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State of Eudros #2 – A Goblin and the Harbinger under the Mistletoe... 🍃🎁



Harbingers,

Are you ready to dress up and scare the daylights out of your enemies with ribbons and mistletoe? Say no more! Something new is coming to spice up your hunt just in time for Christmas 🎄

But before going into detail, let's start our appointment with the State of Eudros, a monthly summary of the latest news regarding what we’ve been working on and what to expect for the world of The Bloodline.

[h2]IN THE LAST MONTH... [/h2]

The work behind the scenes never stops and, over the past month, Miles and the HOOK team have kept focus on the goal: making The Bloodline experience bigger and better every step of the way!

We have released a huge update containing a large number of bug fixes, optimizations, adjustments, and new additions (because boredom in Eudros is not an option 👌).

Every day we take notes on your feedback, especially regarding the new features Miles is testing, listening to your thoughts, suggestions, and preferences.

To facilitate the collection and processing of your most recent bug reports, we've done some cleaning up and opened a new bug report thread in the Steam forum, archiving the previous one.


[h2]GOBLINS, YOU BETTER WATCH OUT 👀🎁 [/h2]

As we hinted on the first paragraph, something new is coming! 🍃

A new update is around the corner to bring some bug fixing (such as a fixed day/night cycle duration), a new event, and ALL skill trees will be revamped to function the same way as the dagger skill tree! Happy respec-ing!

To celebrate the end of this exciting year, special themed weapons will be added to deliver festive appreciation to some of the naughty inhabitants of Eudros. We have a list! And we are checking it twice!🎄

Below you can take a peek at their design, but if you're too curious you'll have to work a little for it 👀



Plus, for our fellow completionists there will be another in-game surprise 🦌

On another note, Miles continues to work on popular requests such as full key binding, but - with just two hands - things can take a while. We know this feature is important for you, but we ask you to have just a little more patience while Miles advances through his long to-do list or we mutate him into an Octopus 🐙(Not saying we will. Not saying we won’t).

[h2]100% MORE FERGUSON 🫏 [/h2]

More surprises will arrive - one in particular to honor our beloved donkey Ferguson... - but we'll tell you about them soon™. For now, this State of Eudros ends here!

As always, we invite you to join us on Discord to share your feedback and suggestions with Miles.

Thank you for your support and we hope you have fun exploring the lands of Eudros this holiday season 🎄

Hotfix #4 | Diseases, partial keybindings & adjusments



Harbingers,

A new hotfix patch is available now to address the latest issues you reported and improve your experience in the lands of Eudros!

[h2]BUG FIXES[/h2]
  • Fixed issue with diseases not curing properly
  • You can cure minor diseases by resting for 3 or more hours in a bed, drinking a Cure Ailments Potion, or by waiting for your character to naturally cure themselves
  • Fixed issue where Logging Hut job board would not spawn properly
  • Fixed issue with Quarry job board only allowing for interaction at certain angles
  • Fixed issue with beds not progressing time when resting in them
  • Fixed issue with library desks not allowing you to study magic until leaving and returning to your village
  • Fixed issue with "Slide" skill causing camera displacement (Added cooldown as well)
  • Fixed issue with completed building window not showing the proper building info
  • The "Deathfog" event should now work properly - The Deathfog spawns have been changed to allow for 15 undead to be spawned at once, preventing hordes of 100's of undead which causes crashes
  • Can no longer interact with most items when the console is open
  • Fishing should no longer break equipping/unequipping (although, for now, the "Sheathe/Draw Weapon" key requires 2 clicks to work. Mouse wheel equipping seems to work fine!)
  • Fixed issue with some guards not allowing you to pay your bounty if it's under 5000 gold
  • Fixed issue where the overworld date would differ from the actual date

[h2]ADJUSTMENTS [/h2]
  • Diseases now appear under your health bar as a status effect. (Hold ALT to view active status effects)
  • Various spelling error corrections
  • Consuming an item from your consumables bag no longer closes the window. To close it, you'll have to press the consumable bag button again.
  • Centered roof on Wizard Tower
  • Increase mining node spawn rate for Rocky Hills areas
  • Made level 3-5 fish slightly easier to catch

[h2]ADDITIONS [/h2]
  • The following actions can now be rebound to different keys:
    ○ Sneak
    ○ Sheathe/Draw Weapon
    ○ Throw Grapple (now works properly
    ○ Toggle Slow Motion
    ○ Open/Close Hotkey Menu
    ○ Open/Close Radial Menu
  • Added new console commands:
    ○ "Additem" console command (not very item has been added yet) - " Additem {Itemname} {qty}"
    ○ "Cure Minor Diseases"
    ○ "Contract Disease {DiseaseName}"
    ○ "Cure Vampirism"
    ○ "BeginCalendarEvent {EventType}"
    ○ "Spawn Bed"

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real time on what’s happening in Eudros 🏰

Update | New gadget, Dagger skill tree, Overworld events & much more!



