, as well. For example, Malaya Of-The-Leaf is a great forager (level 15 foraging) but isn’t great at mining (level 3 mining) and can chop low level trees (level 5 woodcutting). Companions will harvest around their general location and will default to following the player if they wander too far.
  • Testing out revamped companion dialogue system with Malaya.
  • Several new overworld events/encounters
    ○ Roaming Bears
    ○ Roaming Wolf Packs
    ○ Deer Grazing Spots
    ○ Merchant Caravans
    ○ Goblin Armies (small)
    ○ Hallowed Bellkeepers
    ○ Goblin Boar Riders
    ○ Airships (Can transport players to cities quickly and safely)
    ○ Bandit Fortresses (semi-randomly generated fortresses that offer plenty of lute and challenging combat encounters)
  • Overworld encounter rework (Pop-up windows with options of how to deal with a situation. Combat encounters allow you to run, speak with animals, climb trees, etc. to escape the situation. The different option success rate depends on player skill levels.)
  • Overworld Mount System
  • Added “Cragstone Shards”, scattered around the Molten Crag area. These shards can be given to the Cragsmith to forge new weapons.
  • Added new status effect: Slowed
  • Added telegraph FX to some enemy attacks
  • Village passive income and resources! Every week you’ll receive resources and gold from your constructed buildings. For example, a Logging Hut will provide you with a delivery of x50 logs of all types!
  • Village visitors – your constructed buildings will now attract visitors.

[h3]NEW ENEMY TYPES[/h3]
  • Chilled Geodite
  • Ice Elemental
  • Greater Stone Elemental – High-level gentle giants that aren’t hostile until attacked!
  • Fire Elemental
  • Armored Hill Trolls

[h3]NEW MOUNTS:[/h3]
  • Griffon
  • Baby Dragon

[h3]NEW WEAPONRY[/h3]
  • Frostvein weapons
    ○ Frostvein Ultrasword
    ○ Frostvein Greathammer
    ○ Frostvein Lance
  • Molten weapons
    ○ Molten Ultrasword
    ○ Molten Cleaver
    ○ Molten Daggers
    ○ Molten Spear
    ○ Molten Kite shield
    ○ Molten Buckler
    ○ Molten Round shield
  • New unique weapon: Thurston’s Grimoire and Pen. Slay enemies with the pen, filling it with blood. Use the blood as ink in the Grimoire to summon bloody companions from the pages! (Kills with the sword (pen) add charges to the shield (grimoire). Summons require 2 charges.)
  • New unique weapon: The Sorrowsong
  • Adept Cryomancer Staff
  • 2 different standard lutes
  • Eirik’s Shield
  • Lena's Lut

[h3]THE MOLTEN CRAG[/h3]
  • Added new location of interest: The Ashen Thicket
  • Added Tomb of Kazarad the Flamebard
  • Added Flamewrought Sanctuary (Contains puzzles)
  • Added The Infernal Crucible location (Contains puzzle)
  • Added interior to The Immolation Forge
  • Added new dungeon: Thurston's Crypt of Tomes
  • Added new dungeon: Pyreheart Hollow
  • Added a bard tomb

[h3]THE MOONHORN CLIFFS[/h3]
  • Added new location of interest: Ancient Ruins (unnamed)
  • Revamped aesthetic

[h3]THE ELDERGLEN WOODS[/h3]
  • Added vista points
  • Added bard tomb

[h3]THE PILLARS OF MISRAFAL
[/h3]
  • Added vista points

[h3]WHITEBROOK HAVEN[/h3]
  • Added new cave: Frigid Cavern (Contains puzzle)
  • Added interior to Gin Badur (Contains the Frostforger, which will grant the Heart of Ice questline)
  • Added new cave - Cavern of Frozen Echoes (Contains puzzle relevant to Heart of Ice questline)
  • Added new location of interest – The Everfrost Citadel (Will be relevant for kingdom 3 intro questline)
  • Expanded location of interest – Briarwatch
  • Added new location of interest - Hovgard Bastion
  • Expanded location of interest – Griffon's Peak (Unique puzzle using context and quests within area)
  • Added new dungeon - Sepulcher of the Sorrowful Chord (Contains 2 puzzles)
  • Added a few bards' tombs

