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Voidtrain News

Hotfix #5 - VRAM/RAM leak, Crashes, Hitmarkers

Hello everyone!

Hotfix #5 is now available, and here's what it brings (current version - 11799):

  • Updated hit markers on hits (improved the basic hit marker and added scenarios for enemy kills, armor hits etc).
  • Fixed VRAM/RAM leak when modifying weapon modules or rotating weapons in the overview mode at the weapon table.
  • Fixed a bug where a quest requiring the player to kill a certain number of AI would break due to the absence of AI in the location.
  • In the "Speed" quest, using ice/water to complete the quest was not counted if it was done before receiving the quest - fixed.
  • Changed the appearance of the health regeneration indicator (it is now a regeneration charge option instead of hunger, which can still be replenished with food and water).
  • Fixed a crash with Rofleemo and building placement.
  • Fixed one of the crashes on the arena islands.
  • Rebalanced the tank bug's attacks and its impact on the player, improved visibility of the spike attack.
  • In some cases, it was impossible to pick up Rofleemo in the depot, even though the interact buttons were displayed - fixed.
  • In some cases, it was impossible to pick up Rofleemo in the depot, and the interact buttons were not displayed - fixed.


Upcoming hotfixes:

  • Fixing situations where items fall through the floor when a character dies or when dropping out of the AI.
  • The possibility of losing amber if the client leaves the session with it in the "Creature" quest.
  • Camera sinking into the ceiling in tunnels.
  • Desync of installed prophecies in coop mode or after re-entering the session.
  • Annihilator core clipping enemy corpses.
  • In some animation cutscenes, the character appears to be flying or their limbs sink into the cutscene objects.
  • Random loss of intractability after interacting with the Builder's Book/Hammer.
  • Displaying resource names in the technology tree and objects through which technology unlockable items/objects are created.
  • If a player-client picks up Rofleemo and leaves the session, Rofleemo is removed from the host's session.


…and more.

Thank you very much for playing VoidTrain and providing feedback. We would be grateful if you leave a review - it really helps us!

Hotfix #4

Hello everyone!

VoidTrain arrives at Hotfix #4 station (version 11771), and here's what we see there this time:

  • The area in the depot that prevented item pickup has been fixed.
  • Player characters were visible in building mode in the depot - fixed.
  • There was no message indicating a full inventory when picking up weapons from the weapon table - fixed.
  • Lighting in shaded areas of locations and trains has been improved.
  • New sounds for voidfishes have been added, making them quieter and less intrusive.
  • The texture of the sterilizer has been changed from a red cross to a neutral one.
  • It was impossible to demolish train modules through the construction console in the depot if the demolition key had been remapped - fixed.
  • The area where the tank bug spike will appear is now highlighted slightly in advance.
  • In cooperative play, the client player could encounter blocking bug with chests by repeatedly opening and closing them using the E and Esc keys - fixed.
  • The character animation with the hammer in the Void has been fixed (the character was positioned as if in gravity area).
  • The client player couldn't explode voidflowers, engage brakes, or break energy cells of outposts if they were beyond a certain distance from them - fixed.
  • Crafting the grappling hook before the intended quest no longer breaks the quest system.
  • A blocking bug that prevented picking up a reward chest in the puzzle islands and continuing the quest has been fixed.
  • The issue with the grappling hook sinking into surfaces, flying around the location, and bouncing off the floor has been fixed.
  • A resource exploit using shotguns and resource clusters has been fixed.
  • It was possible to obtain the revolver earlier than intended in the storyline (through the armory table) - fixed.
  • Rofleemos disappeared after upgrading the wagon or moving beds - fixed.
  • The incorrect display of crafting time when assigning a worker-Rofleemo who boosts crafting speed has been fixed.
  • A potential fix for the inability to exit the crafting interfaces has been implemented; please report if you encounter the issue again.
  • One of the reported crashes has been fixed.
  • Floor decorations were not functioning properly (objects could not be placed on two types of floors) - fixed.
  • Various visual flaws in the level design of depot locations have been fixed.
  • Not all Rofleemos were displayed in the workers list - fixed.
  • Rofleemos without beds will no longer be ejected from the train upon entering the depot or when losing their beds in the depot. They can also remain at their workstations if the bed is lost during the journey.
  • If there was a Rofleemo without a bed on the train, they will now automatically occupy a newly built bed. Additionally, if a Rofleemo without a bed is kicked from the train, another Rofleemo (without bed) will immediately occupy the vacant bed.
  • In some cases, if there were 4 beds on the train, the game only allowed inviting 3 Rofleemos - this fixed.
  • The VFX of gas balloon and fire extinguisher explosions have been improved.


