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Voidtrain News

Patch 1.03. Fixes & Improvements

[p]Hello, Engineers! ːvoidtrainː[/p][p][/p][p]Patch 1.03 is now live and available on all platforms (Steam, Epic Games, Xbox Consoles / Game Pass). If you still don’t see it, please restart the launcher/store app you use to run the game. [/p]
  • [p]Achievement “Very Useful Engine” for Xbox players: a forced unlock has been implemented for players who met the requirements before patch 1.02 but were never able to receive it.[/p]
  • [p]All consumable categories (including food) have been added to the quick-access wheel. Since there are many items, the wheel now shows categories, and items within a category are consumed from highest to lowest quality. If you want to use them in a different order, you can still do so from the inventory.[/p]
  • [p]When building Rofleemo's beds and Lootcatcher's nests, the reached maximum limit is now displayed in the build mode via the book (a hint has also been added explaining how to increase these limits).[/p]
  • [p]Player-to-player collision has been removed.[/p]
  • [p]The “It ain't much, but it's honest work” achievement can now be obtained on all tiers of gardens.[/p]
  • [p]Improved network replication in the “Meeting” quest in Chapter 2.[/p]
  • [p]If you save and load right at the beginning of the boost toward the depot during the final quest of Chapter 2 (“Prophecy”), the train would fail to stop in the tunnel and just keep going forever — fixed.[/p]
  • [p]On the first infected story outpost, there was a small chance an environment element could spawn blocking the path — fixed.[/p]
  • [p]If a mutated shark tried to affect a player who was playing backgammon, it could break that player’s character controls — fixed.[/p]
  • [p]Added various sound effects for gardens.[/p]
  • [p]Adjusted core sound volume (it was barely audible before).[/p]
  • [p]Shotgun sound optimization.[/p]
  • [p]Slightly increased the radius and volume of the grappling hook and the winch.[/p]
  • [p]Changed the player hit sound (more readable) + added adaptive mixing for it.[/p]
  • [p]The kill sound is now slightly louder in the overall combat mix.[/p]
  • [p]Basic impact sounds on enemies are now slightly louder and more expressive.[/p]
  • [p]Hitting enemy armor is now slightly louder.[/p]
  • [p]Added replication for most workbench sounds (previously clients didn’t hear them).[/p]
  • [p]Adjusted workbench volumes.[/p]
  • [p]Added sound replication for mines.[/p]
  • [p]Added sound replication for Lootcatchers.[/p][p] [/p]
[p]Thank you for playing VoidTrain! ːrofleemo_loveː[/p][p]
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Please nominate Voidtrain in the “Outstanding Visual Style” category!

[p][/p][p]Hello, Engineers![/p][p][/p][p]We want to once again say a huge thank you for your support, criticism, and all the feedback you’ve shared throughout the development of the game and after release.[/p][p][/p][p]We continue working on improvements and fixes based on your feedback. Two patches have already been released, and we’re currently preparing a third one. After that, we’re considering the possibility of content updates (not story-related; clarifying this in advance to avoid misunderstandings). We’ll share more specific details a bit later, once we finish post-launch stabilization.[/p][p][/p][p]Meanwhile, the Steam Awards 2025 have begun, and we are participating in the Outstanding Visual Style category. If you enjoy the visuals, atmosphere, imagery, and everything that shapes the game’s style, please consider voting for us. We'd be extremely grateful for your support![/p][p][/p][p]Thank you for playing Voidtrain! :rofleemo_love:[/p]