[h3]GLENNHEIM HILLS [/h3]
  • Removed and replaced ugly rock formations
  • Added new harvestable spawns
  • Added a bard tomb

[h3]NEW QUESTLINES[/h3]
  • The Dragon’s Cradle
  • Heart of Ice
  • Lifeline to the Lost
  • The Bound Souls of Briarwatch
  • Rekindling
New companion: Skald the wolf
New bard shops in Khenmoore, Elderglen and Woodhurst
A few new village decor items

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰

State of Eudros #6 - Do you know how to ride a dragon? 🐉



Harbingers,

Summer is coming to an end, and now an autumn melody can be heard throughout Eudros. A song that speaks of new adventures, new companions, and new encounters. Do you know how to ride a dragon? Nobody does, until they ride one.

Welcome to our new appointment with the State of Eudros, our summary with the latest news from the world of The Bloodline and glimpses of what's cooking! 🥘


[h2]IN THE LAST MONTHS [/h2]
Despite the summer break, the work on The Bloodline has not stopped at all, and during June and July, two updates were released to improve your adventure in the kingdom of Elderheim. While helping Miles gather all your reports, he and his family took the opportunity to meet the HOOK team during their vacation in Italy! We finally got to meet little Arlo, The Bloodline’s first fan ❤️


[h2]NEW UPDATE INCOMING! [/h2]
As mentioned above, the work on The Bloodline certainly hasn’t stopped, and a new update will be released very soon. Get ready to wield a new weapon and transform into the bard your D&D party has always wanted: the lute joins the list of weapons available in The Bloodline 🪕 Lutes make use of "Spellsongs", which can be found hidden throughout the world. Play spellsongs by equipping a lute and blocking to enter strumming mode. Here, you can play notes to cast spellsongs! 🎶



Joining you in your adventure will be a new companion, a wolf, and new mounts that can carry you across the kingdom. A griffon, named Skysong by the locals, flies high above Whitebrook Haven, searching for its long-lost master. It sings out, waiting for its old master to join in its song. An ancient, dying dragon guards an ancient egg. Only one deemed worthy of raising such a beast can claim the egg for themselves.



Eudros is evolving, and something new has appeared: A legendary Frostforger—masters able to shape Frostvein Ore with ease—has now made their home within the Gin Badur mine at Whitebrook Haven. A towering, sentient Dwarven statue tirelessly hammers away at its anvil, forging molten weapons in an unending cycle underneath the Molten Crag.



You'll also find new questlines, new encounters, and over a dozen new weapons. Miles has also reworked the Overworld encounter system. Now, Overworld encounters such as combat encounters will no longer immediately draw you into a fight. Instead, you'll have options for how you want to deal with the encounter. The success of each option is dictated by various skill levels, your current mount, etc. For example, if you're attacked by a pack of wolves, you can use your Druidism level to attempt to calm them and avoid the combat encounter!



[h2]Follow the journey [/h2]
The Bloodline still has some way to go, but Miles – the sole developer behind the title – is working hard to achieve the goals set for version 1.0!

To stay in the loop with smaller and constant development updates, you could follow Miles on TikTok and X, where he posts regularly. If you want to chat directly with him, you can join the official Discord server, which is also the best place to share your suggestions and feedback.

The world of Eudros will continue to evolve, and we hope you're enjoying this adventure with us ⚔️

Hotfix #8

Harbingers,

a small hotfix patch is now available to fix the crashes caused by changing the graphics settings to or below "Medium".

Thank you for your feedback!

Update | New Locations & Dungeons, QoL improvements & more!


Harbingers,

A new update is available now to improve your journey in Eudros!

This update focuses on filling and improving the kingdom of Elderheim, expanding some areas with new caves, dungeons, points of interest, puzzles, vendors, and much more! Plus, you'll find some quality-of-life improvements, optimizations, and various adjustments.