The next train stops will include:

  • Rebalancing of the tank-bug from the arena islands.
  • Fixing the Speed quest (temporary solution - wait for the engine to deplete the existing ice and add new ice, the quest will continue afterward).
  • Fixing issues with items clipping into the floor or through the environment.
  • Resetting crafting in coop play if something is being crafted on a different workbench.
  • We are currently investigating the issue with connectiion problems from certain regions (South Africa being the most frequent case; temporary solution - VPN) - unfortunately, we are awaiting a response from the online system devs and hope to address this as soon as possible once we are able to incorporate fixes into the project.
  • Addressing the problem with AI spawning at outposts and in the depot, which also led to quest system blocking bugs (final iterations of fixes).
  • Fixing VRAM/RAM leakage when interacting with the weapon table.
  • The possibility of losing quest amber on "The Creature" quest if the client picked it up and left the session.
  • Improving hitmarkers when hitting enemies (different hitmark scenarios).
  • Resolving character camera clipping through textures in tunnels and low locations when jumping + crouching.


…and more.

Thank you very much for playing VoidTrain and providing feedback. We would be grateful if you leave a review - it really helps us!

Hotfix #3 - Online game functions and more

Hello everyone!

Third day - third fix (updated version of the game 11724). We are trying to quickly fix the most critical issues so that you can build your trains and ride them through the Interdimensional.

So, what did we bring to you today:

  • Fixed online game functions (the game should no longer open a browser tab with Epic Games when launching; players who did not see servers and could not connect/open a session due to the binding between Steam and Epic Games should no longer experience these issues).
  • Train armor no longer disappears after Save/Load.
  • Fix for ultrawide monitors 21:9 and 32:9 (the diary was not fully visible on the screen, making it difficult to use).
  • Hammer Destruction option is now activated by holding down the F button instead of pressing it.
  • Lootable containers and crates were not highlighted for the clients - fixed.
  • Now the buttons and icons for the hammer and builder's book in the HUD are visually separated. The rebind keys function is also connected to these actions.
  • Item pick-up notifications disappeared after the character died - fixed.
  • Rofleemo workplaces reset after Save/Load - fixed
  • Additionally reduced head bobbing for some animations + camera behavior in aiming has been improved.
  • The debuff "No Bed" when it shouldn't be there has been fixed.
  • Improved dissolve effect on fabric in the “Darkness” quest.
  • Weapon modules should no longer fall into the mesh of the altar pedestals for chests.
  • Fixed a synchronization issue with character-client movement during the sprint.
  • Rofleemo used to remain on the Gatherer’s Stations at the depot - fixed.
  • Roflemoo, if they were kicked off the train, didn't cry and mourn in the depot immediately. Now, they do it immediately. Shame on you!
  • Fixed one very strange Сrash.
  • The placement of a statue in one of the final quests has been simplified due to complaints that it was difficult to find.


This is a list of issues that we are planning to fix in the upcoming hotfixes:

  • The outpost quest can be blocked due to the inability to locate all AI. This can be temporarily resolved through Save/Load, after which the quest will continue within 3 seconds. We have finally identified a potential cause and plan to work towards fixing the bug in the next few days.
  • The possibility of losing quest amber on “The Creature” quest, if the client picked it up and left the session.
  • Bug with obtaining the revolver earlier than planned according to the storyline.
  • Memory leak when using the Armory bench for a long time and constantly switching modules.
  • Improving hitmarkers when hitting enemies (different hitmark scenarios).
  • Inability to destroy modules in the depot construction if the use key has changed.
  • Character camera clipping through the textures in tunnels and low locations when jumping + crouching.


