In-Development: Damage Numbers and more!
Hi!
While we don't have an update ready for this week, we wanted to let you know of our progress with the work on many of the new features we're planning to add in the following weeks:
[h2]Damage numbers[/h2]
This is something that we consider already complete, so it will be included in the next update. With this feature, you'll have more feedback of the damage you're dealing to enemies, as well as the effect of elemental attacks on different enemies.
While they do look great and not distracting on our tests, we'll offer the option to disable them if you don't want to see them.
[h2]Classic modes[/h2]
The "Ziggurat trial" attempts to be a faithful reproduction of the original Ziggurat 1 experience, without permanent progression, simple equipment unlocks and longer runs.
For this and future extra modes (such as Endless or Daily challenges) we'll be adding a separate section on the main menu, with its own unlock system.
The Ziggurat Trial mode is almost ready, with just a few UI adjustments left, so we'll probably include it in the next update.
Endless mode is still being worked on, and while it shouldn't take long, it should be included a bit later.
[h2]Minibosses[/h2]
This is something we've been working on for some time now. Minibosses are stronger variations of the standard minions, and will act as guardians of intermediate floors in the missions.
Despite the name, Minibosses are intended to be as strong as the current bosses, but will rely more on help from other minions instead of being a powerhouse just by themselves.
We intend to release the feature once we have 3 minibosses ready, and we're approximately halfway there.
[h2]New bosses[/h2]
We're also working in new bosses based on the Agatha model, with their own attacks and behaviors. One of them will spawn some shields for protection that you will need to break or move around, while the other will spawn turrets that will require you to avoid incoming attacks from different directions.
[h2]New dungeon theme[/h2]
Finally, we're also working on a new dungeon theme, to add more visual variety to dungeons. Dungeon themes require a lot of work and careful design in order to match the layout, so it will take some time until it's ready, but so far it's looking really nice, can't wait to show you more!
Oh, and don't forget, the game is currently sold at a 10% discount for the Steam Fall sale, so don't forget to tell your friends!
https://store.steampowered.com/app/1159560
And if you feel like it, we'd love you to vote Ziggurat 2 for any of the categories in this year's Steam Awards!
That's all for today, hope you have a great week!
While we don't have an update ready for this week, we wanted to let you know of our progress with the work on many of the new features we're planning to add in the following weeks:
[h2]Damage numbers[/h2]
This is something that we consider already complete, so it will be included in the next update. With this feature, you'll have more feedback of the damage you're dealing to enemies, as well as the effect of elemental attacks on different enemies.
While they do look great and not distracting on our tests, we'll offer the option to disable them if you don't want to see them.
[h2]Classic modes[/h2]
The "Ziggurat trial" attempts to be a faithful reproduction of the original Ziggurat 1 experience, without permanent progression, simple equipment unlocks and longer runs.
For this and future extra modes (such as Endless or Daily challenges) we'll be adding a separate section on the main menu, with its own unlock system.
The Ziggurat Trial mode is almost ready, with just a few UI adjustments left, so we'll probably include it in the next update.
Endless mode is still being worked on, and while it shouldn't take long, it should be included a bit later.
[h2]Minibosses[/h2]
This is something we've been working on for some time now. Minibosses are stronger variations of the standard minions, and will act as guardians of intermediate floors in the missions.
Despite the name, Minibosses are intended to be as strong as the current bosses, but will rely more on help from other minions instead of being a powerhouse just by themselves.
We intend to release the feature once we have 3 minibosses ready, and we're approximately halfway there.
[h2]New bosses[/h2]
We're also working in new bosses based on the Agatha model, with their own attacks and behaviors. One of them will spawn some shields for protection that you will need to break or move around, while the other will spawn turrets that will require you to avoid incoming attacks from different directions.
[h2]New dungeon theme[/h2]
Finally, we're also working on a new dungeon theme, to add more visual variety to dungeons. Dungeon themes require a lot of work and careful design in order to match the layout, so it will take some time until it's ready, but so far it's looking really nice, can't wait to show you more!
Oh, and don't forget, the game is currently sold at a 10% discount for the Steam Fall sale, so don't forget to tell your friends!
https://store.steampowered.com/app/1159560
And if you feel like it, we'd love you to vote Ziggurat 2 for any of the categories in this year's Steam Awards!
That's all for today, hope you have a great week!