Patch 1.02. Fixes & Improvements

[p]Hello, Engineers! ːvoidtrainː ːvoidwagonː ːvoidwagonː ːvoidwagonː[/p][p][/p][p]We’ve rolled out another update (and not the last one) with more fixes and improvements based on the feedback we’ve been gathering since release.[/p][p]The update 1.02 is now available on all platforms: Steam, EGS, Xbox consoles, and PC Game Pass. If you still don’t see it, please restart the launcher/store you use to run the game.[/p]
  • [p]Incorrect resource counts when using Rofleemo with “extra resource” perk.
    If a crafting station had a Rofleemo assigned with a perk that grants bonus resources, the displayed amount could be incorrect once it reached a full stack. This issue is now fixed, and the limit on how many items can be crafted at once has been removed entirely (regardless of world settings or stack size).[/p]
  • [p]Removed collision between the player and Rofleemo while moving.
    This should make walking around the train much smoother. We’ve also seen requests to remove collisions between players. Player collision is tied into a large number of mechanics, checks, and story scenes, so disabling it would require deeper rework and extensive testing. We haven’t dropped the idea entirely — we just need time to find a safe solution for the next 1.03 update.[/p]
  • [p]Locked technologies could be researched from a gamepad if the player had enough resources. Fixed.[/p]
  • [p]Chapter 2 Research Institute quest marker disappearing.
    When searching for the pheromone sample, the quest marker could vanish if players proceeded in a different order than the game expected. Fixed.[/p]
  • [p]Pinned recipes for the ram and turrets now automatically unpin after construction.
    Previously this had to be done manually in the journal.[/p]
  • [p]Quest “Speed” not progressing.
    If the quest was already obtained at a point when the player had progressed beyond the steam engine stage, it wouldn’t complete. Fixed.[/p]
  • [p]Rofleemo drinking all raw water when leaving the depot.
    Using raw water as a food source for Rofleemo was a bug. This has been fixed, only cooked meals and boiled water now apply.[/p]
  • [p]Significantly increased seed drop chance from small void fish[/p]
  • [p]Weapons can now be dismantled via the Recycler.[/p]
  • [p]Maximum stack multiplier increased to x10.
    Can be changed at any time from world settings or when starting/loading a game. This means regular items can now stack up to 100 (previously 50). [/p]
  • [p]Base stack size for new players is now 30.[/p]
  • [p]Splitting stacks via Enter in the inventory could cause items to disappear.
    This was previously fixed for the host, now fixed for clients as well.[/p]
  • [p]Trolley engine could still be built even with a Tesla engine installed, breaking functionality.
    Fixed.[/p]
  • [p]Reduced weapon jam chance.[/p]
  • [p]Full hunger bar not healing to 100 HP after researching max HP tech.
    Fixed.[/p]
  • [p]Missing description for Ammo Container II.
    Added.[/p]
  • [p]“Basic Defense” technology not appearing for some players with old saves.
    If players had already passed the depot where it would normally unlock, it would not appear. Fixed.[/p]
  • [p]First Rofleemo bed quest.
    Rofleemo now provides more leather (please read the quest carefully — don’t spend the leather elsewhere immediately!).[/p]
  • [p]Exit game prompt now explicitly clarifies that progress will be saved.[/p]
  • [p]Invisible extra pyramids in some puzzles.
    In rare cases 1-2 invisible pyramids existed alongside the intended three. They didn’t block completion but could confuse players since they were interactive. Fixed.[/p]
  • [p]Quest for building a new wagon sometimes didn’t complete on the first attempt.
    Fixed.[/p]
  • [p]Rofleemo stationed on turrets disappearing when entering the depot with the scientist boss, only reappearing after arriving at the next depot. Fixed.[/p]
[p][/p][h3]Xbox / Game Pass Specific Fixes:[/h3]
  • [p]Achievement “Very useful engine” could not be unlocked. Fixed.[/p]
  • [p]Crash when rearranging wagons. Fixed.[/p]
  • [p]Excessive pop-ups suggesting subscription to Game Pass. Improved.[/p]
[p][/p][p]Thank you for playing VoidTrain and helping us make the game better! ːrofleemo_loveː[/p][p][/p][p]PS Earlier this week we also released Patch 1.01. If you missed it, you can check out its patch notes as well.[/p][p][/p]

