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Grim Clicker News

Game Update (ver. 1.06)

[p]Update v1.06[/p][p][/p][p]Improvements:[/p]
  • [p]Fixed a soft-lock that occurred after completing all 9 planets. Added an option to continue the game in an alternative, lifeless universe, while retaining all other progress. A reward is given for doing so.[/p]
  • [p]Added a warp animation and a small congratulatory message upon continuing the game after populating the planets.[/p]
[p]Fixes:[/p]
  • [p]Slightly reworked magic stone icons in weapon descriptions: removed excess empty space after 3+ lines of stones, and the size of stones is adjusted to the size of the text lines[/p]
[p][/p]

Version v1.05

A patch with fixes.

Improvements:
  • Now all weapon stones are displayed directly in the weapon description
  • Optimized wax output from 'Ecology' skill. Pieces are combined into larger ones, with values of 50 and 10, if possible


Fixes:
  • Fixed a couple of issues with fractional rarity and max level in the descriptions of items with skulls and max level upgrades. The calculations were not changed, but the description was brought in line with reality
  • The 'Energize' skill does not consume energy if it cannot improve anything
  • Rings (and other non-weapon items) no longer store twinkles and cannot receive the 'flaming' prefix

Grim Clicker will be released on Xbox under Grim Idle title

Grim Clicker will be released on the Xbox platform! While the name of the game will be Grim Idle, it is the same game adapted for the Xbox platform.

It is scheduled for release on November 8.




The game is being made for release on the Xbox by a Desert Water Games company.

Version v1.04

Version v1.04!

A patch with fixes.

Fixes:
  • - The shards ritual button is no longer active in towns, since a free ritual is given there
  • - Fixed damage in the description of the skill 'Blizzard': it dealt 2 times more than stated in the description. The skill was left as is, and the damage in the description was increased by 2 times
  • - Fixed damage in the description of the skill 'Overload': previously it gave +25% damage per level in the description, but +50% in reality. Now in both cases it gives +50%
  • - Fix for not counting the wax from falling wax particles in global stats and flame power calculations. The change affects the 'Ecology' skill, the bonus from bats from the 4th Dragon syllable and the bonus from 'eye' type creatures
  • - Fixed the behavior of Wind Seal II with Wind King Mask. Previously, it continued to block soul acceleration, despite the fact that upgrading the seal from level 1 to level 2 removes the debuffs. Now the Wind King Mask accelerates souls as intended
  • - Fixed a bug where during a transformation animation (Beetle, General, Wolf) you could start another transformation and ruin your shard walkthrough