At last, a promise fulfilled.
My very first — and most heartfelt — game is now free to play. It’s been a long road. I’ve been developing games since 2017. There were highs, there were lows, but I’ve always loved what I do.
I hope new players will give this project a chance. Yes, it’s aged — but even now, I believe it still looks and plays better than some newer releases.
We’ve also added a full French translation — completely free. This has been a frequent request for a long time, and we made sure to include it before switching to the free version. The translation isn’t perfect, but I hope it won’t ruin the experience.
Unfortunately, this milestone was somewhat overshadowed by the recent rejection of our new project. Many of you have already seen the news. It’s disappointing — the new game is clearly strong, and had great potential to succeed financially. When I first released it, I was anxious. But now I see it for what it is: a potential hit. Still, without Steam and its reach, there’s only so much ground we can cover.
But as someone once said — an artist must stay hungry.
So we’ll continue working. Sales from Void Calling and the promising growth of Boundaries of Morality give me hope that we’ll finish what we started — and finish it well.
You won’t see us on Steam for a couple of years. I prefer to complete what I begin.
Thank you all.
And have a great day.
I hope new players will give this project a chance. Yes, it’s aged — but even now, I believe it still looks and plays better than some newer releases.
We’ve also added a full French translation — completely free. This has been a frequent request for a long time, and we made sure to include it before switching to the free version. The translation isn’t perfect, but I hope it won’t ruin the experience.
Unfortunately, this milestone was somewhat overshadowed by the recent rejection of our new project. Many of you have already seen the news. It’s disappointing — the new game is clearly strong, and had great potential to succeed financially. When I first released it, I was anxious. But now I see it for what it is: a potential hit. Still, without Steam and its reach, there’s only so much ground we can cover.
But as someone once said — an artist must stay hungry.
So we’ll continue working. Sales from Void Calling and the promising growth of Boundaries of Morality give me hope that we’ll finish what we started — and finish it well.
You won’t see us on Steam for a couple of years. I prefer to complete what I begin.
Thank you all.
And have a great day.