Patch 1.01. Improved Depot Building, Additional Game Settings, Fixes

[p]Hello, Engineers![/p][p][/p][p]We’ve prepared the hotfix patch with a number of changes and fixes, including some based on your feedback. Patch 1.01 is now live. Please restart Steam/EGS if it hasn’t downloaded automatically. The patch is also available for Xbox console players and PC Game Pass users.[/p][p]Our team is already preparing the next one, but it will take some time to develop, so stay tuned for updates, and thank you so much for your feedback![/p]
  • [p]Added support for ultrawide monitors and fixed journal display issues on them.[/p]
  • [p]Depot building: the camera now appears on the opposite side to provide easier access to train pins without overlapping issues. Pin-hover readability has been improved. Camera behavior has been refined to prevent horizon distortion.[/p]
  • [p]Updated EOS SDK to version 1.181.2, improving the stability of online play and cross-play. Please report any connection issues — we review all reports and address them as quickly as possible.[/p]
  • [p]A new option has been added in Settings > Game to disable the creature on the Research Table and the Lootcatchers. To avoid visual desync in co-op, we recommend all players in the session use the same setting state.[/p]
  • [p]When splitting an item stack in the inventory by pressing Enter and manually entering the amount, the specified number of items disappeared (fixed for the host player).[/p]
  • [p]A test difficulty-options button was unintentionally available in the game settings, fixed.[/p]
  • [p]The version number in the bottom-right corner was partially covering the option-scrolling button in the character customization menu, fixed.[/p]
  • [p]Fixed a typo in the sensitivity setting name and improved several perk descriptions for better clarity.[/p]
  • [p]Added deadzone settings for gamepads (separate controls for the right and left sticks).[/p]
  • [p]Wall lamps blocked movement through wagon passages when placed too close to them — fixed.[/p]
  • [p]The shower effect at the Lootcatcher station disappeared incorrectly and could stack, fixed.[/p]
  • [p]Fixed an issue where input from various devices (keyboard, mouse, controller) was delayed due to background applications when playing in borderless or windowed mode. Now we force the focus on the game window, and the input lag should be gone for players who were experiencing it.[/p]
  • [p]Fixed a bug that prevented players from retrieving a heavy item from its slot with a normal press of X/Left D-Pad, requiring the selector instead. This fix also applies retroactively to affected save files.[/p]
  • [p]Researching the Conveyor technology did not grant the intended +1k Energy capacity to the Thermogenerator, has been fixed.[/p]
[p][/p][p]In addition to the general changes and fixes mentioned above, there will also be several adjustments specific to the console version / PC Game Pass version. We mention them additionally to inform Xbox players what to expect from the patch.[/p]
  • [p]The Inventory and Game Menu buttons have been reassigned on gamepads to match common control standards.[/p]
  • [p]A Display Settings tab has been added to the console versions of the game, providing options for Motion Blur, FOV, and Brightness.[/p]
  • [p]Some game settings were not saving correctly and were resetting after restarting the game, fixed.[/p]
[p]For players who were on the beta steam branch: we’re removing it, and the game should automatically switch to the default branch. If it doesn’t, please restart Steam.[/p][p][/p][p]Thank you for playing VoidTrain ːrofleemo_loveː[/p][p] [/p]

The 1.01 patch is available on the beta branch

[p]Hello, Engineers![/p][p][/p][p]We’ve prepared the 1.01 hotfix patch with a number of changes and fixes, including some based on your feedback. It is now available on the 1.01_patch_beta branch (right-click the game in your library > Properties > Betas > you can select this branch from the list without entering a code).[/p][p]If you don’t see it in the list, restart Steam.[/p][p][/p][p]While we’re completing all the necessary checks and certifications on every platform where the game is available, you can try the new version a little ahead of its official release.[/p]
  • [p]Added support for ultrawide monitors and fixed journal display issues on them.[/p]
  • [p]Depot building: the camera now appears on the opposite side to provide easier access to train pins without overlapping issues. Pin-hover readability has been improved. Camera behavior has been refined to prevent horizon distortion.[/p]
  • [p]Updated EOS SDK to version 1.181.2, improving the stability of online play and cross-play. Please report any connection issues — we review all reports and address them as quickly as possible.[/p]
  • [p]A new option has been added in Settings > Game to disable the creature on the Research Table and the Lootcatchers. To avoid visual desync in co-op, we recommend all players in the session use the same setting state.[/p]
  • [p]When splitting an item stack in the inventory by pressing Enter and manually entering the amount, the specified number of items disappeared (fixed for the host player).[/p]
  • [p]A test difficulty-options button was unintentionally available in the game settings, fixed.[/p]
  • [p]The version number in the bottom-right corner was partially covering the option-scrolling button in the character customization menu, fixed.[/p]
  • [p]Fixed a typo in the sensitivity setting name and improved several perk descriptions for better clarity.[/p]
  • [p]Added deadzone settings for gamepads (separate controls for the right and left sticks).[/p]
  • [p]Wall lamps blocked movement through wagon passages when placed too close to them — fixed.[/p]
  • [p]The shower effect at the Lootcatcher station disappeared incorrectly and could stack, fixed.[/p]
  • [p]Fixed an issue where input from various devices (keyboard, mouse, controller) was delayed due to background applications when playing in borderless or windowed mode. Now we force the focus on the game window, and the input lag should be gone for players who were experiencing it.[/p]
  • [p]Fixed a bug that prevented players from retrieving a heavy item from its slot with a normal press of X/Left D-Pad, requiring the selector instead. This fix also applies retroactively to affected save files.[/p]
  • [p]Researching the Conveyor technology did not grant the intended +1k Energy capacity to the Thermogenerator, has been fixed.[/p]
[p][/p][p]In addition to the general changes and fixes mentioned above, there will also be several adjustments specific to the console version / PC Game Pass version. We mention them additionally to inform Xbox players what to expect from the patch.[/p]
  • [p]The Inventory and Game Menu buttons have been reassigned on gamepads to match common control standards.[/p]
  • [p]A Display Settings tab has been added to the console versions of the game, providing options for Motion Blur, FOV, and Brightness.[/p]
  • [p]Some game settings were not saving correctly and were resetting after restarting the game, fixed.[/p]
[p][/p][p]Thank you for playing VoidTrain and helping make the game better.
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