1. Voidtrain
  2. News

Voidtrain News

Major Update: Achievements; Musical Instruments; Gameplay Improvements

Hello everyone!

Engineers, we have arrived at the Major Update station. The game version has been updated to 14204. Please check out the detailed patch notes below.


[h2]New Features and Changes[/h2]

[h3]Shark Rebalance[/h3]

Let's start with the most negative point noted by many players. After the last patch with mutations, the shark's stats were too strong relative to the player in the early stages. We have rebalanced and significantly nerfed it in terms of health and the damage it deals to the train.

Additionally, here are some simple tips for the early stages of the game, when you don’t have significant firepower on your side.

If you want to get rid of the shark for the entire cycle ahead, stop the train and get off. When the shark starts swimming toward you, deal maximum possible damage while it’s close. Then wait for it to swim toward you again. Prevent it from devouring fish in the Void to regain health and keep it away from mutagens or destroy them to prevent mutations. Furthermore, turrets also damage and repel the shark; they become available at a certain game stage.

[h3]55 Achievements Added[/h3]

Among these, 12 were suggested by players - huge thanks to the community for their contributions. The authors of the selected achievements are credited in the descriptions. Note that you won’t need to replay the game, as the achievements are not tied to the storyline.

[h3]Depot Construction Improvements[/h3]

Including additional features:

  • The ability to move wagons without any cost (this applies to regular wagons, not the first one with the engine).
  • The ability to move an already built engine without spending resources (this feature has been added to the engine's pin).
  • The ability to move levers after construction without spending resources.


[h3]Text Chat [/h3]

Added to the Game

[h3]Research Table[/h3]

The research table has been reworked - now it features a scientific creature that reacts to various research actions, making the process more interactive. Mechanics and UI have also changed. Now technologies are researched using points added to the research table through almost ANY items from the void or crafting. The more complex and rare the item, the more research points it provides. There’s no longer a need to search for a specific set of items for each research and spend that set twice on both technology and construction. The research UI now more clearly and transparently highlights the research available in the early stages.

[h3]Special Items for Research Points[/h3]

In addition to regular items, you can use Red or Blue Samples obtained from loot at outposts, depots, and arenas. These samples provide a substantial number of points if you don’t want to spend your own resources. If you have already researched all possible technologies, you can recycle the samples into random resources using the Recycler.

[h3]Dirt accumulation system[/h3]

Now the train can get dirty from various sources:

  • Rofleemo has soiled itself.
  • You took damage.
  • The shark damaged the train or jellyfish harmed the player.


When the train accumulates too much dirt, your Rofleemo will receive a debuff, affecting their efficiency. Don’t worry, the system is balanced so that the NPC debuff occurs only when there is a significant amount of dirt. Additionally, all dirt sources have a cooldown, preventing your train from getting dirty too quickly.

[h3]New Tool: Mop[/h3]

Equipped in the weapon slot, the mop allows you to quickly clean the entire train. During cleaning, you collect pieces of trash that can be recycled into resources in the Recycler. If you prefer automation, you can build a Cleaner’s Station and assign a Rofleemo to gradually clean the train for you.

[h3]Musical Instruments[/h3]

Instruments are equipped in the weapon slot. A new technology (research stage 8) allows you to craft instruments at the workbench: Djembe, Kazoo, Domra, and Concertina. Fill your train and the void with five compositions. You can play with your friends or with the Rofleemo, who magically have their own miniature versions of the instruments.

[h3]New Resource Clusters[/h3]

At outposts and on puzzle islands, you can now find resource clusters. Destroying these clusters grants you a set of items at once.

[h3]Acid and Mineral Oil[/h3]

These resources have been completely removed from the game as they caused a balance issue due to their rarity and difficulty to obtain. The recipes that previously required them have also been adjusted.

[h3]New Lumps and Resources[/h3]

  • Lump of Zinc
  • Lumps of Silicon (can be recycled in the Recycler into Silicon resources, which can be used to create a new item, Silicone, now part of various recipes).
  • Inhibitor (a new drop item from depot, arena, and outpost loot, used in recipes).


[h3]Rofleemo Salad[/h3]

You can now eat Rofleemo Salad, and it will deal damage to you. We won’t explain why, but players will likely figure out its use.

[h3]Tutorials[/h3]

A tutorial for the research table and cleaning has been added and the crafting tutorial has been updated.

[h3]Volume Settings[/h3]

Volume settings have been added for Rofleemo and Loot Catcher, as well as for musical instruments (both player and Rofleemo).

[h3]Depth of Field[/h3]

There is now a separate setting for depth of field in the graphics settings.

[h3]New Shark Mutation[/h3]

A new mutation has been added to the existing list of shark mutations, which we didn't have time to implement in the last update. The shark now has a certain chance to grow a long tongue. Under specific conditions (if there are no walls or cover), it can occasionally pull the player from the train and deal damage.

