Silent Sector UPDATE 0.6.5

Hi!
Here is our new update. Enjoy it!
Do you know any bug? Do you miss anything in the game? Want to improve some mechanics? Please use the forum or our web page to send any feedback to us, thanks!
MAJOR CHANGES:
- 4 New quests for the Neutral Traders.
- 4 New quests for the Free Riders.
- Added talents window where player can spent talent points.
- Added talents functionality (more talents planned later).
MINOR CHANGES:
- Random ships can give rarely (once) quests (in 0.6.4 (4)).
- Fixed distance between places on the map.
- Random ships have been added to the sectors.
- Big ships show life bars for all parts. Weapon slots are disabled when the part is destroyed.
- Autorepair works with big ships (parts are repaired using tree structure).
- Secondary fire works on guns in ship parts and turrets too.
- More place for objective description on the map.
- Fixed names of Blackmail weapons.
- Fixed slots positions in Flamestrike ship.
- Removed unusable skill (120s) from some ships (like Flamestrike).
- Friendly fire on friendly ships and stations now make them hostile after a few shots.
- Slaves are now saved when players drops them from inventory (+100 exp).
- Removed random ships in quest and event sectors.
- Neutral Traders are treated as other factions (they used global player level).
- Story and faction quests are now have green color for better identification.
- You can get some special items and ships when finishing quest or event (now used once, more is coming!).