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Voidtrain News

HypeTrain Publisher Sale: Huge Discounts, New Reveals, and Updates!

Heya!

The HypeTrain Digital Publisher Sale is live from October 7 to October 21, bringing you the biggest discounts across our entire catalog! Whether you’re hunting for your next epic journey or in the mood for revisiting an updated favorite of yours, now’s your chance to do it without breaking the bank.

💥 The Best Discounts on All Our Games!

For a limited time, enjoy massive price cuts on every game published by HypeTrain Digital. Whether you’re into intense action, brutal survival, deep strategy, or gripping RPGs, there’s something here for you. Browse our catalog and grab your favorites at unbeatable prices while the sale lasts!

HypeTrain Publisher Page

🚀 New Game Announcements!

We’re thrilled to reveal two major titles coming your way:

[h3]Pathologic 3[/h3]

The next chapter in the cult-favorite narrative RPG series. Return to the eerie, plague-stricken town where time is your deadliest enemy.

https://store.steampowered.com/app/3199650/Pathologic_3/

[h3]Class Zero Seven[/h3]

A third-person brawler RPG where you fight to end substance abuse. Play as Rin, a mysterious transfer student, and face off against Rivalry Gangs and the ominous threat of The Wicked Children.

https://store.steampowered.com/app/1752990/Class_Zero_Seven/

Stay tuned for more details in the coming months as we unveil more about these exciting projects.

⚙️ Major Updates

We haven’t forgotten about the games you already love! As part of the publisher sale, we’re also rolling out significant updates for some of our most popular titles:

[h3]Gatekeeper[/h3]
The Interplanetary Store update introduces major changes: the return of Prisms with new ways to collect them, an expanded artifact selection in obelisks, larger locations with no loading screens, and the option to summon the Siren at your convenience. Look out for Conflict Altars for extra challenges, a new location called Delta, and the all-new Triads mechanic, which lets you combine artifacts for powerful effects.

https://store.steampowered.com/app/2106670/Gatekeeper/

[h3]Intravenous 2[/h3]
The first major update for the game adds 4 new weapons to the Supporter Pack DLC, the Fog of War gameplay mutator to the base game, fixes the infamous "enemies react to everything, but refuse to move" bug, and improves various aspects of the game.

https://store.steampowered.com/app/2608270/Intravenous_2/

[h3]Quasimorph (Currently in Beta)[/h3]
New locations, new items, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas! Plus, added difficulty settings, barter improvements, and the ability to choose sides in any conflict.

https://store.steampowered.com/app/2059170/Quasimorph/

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Don’t miss out on the chance to get amazing discounts and check out what’s new before time runs out.

Happy shopping!🛒

You Have 24h to Grab Free Game During HypeTrain Summer Sale

Hi everyone!

Missing the Summer Sale already? So are we, that's why HypeTrain is throwing its own: from July 15 to July 29, most of the publisher's games will be available at a nice discount. Don't miss your chance to restock your Steam library with some indie gems!

Visit HypeTrain Summer Sale 2024

But that's not all, we've also got some freebies prepared for you! A stealth action game Intravenous 2 is hitting Steam on August 15 - to mark the occasion, the first installment in the series, Intravenous, will be available to grab for free within 24 hours starting now!

https://store.steampowered.com/app/1486630/Intravenous/

https://store.steampowered.com/app/2608270/Intravenous_2/

Lastly, if you happen to enjoy base-building and automation games, be sure to play the free prologue by our friends at Loonworks Games:

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/

Cheers!

Difficulty settings, QoL and Fixes Update

Hello everyone,

We have updated VoidTrain to version 14363, releasing an unscheduled update that many of our players have been eagerly waiting for.

[h2]New features and improvements[/h2]

[h3]World (difficulty) settings[/h3]

After numerous requests, this feature has been added to the game, along with corresponding changes to the main and in-game menu interfaces. World settings are individual for each save and can be changed during gameplay (except for one parameter that requires a session restart). In co-op games, only the host can set these parameters.

World settings include:

  • Drop loot on death (yes/no).
  • Destroy loot on death (yes/no).
  • Starvation damage (yes/no).
  • Stack size (percentage adjustment up to x3 of the base stack size).
  • Damage to train modules (percentage adjustment).
  • Number of Sharks (base number of sharks in the game; 0 to 1).
  • Void-creatures (health).
  • Void-creatures (damage to character).
  • Soldiers (health).
  • Soldiers (damage to character).
  • Swarm (health).
  • Swarm (damage to character).


[h3]Disabling Equipment Animations[/h3]

You can now do this via the game settings (Settings > Game) to reduce the time it takes to equip the hammer, journal, and builder's book.

[h3]Lootcatchers[/h3]

With the new changes, you can place fewer Lootcatchers (now 12 nests instead of 16), but don’t worry:

  • Their balance has been improved so they haven't just maintained their efficiency but have even been enhanced.
  • You can place them next to each other instead of one per platform.
  • Initially, you have a base number of Lootcatchers, which you can expand using new technologies (the current limit and amount are now displayed in the train construction interface at the depot).


[h3]Containers[/h3]

  • The base number of slots in all containers has been increased by +2 (T1 container from 4 to 6; T2 container from 6 to 8; T3 container from 8 to 10).
  • The "Stash" technology now provides +2 slots for the first research and +1 slot for each subsequent research.


[h3]Sound Settings[/h3]

The volume settings for player musical instruments and Rofleemo musical instruments are now two separate parameters that can be adjusted independently.

[h3]Shark[/h3]

The cooldown for shark attacks on the train has been increased.

[h2]Fixes[/h2]

  • The "A Kind of Magic" achievement was not being granted when using the "Flamethrower" core - fixed.
  • The "Full Ahead!" achievement was not being granted under certain conditions - fixed.
  • Fixed the display of fuel consumption for engines when an NPC with the fuel cost reduction perk is assigned.
  • Additional fixes for the visualization of looting items by hand and their attraction.
  • Fixed a crash occurring when using the flamethrower in some cases.
  • The weapon repair button in the Armory did not work when using a gamepad - fixed.
  • Other minor fixes.

Post-Update Hotfix #3

Hello everyone,

The game has been updated to version 14216.

Thank you all for your feedback. It helps us quickly identify and fix overlooked issues.

  • Armor plates and medicine couldn't be applied to the character when holding a musical instrument - fixed.
  • The Trainkeeper wasn't repairing certain objects on the train that it should have been - fixed.
  • Rebinding the E key was not applied in the worker list UI.
  • Organic items were incorrectly described as giving research points, even though they were not intended to do so - fixed.
  • Fixed a crash that occasionally occurred for some players after ramming an outpost.
  • If your inventory was full and you tried to pull items, they would become invisible - fixed.
  • Heavy items couldn't be removed from the Recycler, only recycled - fixed.
  • Fixed a game freeze for client players when moving wagons through construction in the depot.
  • Destroyed resource clusters could be duped after Save/Load - fixed.

Post-Update Hotfix #2

Hello everyone!

The game has been updated to version 14209.

We have released another small hotfix aimed at addressing the following issues:

  • The mop and musical instruments were displayed in the Armory Table and caused a critical error when attempting to interact with them through the Armory Table. This has been fixed.

  • In multiplayer sessions, if one player activated Worker Info at the Research Table, the Worker Info interface would also appear for the other player. This has been fixed.

  • Improvements and fixes for looting items by hand from the void and from the ground.