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Silent Sector News

Silent Sector August UPDATE 0.7



Dear friends,
The August update is out! A part of the storyline has been added and we add a lot of improvements. Enjoy it, don't forget to send us the feedback and thanks for your support!

MAJOR CHANGES:
- Added 6 main story quests (quests for the Rebels).
- Added final boss at the end of first part of story quests.
- Added support for dropping mines (mines are available in the armory).
- Turbo Speed - spend energy shield to raise ship speed 5x [Left Shift].

OTHER IMPORTANT CHANGES:
- Weapon boost doesn't work with rockets and mines.
- Added life bars for bigger enemies.
- Difference between Story quests and important quests is now displayed (Important are special, but not story quests)
- Fixed (I hope :) problem with dialog versus gui (dialog shown on main menu, etc.).
- New quest locations are generated in distance from the player position (not from the map center).
- When you enter the friendly sector without quest, you will appear closer to the center.
- When player dies during a quest, the quest is stopped.
- Fixed medals for destroying pirates

Silent Sector JULY UPDATE 0.6.8



Hi! The July 0.6.8 update is out!

MAJOR CHANGES:
- Added domination quests for all factions (one of the major roadmap goals).
- Added domination ending animations.
- Fixed rockets and weapons slots for all ships (some ships now have special rocket slots or slots for both weapons and rockets).

OTHER IMPORTANT CHANGES:
- Added trajectory lines to spaceship engines.
- Added trajectory lines to rocket weapons engines .
- Map recenters after moving ship or after pressing SPACE key.
- Repair skill: Increased cooldown from 10 to 15 seconds and decreased hull value from 25% to 15%.
- Shield Booster skill: Increased cooldown from 10 to 15 seconds.
- Fuel price changes depending on the ship level and size. Small ship maximum fuel cost around 1000 crd, while the largest 4000 crd.
- Lowered power of lasers and beams.

Silent Sector JUNE II. UPDATE 0.6.7


Hi! The June II. quick update is out!

MAJOR CHANGES:
- 4 new quests for Herritors faction.
- Difficulty and AI improvement.
- 24 new space backgroud images.
- New upgrades and items.

OTHER IMPORTANT CHANGES:
- Improved upgrade Shockwave System (increased range and extended delay).
- Improved upgrade Electric Impulse Generator (increased range and extended delay).
- Added new upgrade Repair System - quickly repair 25% of the ship plating.
- Added new upgrade Shield Booster - quickly recharge 50% of ship shield.
- Fixed crash during attacking Neutral Traders base.
- Fixed bug 'empty commodity market'.
- Enemies are a bit weaker in early game and more difficult later on.
- Added talent icons.
- Added new original music track.

Silent Sector JUNE UPDATE 0.6.6



Hi! The June update is out!

[h3]MAJOR CHANGES:[/h3]
- AI improvements: Small enemy ships create groups and use different tactics.
- 4 new quests for Travellers faction.
- 4 new quests for Pirates faction.
- 20+ achievement medals.

[h3]OTHER IMPORTANT CHANGES:[/h3]
- Added Black Market where you can sell banned goods.
- Added Ancient Collector where you can sell rare items received from events and quests.
- Difficulty system has been changed - easier early levels, harder later on (including quests).
- The size of enemy ships icons in the sector depends on the ship distance.
- Slow motion during the station explosion will start only when the core is exploding.
- New message about receiving talent point.
- Calling support now spawns ships fighting on the player side.
- Occasionally you can receive Ancient Collector and Black Market location from starbase commander (if you have relationship 5 or higher).
- Fixed slots in all ships - now upgrades with skills are shown in skill slots as they could be (top left slot is the first one, right bottom the last one).
- Fixed tip for Super Rocket.
- Fixed tip for Calling Support.

[h2]We need your help![/h2]
Did you find any bug? Do you miss anything in the game? Want to improve some mechanics? Please use the forum or our web page to send any feedback to us, thanks!

Silent Sector UPDATE 0.6.5



Hi!
Here is our new update. Enjoy it!
Do you know any bug? Do you miss anything in the game? Want to improve some mechanics? Please use the forum or our web page to send any feedback to us, thanks!

MAJOR CHANGES:
- 4 New quests for the Neutral Traders.
- 4 New quests for the Free Riders.
- Added talents window where player can spent talent points.
- Added talents functionality (more talents planned later).

MINOR CHANGES:
- Random ships can give rarely (once) quests (in 0.6.4 (4)).
- Fixed distance between places on the map.
- Random ships have been added to the sectors.
- Big ships show life bars for all parts. Weapon slots are disabled when the part is destroyed.
- Autorepair works with big ships (parts are repaired using tree structure).
- Secondary fire works on guns in ship parts and turrets too.
- More place for objective description on the map.
- Fixed names of Blackmail weapons.
- Fixed slots positions in Flamestrike ship.
- Removed unusable skill (120s) from some ships (like Flamestrike).
- Friendly fire on friendly ships and stations now make them hostile after a few shots.
- Slaves are now saved when players drops them from inventory (+100 exp).
- Removed random ships in quest and event sectors.
- Neutral Traders are treated as other factions (they used global player level).
- Story and faction quests are now have green color for better identification.
- You can get some special items and ships when finishing quest or event (now used once, more is coming!).