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Silent Sector News

Update 1.7

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Captains!
[/p][p]With the end of the year approaching, I've been catching up on some backlog and bringing you an update on our action space rpg! Since the first mods for this game have appeared, I ported it to our new engine, which supports modding.[/p][p]
What's new in the game?[/p]
  • [p]The game has been ported to our improved engine.[/p]
  • [p]Mod support has been added.[/p]
  • [p]The sound system has been redesigned.[/p]
  • [p]In Options, you can set the volume of the spaceship engines (if it bothers you, you can turn it off).[/p]
  • [p]In Options, you can now right-click on the volume buttons to change the volume more quickly.[/p]
  • [p]The mouse wheel now works for scrolling through the most of menus (like in the store).[/p]
  • [p]Fixed a bug where using a skill and switching devices that enabled the skill would cause the skill to continue indefinitely (e.g., ship acceleration).[/p]
  • [p]Several other minor issues have been fixed and improved.[/p]
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Enjoy the update and the game! I think it still has a lot to offer! :)[/p]

Update 1.6 (8)

Fixed a few minor issues, including a bug with the weapon position not being updated when changing it.

Build 1.6 (5)

- Fixed a bug where Sausage Slasher couldn't be killed without bombs.
- After the destruction of the Cubes, this faction remains in the game, but it is not expanding at such a high rate.
- A few small improvements.

Patch 1.5 (9)

- Lowered prices of all weapon and ship blueprints
- A few small changes

1.5 (8)
- Fixed bug with floppy disk (Cubes quest line).
- Rattlebaby weapons have a 20 percent chance of igniting the target.
- The Blob projectiles are 20 percent faster.

Patch 1.5 (8)

- Fixed bug with floppy disk (Cubes quest line).
- Rattlebaby weapons have a 20 percent chance of igniting the target.
- The Blob projectiles are 20 percent faster.