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Grim Clicker News

Version v1.04

Version v1.04!

A patch with fixes.

Fixes:
  • - The shards ritual button is no longer active in towns, since a free ritual is given there
  • - Fixed damage in the description of the skill 'Blizzard': it dealt 2 times more than stated in the description. The skill was left as is, and the damage in the description was increased by 2 times
  • - Fixed damage in the description of the skill 'Overload': previously it gave +25% damage per level in the description, but +50% in reality. Now in both cases it gives +50%
  • - Fix for not counting the wax from falling wax particles in global stats and flame power calculations. The change affects the 'Ecology' skill, the bonus from bats from the 4th Dragon syllable and the bonus from 'eye' type creatures
  • - Fixed the behavior of Wind Seal II with Wind King Mask. Previously, it continued to block soul acceleration, despite the fact that upgrading the seal from level 1 to level 2 removes the debuffs. Now the Wind King Mask accelerates souls as intended
  • - Fixed a bug where during a transformation animation (Beetle, General, Wolf) you could start another transformation and ruin your shard walkthrough

Version v1.03

A small patch with fixes.

[h3]Fixes:[/h3]
  • Fixed a bug where 'Frost Soul' skill could be launched by active automation ignoring current mana (soul action, 'Cunning', etc), which could take mana values into the negatives.
  • Golden Umbrella no longer gains temporary levels, as they never influenced its effect anyway.
  • Fixed an issue with displaying the penalty from 'Rough Clicks' in the '+ crit %' part of the Dexterity bar, which ignored Rain syllables effect. Full information on crit is always available by pressing RMB on the damage icon on the top bar.
  • Fixed a typo: 'assasin' -> 'assassin'.

Version v1.02 - Another small update with a couple of fixes

Version v1.02

Another small update with a couple of fixes.

Fixes:
  • Fixed several bugs with masks while playing as a non-default character. In particular, it was possible to get another mask in the form of Beetle and General, if the player previously had a mask in the hidden skill tree.
  • Similar fix now for three characters in Duplicity shards, when masks from hidden skill trees didn't count towards the limit of 2 masks.
  • Added cloud saving hint to the main menu.
  • Fixed a long-standing typo: 'dissasemble' -> 'disassemble'.

Version v1.01 - A small update with a couple of fixes

The game has been updated!
Version v1.01

A small update with a couple of fixes.

[h3]Fixes[/h3]
  • Fixed a bug with the General's 'Signal' skill. Its instakill part was sometimes missing small enemies.
  • Fixed a bug where in Blood Shards disabling shard effects also turned off enemy regeneration.
  • Fixed a visual bug in Beetle and General form that with Third Eye Mask and either skill at 0, the skill cost was showing as 10, even though it was actually 1, since this corresponds to the skills condition about availability if the player is already in the form from the skill. Now in both cases the cost is 1.

Version 1.0 -- RELEASE!

[h2]Grim Clicker is out of early access![/h2]
The game has been in Early Access longer than expected, but a lot of work has been done during that time. There are no major changes in this update. First of all, we want the game to come out of Early Access in a stable state.

All the changes and content that was added during Early Access can be seen here, via Steam news.

As we think, these are the most important innovations made during Early Access:
https://store.steampowered.com/news/app/1160750/view/2181377058357832350
https://store.steampowered.com/news/app/1160750/view/2720688188881896542
https://store.steampowered.com/news/app/1160750/view/3043847463323152123
https://store.steampowered.com/news/app/1160750/view/2961665648454453953
https://store.steampowered.com/news/app/1160750/view/5978007389240690449
https://store.steampowered.com/news/app/1160750/view/3664289584769499596
https://store.steampowered.com/news/app/1160750/view/3880476709070760573


[h2]Thank you![/h2]
We want to say a big thank you to all the players who downloaded the game in Early Access and supported us all this time. Without feedback from the community, the game wouldn't have gotten this big. And of course, thank you for reporting all the bugs and issues :)