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Grim Clicker News

Version 060 - THE WOLF!

THE WOLF
With the skill of lycanthropy you can turn into a wolf.
If you perform the ritual in the form of a wolf, after the ritual the character will remain a wolf. The skill of lycanthropy is not necessary to maintain the form, it is necessary only for switching between the two appearances.

For the wolf, a wisdom is replaced by a lunar bond.
The whole branch of wisdom has other skills and a different look.


List of changes
  • Added four new locations (Mage Canyon, Treasury, Poisonous Swamp, Snow Forest)
  • Added three new skills: Fireball (strength), Lycanthropy (dexterity), Thunderstorm (wisdom)
  • Added Lunar bond and Lunar bond skilltree (+7 more skills)
  • Added a new flying monster - harpy!
  • The behavior and reward of the monster 'Eye' has been changed.
  • Refined the appearance of the ghosts in the old castle
  • Added 4 new achievements
  • Added names of galaxies
  • Game transferred to new engine: from GMS1 to GMS2


Version 059 - Cursed Shrine

Game updated!


[h3]v. 059[/h3]
  • Added a new game element - the cursed altar.
  • 11 cursed seals added:
    • Wind seal
    • Turtle seal
    • Warrior seal
    • Sun seal
    • Crosses seal
    • Connexion seal
    • Ox seal
    • Mason seal
    • Demon seal
    • Pagan seal
    • Panacea seal
  • New item - skull!
  • Window scaling option appeared in options menu. You can also scale
  • game window manually.
  • The boss explosion error during the ritual has been fixed.
  • Updated font in version info
Cursed shrines do not appear in the first galaxy.

[h3]v. 059d[/h3]
  • Added second level of seals
  • Changed skill growth: Flame of fire [was n*5, changed to n*(54+n)/(10+n)]
  • Temp levels no longer work for the rings if you're in a raw shard
  • Fixed a bug that made it possible to upgrade the stone extraction tool. This kind of mechanics was not intended. The tool was supposed to work off its charges and disappear.

Version 058 - New skills, singularity changes, bugfixes

List of changes
  • New skills added:
    • Flex (Strength)
    • Chain Strike (Strength)
    • Monumentality (Strength)
    • Dispel the Darkness (Strength)
    • Blade Mastery (Dexterity)
  • Slightly improved singularity upgrades, some of them changed
  • Now you can reset the singularity upgrades
  • A bonus is now given for taking two syllables of the sign
  • Global ritual counter and the quest counter are now separated (ritual achievement bug)
  • Fixed a bug when monster falls underground and the portal might not appear
  • The galactic map can now be viewed from a shard (if the map is open)
  • Fixed bug with ritual and Lump of Mana spell
  • +1 starting SP from the shard shop doesn't work when you enter a new shard (fixed)
  • Buy X1/max will be saved after restart
  • In the shards of destiny the mask of the third eye now works, and the wind mask gives +2 dexterity
  • You can now learn skills without clicking by holding Shift + Left Mouse


A bug with the "buy shards" button was also fixed.

Version 057 - Cosmetic update (new areas, new boss art, effects)

List of changes:
  • Added new sounds for bats, bonfires, fireflies, fiery sword attacks, electricity and glove punches. The sound system as a whole is slightly rebuilt to prevent a large number of monotonous sound events.
  • Added three new areas (volcano, red mountains, dark city).
  • Added new flying monster: an eye (for the volcano area).
  • Fixed a bug with the direction of fire spells. Now the flame is directed towards the enemy, if the enemy is standing behind the hero.
  • The effects of an electric sword and a battle glove have been improved.
  • Added new bosses graphics.
  • Added 'effects' bar in settings. This bar will help (as we hope) to increase the performance on some computers.



Effects setting is a slider with three gradations. When you select the lowest gradation, the number of effects is greatly reduced and the flying letters (exp gained, rubies gained, etc) are replaced by another messages mechanism.


In the next update we plan to add new hero skills, improve singularity skills, and perhaps add new items. (Option to reset the singularity points will be added as well.)

Version 056 - Wisdom Branch

The wisdom branch has been redone in this update. An item was also added that allows you to get stones from weapons. In addition, we managed to speed up the launch of the game (we upload the version with accelerated launch earlier than this announcement, so right now, probably, this change will be unnoticed).

  • The game should start up faster (compared to previous versions)
  • Added an item that allows you to extract stones from weapon
  • Changes in the Wisdom branch:
    • Wisdom gives +0.1 to mana regeneration (was +0.05)
    • Mana Lump damage is now scaled by weapon damage and max mana (Spell damage = [Skill level]
    • [Total weapon damage]
    • [Max mana])
    • Mana Breath gives +10 to max mana and +50% to mana regen
    • A spider regenerates 0.2 mana/s, but spiders benefit from bonuses
    • The Flash skill has been redesigned
    • Added new skill: Diviner's Luck (allows Mana Lump to kill several monster in a row, adds a magic crit mechanics)
    • Added new mask: Mask Of The Third Eye (allows you to see all the skills, you can open an inaccessible skill for 10 SP, gives 10 SP)
  • Now you can see mana/energy regeneration values (by hovering cursor over mana/energy bulb)
  • Added hotkeys for 'safe' usurpation (0, Num0)
  • Fixed usurpation glitch when the wrong monsters were created
  • Fixed several typos in the texts
  • Added a few new names for galaxies
  • Now you can open the singularity window without going into space
  • Souls work mode is now saved
  • Added crit counter for ambush skill (as well as effect and sound)