Harbingers,

A new juicy update is available now to improve and expand your journey in the lands of Eudros!

Try the new Dagger skill tree and the “camp anywhere” feature, check the new overworld events, craft new weapons to challenge new enemies and much more ⚔️

[h2]BUG FIXES/OPTIMIZATIONS [/h2]
  • Fixed issue where, at the end of a month, your calendar would not refresh with the new month
  • Fixed dead-end dialogue with Nathan Cain
  • Player should no longer automatically level up foraging upon starting a new game
  • Fixed issue where some plots would not save donated resources
  • Fixed HUD issues when interacting with plots at your village
  • Optimized Woodhurst
  • Optimized Velosia
  • Fixed various lighting issues in Woodhurst
  • Fixed broken dialogue with Castleside Inn tavernkeeper
  • Fixed dead-end conversation with Woodrow Hemoth at the Fletcher's Fowl Tavern
  • Ash Trees now reward the proper amount of EXP
  • Summoned creatures should no longer throw enemies around by running into them
  • Fixed issue where if you were above level 5 Weaponsmithing, the weapon quality bar would fail to increase
  • Reanimated enemies should no longer attack you with their special attacks
  • Fixed odd collision in Velosia corner
  • Adjusted Millshade "ceiling" block volume to close small gap that allowed players to fly OoB
  • Dialogue with Millshade citizen that would allow you to accept "The Wheatfield Groans" quest more than once
  • Fixed issue where player could open multiple calendar windows at once
  • Fixed odd collision at entrance to Arema
  • Added ceiling blocking volume to Khenmoore to prevent player from going OoB
  • Fixed Hill Troll health bar not appearing properly (and other collision issues with his capsule)
  • Fixed the Unholy Corruption Zone spawning issue for "The Forest Grave" quest
  • Fixed dialogue branch for Bishop Grove not detecting if "Blessings for the Dead" quest was active or not, resulting in a repeating conversation until quest is completed.
  • "Leave Location" volumes now block mounts, including the Broomstick mount.
  • Adjusted blocking volumes/leave location volumes in the Elderglen Woods, preventing players from being able to walk off the map
  • Can no longer shoot a teleportation arrow past blocking volumes/leave location volumes
  • Player can no longer interact with harvestables beyond their interaction distance
  • "Tech" Category button now makes the proper hover & click sounds
  • Ogre Den (Overworld Event spawn) now has collision when entering the event
  • Askillian Wine now restores health
  • Fixed issue where some pine trees would not progress objectives requiring you to chop down pine trees
  • Fixed issue where “Fletcher’s Brew” quest would not complete when delivering the ale to Fredrick Simmons
  • Fixed issue where character would slide around after being knocked off the broomstick mount
  • Fixed issue with zipline that would create odd flying behavior for player character
  • Added “Ceiling” blocking volume to Molten Crag
  • Fixed issue with level 10+ fishing that would make fish impossible to catch
  • Fixed issue with some shields not working with spears
  • Fixed issue where some Goblins would not increase Goblin-based objectives when killed
  • Foraging EXP boosts from food and potions now works properly
  • Various optimizations

[h2]BALANCING/ADJUSTMENTS [/h2]
  • Testing out a new style of skill tree with the DAGGER TREE! This new form of skill tree refines the progression experience in a way that allows players to choose skills that they want to use, while also requiring players to level up the skill that the tree is based on. Any unlocked skill within the dagger tree can be refunded by simply clicking it again, allowing you to respec at will! (Currently, respecing a skill will not remove it from your skill hotbar until you leave an area.)
  • Potion Bag is now a general consumable bag
  • Player can no longer open windows when leveling up
  • Added space between certain UI text elements in the Overworld HUD
  • Changed wording for "The Fletchers Brew" objective
  • Reduced EXP requirements for Woodcutting level
  • Beds now show interaction text
  • Dwarven enemies now spawn at Mun Dorul within the Khenmoore Flatlands
  • Some buildings now require "Large Plots" to prevent building overlaps
  • Building construction can now be canceled (it does not currently return resources, so be sure to empty any resources you have dedicated to the site first!)
  • Constructed buildings can now be destroyed (it does not currently return resources)
  • Buildings no longer require Wood Bundles (Except the preset buildings within the Harbinger's Stronghold - those will be replaced with various castle upgrades in the future!)
  • Assignments can now be viewed and abandoned in your journal!
  • Improved enemy AI
  • Improved companion AI
  • Basic dagger attacks now consume stamina
  • The dagger skill "Infinity Slash" now does 1.25x weapon damage per hit, instead of a base 50 damage per hit (Which was way overpowered!)
  • Adjusted various building plot locations
  • Moved reputation change updates to the text feed on the bottom left instead of having a popup
  • "WASD" letters for the Blacksmithing minigame have been replaced with arrows.
  • You can now use the arrow keys OR the WASD keys for the blacksmithing minigame
  • Adjusted weapon spawn rates in the Rotwood Fort in the Elderglen Woods
  • Picking up items no longer adjusts your mouse sensitivity
  • Added tops to towers in Arema