[h3]Soldiers’ AI Improvement[/h3]

General improvements and fixes to the AI logic of soldiers, along with reworking some of their old animations to new ones, and adding more variations in hit reactions. We have also added death animations that play with a certain сhance (meaning that now you can see both death animations and ragdoll in the game).

***

Soldier VA and audio reactions. We’ve enhanced the soldiers' sound system to make them more lifelike. Now you can hear not only their updated reactions to damage but also their conversations with each other and other phrases in their own unique language.

Visual loot attraction. This purely visual improvement adds smoothness to the process of collecting resources by hand. Now the items appear to fly into the character's hand, gradually shrinking in size.

Bullet marks and soldier blood on surfaces. These visual enhancements have been added to the game.

Weapons now take up less space in the inventory. Previously, weapons occupied 3x1 slots, now they occupy 2x1 slots.

Weapon tier color is now displayed in the inventory.

Rebalanced damage from status effects. All types of status effects are now balanced. Previously, the toxic status had an unaccounted advantage over the others and has been standardized. The base chance for status effects has also been increased. Additionally, the Flamethrower and Ice Storm have become more effective.

Rebalanced vending machine prices and items — more interesting offers, including discounts and x2-x3 item variations for some positions (previously always x1).

— If an item provides fuel points or research points, this is now displayed in its description.

— Multiple sound balances in the game.

— Optimization of character blueprints and their references.


[h2]Fixes[/h2]

— The quest "Touch the Creature" (Arena quest) was skipped in certain situations, causing the player to enter a different location and blocking further progress. Now, if the player encounters this situation, the progress will not be blocked, and they can proceed and complete this quest in any other Arena, whether in the next cycle or a few cycles later.

— Too many soldiers were mistakenly spawning at outposts - fixed.

— A small number of crashes that occurred since the last update have been fixed.

— If the player approached a soldier AI from the side or behind while they were in cover, they would remain in cover - fixed.

— Shot collision didn't match the aim UI - specific improvements have been made.

— Enemy soldiers were shooting at the wall without any physical possibility of hitting the player - fixed.

— The installed game size has been reduced by ~3 gigabytes through file and archive project optimization.

***

We understand that you are eagerly awaiting the Second Chapter and we see how often you ask about its status. To give you a better understanding of the processes and the amount of work involved, here are a few words on the subject.

We are working on the Second Chapter every day, but unfortunately, the release date remains TBA. The Second Chapter is larger and more unique in terms of locations and content compared to the first, so it takes a significant amount of time to complete for our small team. This is especially true considering that we also release game updates every 2-3 months.

After the current update, our team will fully focus on working on the Second Chapter in the coming months and will only release hotfixes or minor improvements before the major Story update.

As soon as we have even an approximate release date for the Second Chapter, we will share it with you immediately.

Thank you for playing VoidTrain and for your feedback! Please don't forget to leave reviews or share any issues and questions through the Steam forum or our social media – it really helps us a lot.

Post-Patch Hotfix

Hello everyone,

We've just released a small hotfix update aimed at addressing the issue where the game crashes when the shark is killed or takes critical damage. Some players have reported experiencing this problem, so we would greatly appreciate any feedback on whether it persists under any other circumstances.

Current game version: 13635

Additionally, here is a list of fixes implemented through hidden hotfixes before this one.

29/02
- Fixed an issue where it was impossible to refuel Lab II with fuel batteries.
- Fixed an issue where Mutagens had different visual sizes for the host player and the client player.

02/03
- Fixed an issue where the Tutorial setting was turned off by default for new players - fixed. For those who have already launched the game for the first time: go to Settings > Game > There is a "Tutorial Showing" option which you can change to "Yes" or "No".

Thank you so much for playing VoidTrain and helping us make the game better! If you enjoy the game, please don't forget to leave a review. It's very important to us.

The Shark Mutations Update is Live

Hello everyone!

The new update which includes shark mutations, an updated whale, UI and engine fuel overhaul, as well as various QoL and balance improvements, is now available! The current version of the game is 13620.

Detailed patch notes:

[h2]New Features, Changes, and Improvements[/h2]

  • Shark Mutations. With this update, sharks don't just swim around waiting for you to appear in the void. Now they can adapt to your behavior and actively mutate, even if you don't attack them (although mutations happen more slowly in this case).

- Resilience Mutation / Spine Mutation. Grows bony protrusions on its back and has two areas of armor protrusions on the sides that can be shot off. The shark will try to regrow them by gnawing on rocks in the void.
- Strength Mutation / Nose Mutation. Grows a powerful protrusion on its nose (indestructible), which provides additional head protection. This mutation also grants "Ram" - the active ability that enhances the shark's attack on the train.
- Tail Mutation. Grows a reinforced rear fin and gains the "Thrower" ability, in which... you'll see for yourselves.