[h2]ADDITIONS[/h2]
  • The player’s location and rotation are now saved
    ○ Nearby harvestable objects are saved
    ○ Enemy locations are not saved
    ○ Returning to the overworld resets the player’s save location
  • Added brightness slider
  • Added 17 new food recipes
  • Added ~15 new armor pieces (Masks and variants of them as well as a new iron heavy armor set! Masks can be found at the Pillars of Misrafal and the new iron armor can be found at the Elderglen or Khenmoore blacksmiths!)
  • Added ~5 new general weapons
  • Added “Running” to the “IncreaseSkill” console command
  • Added the Spear of Chaos
  • Added the Greenwarden Axe
  • Added the Black Flame Tongue
  • Added new Proficiency Books, which level up their associated skill immediately upon reading them
  • Added Cookbooks, which reveal recipes to the player. (If the player already knows the recipe, they earn cooking EXP)
  • Added new skill – Concentrated Antigravity (Makes any physics object float!)
  • (Test run) Dynamic Civilians! (Elderglen, Khenmoore, Woodhurst, Velosia and Arema)
    ○ Civilian jobs now dictate their dialogue in the listed cities
    ○ Every civilian with a job (in the listed cities) can give the player randomly generated quests (Assignments), which can be turned in at the city delivery box
  • Changed overworld event display (Now shows event name, collapses when zoomed out, reducing screen clutter. Hovering over the event while zoomed out expands the details)

[h3]PARFORD LAKE[/h3]
  • Added 2 new locations of interest:
    ○ Warden's Glade (Contains unique item if the player is at least level 5 in Druidism AND 2-handed weapons)
    ○ Lakeveil Wood
  • Added 1 new cave: Whisperwind Grotto (Contains Runewheel Puzzle)
  • Added interior to Abandoned Logging Camp location with a unique NPC! (Kill the bandit leader to get the key to the cellar!)
  • Added new interior elements and loot to Parford Castle
  • Added new loot to the Bandit Woods
  • Added more harvestable spawns
  • Added interior to Dwarven structure (Contains puzzle!)
  • Added more loot to Carifax's Tower
  • Added Overgrown Church

[h3]PILLARS OF MISRAFAL[/h3]
  • Added new cave, the Scholar’s Hollow (Contains puzzle)
  • Added Temple of the Fatal Relic (Contains 2 puzzles)
  • Added Ignis Cavern (Contains puzzle)
  • Added Nomad’s Pass
  • Added Nomad’s Pass Cave (Contains puzzle)
  • Added Misrafal Caravanserai
  • Added Pillar Sandpool
  • Added Nomad's Refuge
  • Added Dymdall's Hall of Knowledge (ONLY opens on Dymdag. Pulling the lever on any other day will not open the passage)
  • Added new enemy spawns
  • Added more harvestable spawns

[h3]FLOWING SANDS[/h3]
  • Added Overgrown Academy (Contains loot, skill book and skill point)
  • Added Sand Scarred Waytower Cave (Contains Puzzle)
  • Added interior to Elder’s Tower
  • Added Sunblazed Cove (Contains Puzzle)
  • Added Crypt of the Warbound Underground (Contains special weapon)