[h2]ADDITIONS[/h2]
  • Guards have been added! Speak to them to pay off your bounty. Bounties above 5000 gold will cause the guards to become hostile if you can't pay your bounty! Guards will, in the future, give you the option to be arrested and serve time instead of paying.
  • Added "Camp Anywhere" feature. You can now camp anywhere in the overworld and be dropped into a small instance of your surroundings! This, in its current stage, is a test to see if this is what the players have been asking for.
  • Added Autumnal Plains, Autumnal Birch Forest, Snowy Plains, Snowy Pine Forest maps to the Overworld
  • New overworld events! While exploring the overworld, events can now spawn around you. From ambushes to harvestable hotspots to moonstone meteorites!
  • New quests added to Arema: Culling the Bandits, True Relaxation, Stage Fright, Melting Point (WIP)
  • New quests added to Woodhurst: Bark Plague, Woodcutter's Passage
  • New quests added to Velosia: House Blend, Revenge
  • Fixed dialogue with Barlow Amaury
  • Time now pauses when you aren't moving in the Overworld! You can also progress time while standing still by holding SPACE.
  • New Utility Gadget Skill! The Zipline - Found in the Utility Gadget skill tree in the "Tech" category
  • Expanded and refined Arema
  • Expanded and refined Velosia
  • Refined Woodhurst
  • Refined Khenmoore
  • Added the Khenmoore Museum
  • Added armorer to Khenmoore
  • Added 8 new armor pieces! (all can be found at the Khenmoore Armorer)
    ○ Studded Iron Cuirass
    ○ Commander's Cuirass
    ○ Heavy Bronze Cuirass
    ○ Spiked Helm
    ○ Khenmoorian Armet Helm
    ○ Bronze Armet Helm
    ○ Bronze Leg Guards
    ○ Bronze Gauntlets
  • Added new weapons (craftable only!)
    ○ Slime-Metal Daggers
    ○ Slime-Metal Shortsword
    ○ Slime-Metal Throwing Axe
    ○ Slime-Metal Ultrasword
  • Added a new piece of special gear! Woodcutter's Harness - increases Woodcutting EXP gains while worn (Received via "Woodcutter's Passage" quest in Woodhurst)
  • Paladin's Tower can now be constructed
  • General Store can now be constructed, and it spawns a shopkeeper who sells basic goods
  • Constructed Bakery now spawns shopkeeper who sells baked goods
  • Bakery, General Store, Paladin's Tower, Blacksmith, Engineer's Workshop, Wizard Tower, Graveyard, Quarry and Church now all attract civilians to your village
  • Farming (very basic, just to test the waters) has been activated! Find or purchase seeds to grow at your stronghold. Only wheat seeds, coffee beans and potato seeds are currently available in-game. (Farming plots can be found in your crafting menu under "Survival")
  • Added a new tutorial window that gives brief overviews of aspects of the game
  • Added Farming level
  • Added new enemy: Infected Ents - Currently only spawn during the "Bark Plague" quest, but will be added throughout the world
  • Began adding loot and interior decorations to Naeworth Keep in the Hills of Delvenaugh
  • Added "Cure Ailments" potion that will cure your active diseases
  • Added new disease: Ogrestench
  • Added new companion: Malaya Of-The-Leaf (Woodhurst)
  • Added Lionsmane Guildhall to Velosia
  • Added Church of Arosa to Velosia
  • Added new Utility Gadget skill - Zipline (Utility Gadget Skill Tree)
  • Added new hidden skill: Kick Back
  • Added a "Reset Controls" button to the settings window
  • Added new cave to the Hills of Delvenaugh
  • Added a ton more harvestable spawns to the Hills of Delvenaugh
  • Added new “Job” assignments! General job boards can be found in cities, while specific job boards can be found next to constructed village buildings.
  • Added job boards to every city
  • Geomancy can now be studied with Rune Reading!
  • The Fletcher (constructable village building) now spawns a job board for animal hunts!
  • Added new constructable village building – Logging Hut!
  • The Logging Hut (constructable village building) now spawns a job board for woodcutting jobs!
  • The Library now allows you to study cryomancy, pyromancy, electromancy and geomancy!
  • The Library (constructable village building) now spawns a job board for magic studying!
  • The Quarry (constructable village building) now spawns a job board for mining jobs!
  • You can now save potions! Press the save icon when you’ve completed your potion to save the recipe for future use. Clicking the recipe button will automatically add the reagents and prep them accordingly!
  • You can now change the potion icon when crafting a potion. Click the potion icon next to the potion name entry box to view the potion styles!