…and many other things that are already in progress.

Thank you very much for playing VoidTrain and providing feedback. We would be grateful if you leave a review - it really helps us!

Online Systems Beta Test

Hello,

We have opened a beta branch with a build that potentially fixes the issue when a player cannot see sessions without Epic Games account linked or cannot open a server/connect to someone after launching the game + fix for the opening the browser tab with Epic Games authorization (this should not happen anymore). We invite everyone who experience such problems to check this beta and share your feedback.

Access code: 2NSk6jx4UUYndAju

How to switch to the beta branch: right-click on the game in the library > select "Properties" > choose the "Betas" tab > enter the code in the field and click "Check code" > after that, testbranch will appear in the list, select this branch > the game will update.

You can switch back by selecting "None" using the same method.

If you still face theses issues in the default Steam version and you have some free time, please try launching the beta branch - If the problem with opening the Epic Games tab persists, please write about it in the comments. If the issue is not relevant, try creating a session or connecting to open ones (there may not be any or there may be few, as this is a beta branch).

Please leave feedback on this iteration of the test in the comments below

Day 2 / Hotfix #2 - Message from the team

Hello,

Thanks everyone for playing Voidtrain!

We received a lot of valuable feedback from you which helps us to prioritize improvements for the upcoming updates.

Even though we haven’t expected this amount of issues, we are determined to keep improving the game. In the end, that's what Early Access is all about. Please note that some fixes and improvements may take a while to implement. As a small team with limited resources, we kindly ask for your understanding and patience in this matter.

We’ve already released 1st hot-fix yesterday – you can learn more about it here: https://store.steampowered.com/news/app/1159690/view/3727335925782314128

And now we have just uploaded Hotfix #2 (updated version of the game - 11684), which addresses the following issues:

  • Added an option to disable camera shake and head bobbing. Head bobbing will be disabled by default, but will still be available in options (There are still some slight camera movements remaining in the movement in the builder book and hammer mode. We will fix this in the next hotfix later today).
  • An option to adjust the Narrator's sound volume has been added to the game's sound settings.
  • If your quest progress was blocked prior to yesterday's hotfix (during the quests with Rofleemo bed, Hangar, Winch, Throwing Rings), this hotfix allows you to continue your adventure and automatically fixes issues with loading saved games.
  • Fixed an issue with the Hangar quest that could become blocked under certain conditions (the door closed and didn't let you reach the quest objective).
  • Additional checks in the quest with inviting Rofleemo on the train to prevent progress blocking. Also, a fix for those players whose saved games have already been affected by this.
  • Fixed an area in the 1st depot where players could get stuck.
  • Minor localization fixes.


Here’s a list of things we plan to improve in the nearest future:

  • Online multiplayer: we are currently trying to find a solution to reduce the impact of high ping and poor internet connection on the inability to connect and open sessions, and we are also investigating why, in some cases, the game does not show sessions or allow opening sessions on the first try. As a temporary solution that helps in some cases, try unbinding and binding your accounts again if they were synchronized in the game settings.
  • Blocking of the first Outpost quest, where some AI may be missing from the location. This can be temporarily resolved by save/load - after loading, the quest will be completed and continue within 3 seconds.
  • The possibility of losing amber with Rofleemo on a quest if the client picked up the quest amber and left the session.
  • The revolver is mistakenly given out before the quest (if the player builds a weapon bench and tries to use the weapon modification function), and has a negative impact on some game functionality.
  • In rare situations, players may destroy a quest wagon they have built, but not receive the quest resource back.
  • Clearer indication of the hammer and builder's book hotkeys/icons in the HUD.
  • After the character's death, notifications about picking up items disappear (temporary solution is save/load or reconnect to the session).



We have also decided to bring the demo back and keep it for now so that everyone can try the game for free before purchasing to check the current pace and basic gameplay mechanics.

Thank you again for playing Voidtrain. If you enjoy the game, please consider reviewing it – it’s very important for us.