[h2]BUG FIXES & OPTIMIZATIONS[/h2]
  • Fixed animation when climbing while unarmed
  • Fixed Magic Carpet not working with favorite mount key
  • Fixed White Direwolf not working with favourite mount key
  • Poison Bolt now grants Druidism EXP
  • Demon of Grief can no longer be ragdolled
  • Fixed issue with Vazoirrig Fishbane not accepting Spineback
  • Fixed spawn location for Korfil during his questline (Elderglen)
  • Fixed issue when exiting cooking at certain cooking stations that would cause the player’s character model to be visible in first person
  • Fixed issue with “The Spellweaver” quest not progressing under certain circumstances
  • Fixed Oak and Ash tree woodcutting EXP
  • Fixed issue with Goblin Infantry T-posing when disarmed
  • Fixed issue with the Unarmed skill “Fist Projection” rotating the player character
  • Fixed issue that would not allow for bonus loot to be obtained from mushrooms and herbs
  • Fixed the issue with multiple bears being spawned when attacking them
  • Fixed Basic Greatsword
  • Clicking “Loot All” on a container that contains a bag of gold no longer adds the bag to your inventory. Instead, it adds the gold to your inventory
  • NPCs that you speak with should no longer spin 360 degrees to face you
  • Fixed day/night cycle speed in Woodhurst
  • Ragdoll level is now properly tracked on the stat sheet
  • The staff given from the quest “The Departed” should now be properly given upon quest completion
  • Fixed many weapons that had issues with the “Throw Weapon” skill (mostly the weapon model not matching your actual weapon)
  • Characters of smaller stature can now throw the Pumpkinade as intended
  • Fixed quest progression issues with The Flames in the Sand questline
  • Fixed various collision issues with buildings in Askil
  • Civilians in Eldern cities should spawn with the proper dialogue
  • Fixed issue with the climbing and decorating tutorial not properly appearing
  • Fixed issue with skill book skill slots being misaligned after unlearning a skill
  • Fixed issue with the “Leg Swipe” skill allowing you to cast another skill before it was completed which would create camera issues.
  • Fixed issue with saved potion recipes not properly updating the potion icon
  • Fixed issue with Molten Missile not properly colliding with many surfaces
  • Player no longer gets stuck in a falling/jumping state when speaking with an NPC immediately after jumping
  • Offhand dagger is no longer visible when daggers are sheathed
  • Crashing on the Flying Broomstick or Magic Carpet should no longer ever break your camera rotation and interaction
  • Fixed issue with the “Enhanced Jump” effect on potions
  • Fixed issue with interaction being broken after interacting with certain objects
  • Can no longer succeed in the harvesting minigame even when missing the target
  • Fixed various collision issues at the Pillars of Misrafal
  • Sunbreaker Maul VFX are no longer visible in the inventory screen preview
  • Fixed dialogue with wine salesman in Arema
  • Pressing ESC on the level-up screen no longer disables the cursor
  • Corrected the weapon image for the Sunbreaker Maul
  • Player no longer gets stuck in flying animation after using Eviscerating Blink and sheathing their daggers
  • Tooltips should no longer show the incorrect heal amount
  • ALL passives should now be working properly
  • Enemies now freeze when starting the cutscene at the top of the Steps of Esros, preventing the player from being attacked if enemies follow them to the altar
  • Character preview now works properly in the village of Kalava
  • Fixed issue when progressing through “An Angler’s Revenge” questline
  • Fixed issue with the harvesting minigame that would allow you to get a successful hit if you spammed the interact key
  • Fixed cave entrance to the Valley Waytower Hollow at the Flowing Sands
  • Fixed many visual issues
  • Fixed aspects of the Elderglen Lionsmane Guildhall
  • Fixed Mayzar’s dialogue in Turacca (no longer repeats quest intro)
  • Fixed thumbnail for Grey Horse
  • The console command “Increaseskill Running” should now work properly
  • Failing to tame a Small Green Slime no longer spawns an oddly coloured slime with the name of “Deer”
  • Fixed issue with Cataclysmic Split sometimes locking your attacks after use
  • Fixed quest goal location market for stages of “The New Ralah” questline
  • Fixed weapon name (if long enough) not properly fitting in the tooltip name location
  • Fixed weapon name (if long enough) not properly fitting on-screen when swapping weapons
  • The Decorating 101 quest can now be progressed with the new village decoration system
  • Mounts can more reliably be mounted without having to be very close
  • Selecting a female character when starting a new game and equipping a weapon no longer changes your torso to that of a male character
  • Various grammatical fixes

