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Ziggurat 2 News

Update #25 - Small update

Hi! Today we're releasing a small update, addressing a few issues introduced in the last update, and doing a few balancing changes to the recently added enemies.



Gameplay changes:
  • Perks with random effects (such as Golden Weapon) will now use the perk RNG seed, so a similar course of choices in the daily will lead to the same results for those.
  • Improved Mob perk effect.
  • Improved Reassembly perk effect.
  • Magic Missile: Now they don't use player's vertical orientation when shot.
  • Increased pick distance of the Master key.
  • Campaign loadout: Default item is now weighted so it's more common to have underleveled items, but not forced to be the one with the lowest upgrade level.
  • Weapon balance: Slightly adjusted damage/mana usage/fire rate of most weapons.
  • Baby Slimes: Decreased poison chance
  • Green Slimes: Decreased health and number of projectiles shot.
  • Decreased Kassia's turrets health
  • Decreased +Armor passive effect of some weapons from +10% to +5%.


Improvements:
  • Timed (purple) spikes: Made easier to be spotted.
  • Perks are now sorted by name on the Library


Bugfixes:
  • Fixed being able to have two artifacts active at the same time.
  • Should have fixed a crash related with a division by zero.
  • Fixed a boss having a standard health bar
  • Fixed frozen slimes reacting to hits.
  • Fixed UI bug with Purity perk.
  • Fixed Mob not working.
  • Fixed character perks not showing the proper data on the mission result.

Update #24 - Hotfix update 2

Hi! We've just submitted a second hotfix that should make the newly added equipment show up as rewards for Threat 3+ missions.

Update #23 - Hotfix update

Hi! Today we're releasing a small patch fixing many issues introduced in yesterday's update.

Gameplay changes:
  • Decreased Eris penalties a bit. Decreased her maximum Wand mana a bit.
  • Slightly buffed Eris skeletons health.


Bugfixes:
  • Fixed used shops preventing interaction with dropped items.
  • Fixed perk previews showing wrong values in the shop.
  • Fixed upgrade text tags.
  • Fixed cave lanterns being affected by nearby doors.

Update #22 - February Big content Update!

Welcome back, young apprentices!



Today we're releasing a big content update featuring plenty of interesting improvements and additions, such as new enemies, a new playable character, or new equipment and perks. Check the changelog for the full list!



New features:
  • New Miniboss: Raziel
  • New Miniboss: Knorgh the Savage
  • New Minion: Blue Slime
  • New Minion: Green Slime + Baby Slime
  • New Campaign Mission and Lore.
  • New playable character: Eris the Necromancer
  • 4 New weapons, 2 New amulets, and 10+ New Perks.
  • Hero Perks: Now every wizard has a set of exclusive perks that can be unlocked by mastering the character.
  • Reworked equipment upgrades: Now many of them grant small global improvements (such as +2% health for all characters).


Improvements:
  • Improved Milkstone logo intro
  • Added a custom mouse cursor
  • Added a setting to show a game timer
  • Minor buffs from perks won't show a fullscreen effect.
  • Reduced a bit the amount of screen covered by special effects
  • Now most timed buffs/debuffs from perks, etc will be shown on the left of the screen.
  • Added a specific icon for every amulet on the HUD
  • Character passives are unlocked by mastery, no need to spend money on the upgrade.


Gameplay changes:
  • Limited aim assist level in daily challenges to "Low"
  • Thunderspark: Increased projectile speed.
  • Shock effect now halves fire rate instead of preventing shooting.
  • Reduced duration of category-specific amulets.
  • Increased a bit health of enemies on higher threat missions.
  • Poison effect damage is now increased on higher threat missions (by the same amount as other kinds of enemy damage)
  • Some enemies and themes are now only shown once you reach a specific chapter in the campaign.
  • Items with fewer upgrades have now priority to be pre-selected on the Loadout screen
  • Campaign unlocks are now tiered a bit more, every mission adds new content available to be unlocked (previously it was every 2 missions).


Bugfixes:
  • Fixed Fountain Oath not working properly
  • Fixed some Oaths not working properly on Daily Challenge
  • Fixed some scores showing 0 time on the daily challenge leaderboard
  • Fixed numeric values of perks in the Mission Rewards screen.
  • Fixed Kassia's turrets collision issue.
  • Fixed minor visual problem with amulet cooldown when using the last charge.
  • Fixed enemies getting stuck with the Chained Chest in Combat Challenge rooms.
  • Fixed Glyndor losing mana on the Loading screen.
  • Fixed bullets hitting the wall when close to it on high FOV values.
  • Orcs should now be able to turn around stairs without getting stuck.
  • Should have fixed collision issues with fences on the cathedral theme.
  • Fixed washed out cutscenes when Volumetric lighting is disabled.

Update #21 - Themed rooms and more!

Hi! In today's update we're giving the dungeons a bit more personality with themed room layouts, specific to each dungeon type. We're also fixing a number of bugs and doing a small balance pass to most game elements.

Improvements:
  • Changed "Extra Fire Rate" visual boost effect so it's not mistaken with taking damage.
  • Added more variations to the menu loading screen background.
  • Connector, starting and platforming rooms are now theme specific.


Gameplay changes:
  • Breakable decorations can now drop mana crystals when destroyed. Limited to specific rooms (connectors and combat rooms), and limited to a small amount (1 on connector rooms, 2-6 on combat rooms, depending on room size).
  • Special effects that provide additional drops won't be applied to summoned missions to prevent farming.
  • Capped the strength of knockback the player can receive, so they can't be sent too far when hit by a few of them at the same time.
  • Daily Challenge: Enemy damage increases on every floor, on top of the other difficulty modifiers. Decreased speed boost in higher levels.
  • Scavenge rooms: Decreased number of items required.
  • Enemy balancing:
    • Igneous Nightmare: Reduced amount spawned
    • Burning Soul: Reduced amount spawned
    • Ironclad: Slightly reduced walking speed
    • Carrots: Slightly increased health
    • Hollow Warrior and Frozen Warrior: Slighlty increased damage and health
    • Bronze Warrior: Increased health
    • Reanimated Soldier: Increased health
  • Weapon balancing: Small changes to damage/mana usage of primary and secondary attacks of most weapons.
  • Character balancing:
    • Carina: Increased push damage
    • Glyndor: Increased Syphon duration
    • Jacob: Small speed penalty while using Sacrifice
  • Perk balancing:
    • Black Market: Increased amount of shields earned
    • Arcane Summoning: On top of getting an amulet, you get an additional perk if you already had one.
    • Channeling: Stronger effect.


Bugfixes:
  • Fixed job perks showing up on the shop in Daily Challenge.
  • Fixed Status effect sound not sounding on higher framerates.
  • Fixed issues with freezing jumping enemies.
  • Increased range at which enemies start jumping up/down a ledge. Should help with big crowds getting stuck.