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Road to Ziggurat 2 - Enemies



We're going to do a series of articles focusing on specific parts of the game's development, explaining a bit how they work and their changes compared to the previous game.

Today we'll be showing a few samples of the enemies you'll have to face in the game.

[h3]Enemies[/h3]

Dungeons are full of dangerous creatures lurking in the shadows, willing to end your life if you are not careful...

In Ziggurat 2, most fights will require you to defeat all the creatures in a room before being able to advance and keep exploring the dungeon.

Some of these creatures are mighty enough to face you on their own, while others rely on numbers to overwhelm you.

The Early Access release comes with 19 different enemies. Some of them are based on designs from Ziggurat 1, while others are new.

We've redesigned the way enemy AI works compared to Ziggurat 1, and they are now able to hop over small obstacles and follow you pretty much anywhere. On top of that, some enemies are able to react and will change their behavior if you get too close to them.

In future updates for the game, we want to add a new kind of support enemies, that will cast buffs or protect nearby allies instead of directly attacking you.

Here's a couple of enemies already in the game:

Carrots
The signature enemy from Ziggurat, these adorable creatures are weak and can easily be avoided, but they always come in big groups and can trap you in a corner you if you're not careful.

They are specially vulnerable to Poison attacks.

Reanimated Prisoner
Former captives freed of their mortal ties.

These dangerous foes will throw poisonous daggers with tracking capabilities at you, and if you don't kill them quickly enough, they will regenerate their health. On top of that, when defeated they will drop an acid pool, so be careful if you're close!

[h3]Champions[/h3]
From time to time, stronger variants of creatures may be spawned. These champions are tougher than usual, and have special skills on top of it. For example, some of them may teleport across the room, while others may put traps around you.

These enemies grant additional experience and drops, so ending them quickly should be a priority.

[h3]Guardians[/h3]

Guardians are the mightiest foes you will find at the end of each floor. On top of their sheer power and toughness, they will summon minions to protect them, so you better come prepared!

We'll address guardians in more detail in a future article.

[h3]Bestiary[/h3]

Once you've defeated a creature enough times, you'll unlock their entry in the Bestiary, where you can check some stats and get information on their elemental weaknesses and resistances.