- - -

Join the community on Discord and follow Shieldbearer Studios ( TikTok | Twitter ) & HOOK ( Twitter | Facebook | TikTok ) to be updated in real time on what’s happening in Eudros 🏰

Nominate The Bloodline @ Steam Awards!

Harbingers,

Winter is coming to the lands of Eudros, but for now, it's still time to enjoy the warm shades of autumn!

If you haven't started your adventure in The Bloodline yet, this is your chance to pick it up at a welcoming 20% off thanks to the Autumn Steam Sales 🍁

If you're already having fun in Eudros hunting goblins and launching ogres into infinity and beyond, consider nominating The Bloodline for the "Most Innovative Gameplay" category in the Steam Awards ⚔️

State of Eudros #1 – The journey has just begun



Before anything else, we want to thank you for all the loving support you have shown towards The Bloodline, Miles - the sole dev behind the title - and our small team at HOOK who are supporting him in this adventure. We are so proud of our community!

Today we want to inaugurate the "State of Eudros", a monthly summary of the latest news regarding what we’ve been working on and what to expect for the world of The Bloodline.

[h2]A LOOK AT THE PAST
[/h2]
The adventure has just begun and there is still a lot of work to do, but thanks to your feedback Miles has been constantly working to evolve and polish The Bloodline, which is growing day by day to become the game that he has envisioned.

Since day 1, three large hotfixes have been released to address the most urgent bugs, our general plans for the future of the game have been shared, and the very first Halloween update brought - in addition to other fixes - new themed content!

Our Discord community has tripled in size and has been involved in polls to have their voices heard on upcoming content. We have also launched the first creative contest with prizes, and plan to organize similar events in the near future.

[h2]WHAT'S BREWING?[/h2]
The work behind the scenes never stops, and a new update is just around the corner!
We will initially be focusing on optimizations and fixes of various bugs, such as problems related to the calendar, some dialogues, EXP, and much more.

As for adjustments and balancing - among other things - you will get a taste of a revamped skill tree system, currently applied only to the Daggers skill tree to gauge the feedback from the community. This new form of skill tree refines the progression experience in a way that allows players to only choose the skills that they really want to use, but it still rewards mastery of that tree as you’ll have to use its skills to progress and unlock stronger ones. Any unlocked skill within the dagger tree can be refunded by simply clicking it again, allowing you to respec at will! You can also expect improvements to the UI/HUD and AI.

New content will be introduced, such as guards to pay bounties to, new Overworld events and you will also be able to test the new "Camp Anywhere" feature.
You will also discover new quests, refined areas, new weapons, a new armor set, and much more.

This is just a little taste of what Miles is working on! (Just keep in mind that everything is still a work in progress and some content might be subject to change).

[h2]AND THE WINNER IS... 🏆[/h2]
Do you remember the awards won by The Bloodline at the NYX Game Awards? We received the statuette! It's beautiful, unexpectedly heavy and it has our names on it.

Even if there is literally an ocean between the HOOK team and Miles, we celebrated together in our own way 👌



[h2]YOU GOT A #POG![/h2]
We celebrated Miles’ well-deserved award, but we also celebrate your best moments in the lands of Eudros as well!

A few weeks ago, we launched #TheBloodlinePOG event in our Discord community, and harbingers from all around the world sent their most epic (and not so much...) killshots, screenshots, and even fashionable outfits. Once per week, an honorable Ferguson stamp of approval is assigned, and we all celebrate it through our social channels. The next POG could be yours!

[h2]THE PATH AHEAD[/h2]
Well, that’s it for now folks! The road ahead is still long and plentiful, but before anything else please remember that The Bloodline is in Early Access and your voice is what matters the most to make it better day by day.

If you didn’t already, join our Discord and share your feedback, ideas, and anything else with the rest of the community. If you spot something weird in the game, let us know. Now is the time to make fixes and improvements, and Miles needs and appreciates your help.

Now, stand your ground with pride, harbinger, your journey through Eudros has just begun!