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  3. Update #21 - Themed rooms and more!

Update #21 - Themed rooms and more!

Hi! In today's update we're giving the dungeons a bit more personality with themed room layouts, specific to each dungeon type. We're also fixing a number of bugs and doing a small balance pass to most game elements.

Improvements:
  • Changed "Extra Fire Rate" visual boost effect so it's not mistaken with taking damage.
  • Added more variations to the menu loading screen background.
  • Connector, starting and platforming rooms are now theme specific.


Gameplay changes:
  • Breakable decorations can now drop mana crystals when destroyed. Limited to specific rooms (connectors and combat rooms), and limited to a small amount (1 on connector rooms, 2-6 on combat rooms, depending on room size).
  • Special effects that provide additional drops won't be applied to summoned missions to prevent farming.
  • Capped the strength of knockback the player can receive, so they can't be sent too far when hit by a few of them at the same time.
  • Daily Challenge: Enemy damage increases on every floor, on top of the other difficulty modifiers. Decreased speed boost in higher levels.
  • Scavenge rooms: Decreased number of items required.
  • Enemy balancing:
    • Igneous Nightmare: Reduced amount spawned
    • Burning Soul: Reduced amount spawned
    • Ironclad: Slightly reduced walking speed
    • Carrots: Slightly increased health
    • Hollow Warrior and Frozen Warrior: Slighlty increased damage and health
    • Bronze Warrior: Increased health
    • Reanimated Soldier: Increased health
  • Weapon balancing: Small changes to damage/mana usage of primary and secondary attacks of most weapons.
  • Character balancing:
    • Carina: Increased push damage
    • Glyndor: Increased Syphon duration
    • Jacob: Small speed penalty while using Sacrifice
  • Perk balancing:
    • Black Market: Increased amount of shields earned
    • Arcane Summoning: On top of getting an amulet, you get an additional perk if you already had one.
    • Channeling: Stronger effect.


Bugfixes:
  • Fixed job perks showing up on the shop in Daily Challenge.
  • Fixed Status effect sound not sounding on higher framerates.
  • Fixed issues with freezing jumping enemies.
  • Increased range at which enemies start jumping up/down a ledge. Should help with big crowds getting stuck.