[h2]ADJUSTMENTS[/h2]
  • Dramatically reduced chance to catch Ogrestench from Hill Trolls
  • Reduced Updraft cooldown
  • Block entrance to Gin Badur (Whitebrook Haven) until the interior is completed
  • Adjusted how civilians are spawned and how they move around cities. Most cities should now feel more alive.
  • Adjusted vendor purchase and sell prices to slow down player money acquisition
  • Made the camera zoom in/out when speaking with an NPC smoother
  • Moved spawn point at the Flowing Sands
  • Status effect icons (Diseases, buffs) no longer fade off HUD, improving clarity for ongoing effects on the player
  • Mortar Arrow, Frost Arrow, Fire Arrow, Rimeshot, Balloon Arrow, Homing Arrow, and Mind's Eye Arrow now work with Crossbows!
  • Updated overworld spawn points for the Elderglen Woods (Camping near the locations of interest now places you near them when entering the area)
  • Tripled the distance at which you can zoom in on the overworld
  • Grapple no longer nullifies fall damage
  • Completely reworked the Dropkick skill, which includes the following fixes:
    ○ No more jittery camera when activating the skill
    ○ No longer shoves you under the map when ragdolling immediately after landing
    ○ No more odd camera rotation after landing
    ○ More reliable hit detection
    ○ Should ALWAYS launch you in the direction you want to go.
  • Lumistrike Crystals no longer show damage numbers
  • Reduced overworld HUD size
  • Reduced size of overworld event timer
  • Doubled the distance at which overworld events can spawn
  • Greatly reduced the duration of the “Sunburn” debuff
  • Swapping to an enchanted item now shows the enchanted item’s name
  • The text popup warning players about the Askillian sun should now only appear if they are not wearing protective gear
  • Ents can no longer be ragdolled
  • Opening the achievement window now fades HUD, preventing UI overlaps

[h3]Other important notes[/h3]
  • CROSSBOWS will no longer have their own skill tree – instead, they will share most skills with bows! Skills on the “Bows & Crossbows” skill tree will indicate if they can also be used with crossbows.
  • For those affected by the broom mana regen bug (if your mana no longer naturally regenerates), you can type “Restore mana regen” in the console to fix this issue. The broom should no longer cause this issue as well.


- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰

STATE OF EUDROS #5 – Next Steps & Survey!



Harbinger,

The hot wind from Askil is reaching the lands of Eudros as well, but the work cannot stop. There, it is full of ears that listen to you and take notes, planning... 👀

Welcome to our new appointment with the State of Eudros, our summary with the latest news from the world of The Bloodline and glimpses of what's cooking! 🥘

[h2]IN THE LAST MONTHS... [/h2]

It's been a while since our last State of Eudros, but updates have certainly not been lacking. In the past 3 months, we have released 3 updates and 3 hotfixes, which have fixed multiple bugs, added features such as keybinding and the new village decorating system, and introduced a lot of new content, including an entirely new kingdom: Askil!

During these months, we have read all your feedback and suggestions, taken notes, and helped Miles compile a list based on your requests to assist him in planning the work for the upcoming updates, one of which - as you can imagine - is just around the corner.



[h2]THIS WASN'T HERE BEFORE... [/h2]

The focus of the next update will be fixing the bugs you reported and to start doing what you have been loudly requesting: fill and improve the kingdom of Elderheim.

For this reason, you will find Parford Lake has been expanded and filled in! For the Kingdom of Askil, the Flowing Sands and the Pillars of Misrafal have also been filled in with the addition of new caves, dungeons, points of interest, puzzles, vendors, and much more.

These areas have been revisited to be populated with loot, rewards, enemy spawns, and much more, such as village decorations contained in "decor books" hidden throughout the world, hidden skill points, weapons, and armor. The goal going forward is to do the same with nearly ALL Kingdom 1 locations, bringing the new systems, improvements, puzzles and other features introduced (or refined) in Kingdom 2 to the original kingdom of Elderheim.

Additionally, Miles has worked on some quality-of-life improvements, such as adding a brightness (gamma) slider, saving the player's location, and adding new "Cook Books" to reveal recipes!



[h2]WE NEED YOU! [/h2]

To best help Miles plan the next steps leading up to the future release of version 1.0, we have created a survey with some questions that will help us rank your requests, as well as gather additional valuable feedback and opinions.

The survey will take no more than a few minutes to complete, and you will have the opportunity to let us know which areas you would like us to focus on more, as well as to express your level of satisfaction with the current game features.

There is no need to emphasize again how essential your contribution is during this Early Access phase to chart the path for future updates, so we hope many of you will participate ❤️

Miles has also been doing weekly development streams on Twitch to discuss the game, gain feedback, and show a bit of the development process!

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real-time on what’s happening in Eudros 🏰