  • Engine Fuel System and UI Overhaul. Now steam and diesel engines are fueled by steam and diesel batteries. They can be crafted at the workbench and used to refuel not only engines but also workstations that have this option. Canisters and coal briquettes have been removed from crafting, with existing ones converted into batteries. The UI has become much more informative, and in addition to changes for the new fuel system, it now displays the current fuel point total and consumption per minute at the set speed.

  • Void Whale Update. The whale model has been replaced, pathfinding logic has been improved, and a unique visual event of leaping has been added.

  • Recipe Pinning. A new mechanic that allows you to pin recipes to the HUD and Journal (up to two), so you don't have to run to the workbench every time you forget what you needed to craft an item.

  • Charcoal has been rebalanced - now it doesn't require chemicals and gives more fuel points.

  • Sensitivity options for aiming have been added to the mouse and gamepad control settings.

  • The volume and sound ranges of Lootcatchers have been balanced.

  • Added sound when picking up a death bag.

  • Sounds for teleportation using the Rofleemo have been added.

  • The ability to close various in-game GUI screens via the ESC key has been added.

  • Added sound when soldiers are killed.

  • Sounds for various notifications have been added: receiving quests, tutorial prompts, adding notes to the journal.


[h2]Fixes[/h2]

  • Players joining sessions could become detached from the train and swim away from it due to desynchronization - we've addressed a potential cause and attempted to reduce the chance of such occurrences.

  • The description of Armory II technology has been corrected.

  • Multiple bug fixes for the NPC system; numerous improvements to network and other NPC functions, including visual behavior aspects and logic.

  • The Medium Backpack was lacking a description - fixed.

  • Throwing rings were mistakenly available for recycling - fixed.

  • When playing with a gamepad, control buttons in the train construction menu at the depot were not displayed - fixed.

  • Duplication of heavy items when placing/throwing of them - fixed.

  • Seeds of the Strange Plant could be planted in an unfinished garden - fixed.

  • Several NPC crashes have been addressed.

  • Previously, it was possible to assign a Lootcatcher to a nest before the nest was built - this has been fixed.

  • The Scientist Rofleemo perk did not work for players joining a session - fixed.

  • The Trainkeeper Rofleemo did not replace the water for the Lootcatchers after being assigned until the save was restarted - fixed. Also, Trainkeepers now correctly use water from the train (water condensers and crates).

  • The Cleaner Rofleemo sometimes failed to clean the toilet until being reassigned - fixed.

  • Fixed a crash when attempting to pull two heavy items with Grappling Hook simultaneously if the player does not have a backpack equipped.

  • The worker assigned to the Recycler resets after Save/Load - fixed.


Thank you so much for playing VoidTrain and helping us make the game better! If you enjoy the game, please don't forget to leave a review. It's very important to us.

Post-Patch Hotfix #2

Hello everyone!

Hotfix update addressing several issues. The current version of the game has been updated to 13361.

Thank you all for the feedback and help in finding bugs.

—Some localization and item description fixes (organic, water, adding food to the diner).
— Worker assignment and corresponding perks of the Recycler were not functioning (now the Recycler has three perks available: 1. Chance to get an additional piece when breaking lumps; 2. Reduction in recycling time; 3. Additional reduction in recycling time and chance to get an extra item). Note that in the current implementation, the timer shows the final time after the start of recycling; in the future, we will make the timer show the final time with perk buffs immediately.
— Non-host players (clients) didn't see changes in the HP regeneration parameter during the game - fixed.
— Some states of workstations were working incorrectly for non-host player/client - fixed.
— Lootcatchers could slide off their positions and hang in the air; Lootcatchers could have an incorrect position when a client connects; Lootcatchers could display their state incorrectly and disappear - fixed.
— Placeholder perks with incorrect data were displayed in the engine, although there should be no engine perks at all - fixed.
— Removing Rofleemo from the train, if it was assigned to the turret, was happening incorrectly - fixed.

Post-Patch Hotfix

Hello everyone!

A small hotfix update addressing some issues that appeared after the last update. The current version of the game has been updated to 13345.

- Client player crash that occurs in some cases when expanding the train for the first time in the first depot - fixed.
- Non-disappearing teleportation effect of Rofleemo in some cases - fixed.
- Lootcatcher could sometimes remain hanging in the void for some time after eating hooked loot in the void - fixed.
- Rofleemo could get stuck in the air when entering the depot - fixed.

Thanks for the feedback and reports!

There are also some issues with online services of Epic Games and Steam, affecting their availability. As a result, many players may experience problems with cooperative play, the availability of online sessions, or incorrect display of data in the menu. Just a reminder, the game doesn't have its own servers, and we use Steam and Epic services to connect players. Like you, all we can do is wait for fixes on their side. We apologize for any inconvenience.

https://status.epicgames.com/
https://downdetector.com/status/steam/